Search found 201 matches

by dA*Rogue
Wed Jun 23, 2004 6:07 am
Forum: ET Pro
Topic: Prone proprosal
Replies: 54
Views: 36618

ETpro already changed the prone hitboxes to fix a bug, however in doing so they created a possibility of exploiting the rapid changing of hitboxes, i'm strongly in favour of slowing the process down, from standing, to crouch, to prone, over a couple of seconds.
Something like that would be nice...
by dA*Rogue
Wed Jun 23, 2004 5:58 am
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 144884

hiro wrote:
abrrad wrote:Of course, this could be exploitable in some ways with nades/riflenades around corners and in rooms etc, but so what :D
which in turn would be 'fixed' by removing hitsounds for splash damage weapons... :)
...and no longer have that wonderful sound from flaming people? Never!
by dA*Rogue
Wed Jun 23, 2004 5:12 am
Forum: ET Pro
Topic: Question about the Prone hitboxes
Replies: 39
Views: 31403

I remember some Australian ET players commenting on prone on these forums and most other people saying prone never happened, wasn't an issue, etc., etc.

How times have changed :/

Proning is extremely lame when used in a firefight IMO.
by dA*Rogue
Sun Jun 20, 2004 9:03 pm
Forum: ET Pro
Topic: Damage according to distance, why ?
Replies: 232
Views: 144884

Oh and yes, if everyone started driving a bulldozer to work, the 'dozer manufacturers *would* be expected to install airbags (kinda like they did with cars, eh)... Would they be the manufacturers who receive cash for their product? Hmm, thought so :) The covert ops class is incredibly usefull on th...
by dA*Rogue
Sun Jun 20, 2004 8:53 pm
Forum: ET Pro News
Topic: ET Pro 3.0.10 testbugfix released
Replies: 67
Views: 59594

what makes you say that? Wouldn't this make trickjumping open to more people?
That's precisely why - trickjumping wouldn't be so elite.

Oh, and that's what you get for mortaring Hiro ;)
by dA*Rogue
Wed Jun 16, 2004 11:35 pm
Forum: ET Pro
Topic: 3.0.7 and finally FPS are back to normal \o/
Replies: 7
Views: 5997

Wootah :D
by dA*Rogue
Thu Jun 10, 2004 4:28 am
Forum: ET Pro
Topic: Radar spawnpoints
Replies: 12
Views: 6652

¹ If that's the case, I could fix it so that it behaves as people expect, but I'd want a little feedback on that since some folks are notoriously easy to piss off…
That'd be excellent.
by dA*Rogue
Mon Apr 05, 2004 8:16 pm
Forum: ET Pro
Topic: sniper rifle limitation
Replies: 18
Views: 14944

Shots getting 'unseen' campers show lack of respect. If I'm playing with riflenade I sometimes notice a player in a particular spot, spec a teammate and see him, etc. I then proceed to place my shot around a corner, bouncing off a wall etc. and sometimes get a kill. To you, it would perhaps seem ran...
by dA*Rogue
Mon Apr 05, 2004 8:08 pm
Forum: ET Pro
Topic: the ultimate solution to /kill!!! :D
Replies: 10
Views: 5523

?? exept you get a -3 in xscore if do it whit a nade
Except it's not /kill if you do it with a nade.
by dA*Rogue
Sun Mar 21, 2004 11:34 pm
Forum: ET Pro
Topic: server disconected - see console
Replies: 2
Views: 2831

his name was hawiianhacker, so i thought it was a little odd
ROFL.

http://bani.anime.net/banimod/forums/vi ... 39&start=0
by dA*Rogue
Sun Mar 21, 2004 11:33 pm
Forum: ET Bugs/Cheats
Topic: bugs @ 3.0.0
Replies: 16
Views: 26061

Hitsounds work fine with me in both the beta and ET Pro 3.

Nice sig Bedrock.
by dA*Rogue
Mon Mar 15, 2004 6:14 am
Forum: ET Pro
Topic: A new Suggestion!
Replies: 48
Views: 26328

da*rouge: you dont pub much, do you. lets say, i'm a flops, with 35 hp. i call for a medic, and he starts throwing me packs, rather than just tk/reviving me. i avoid his packs, mm2 "tk revive me plz" and he runs away, showing the great stupidity of the pub players. rather than taking 2-3 ...
by dA*Rogue
Sat Mar 13, 2004 1:29 am
Forum: ET Pro
Topic: Invulnerable movers
Replies: 21
Views: 16477

I don't think GR should have a indestructable tank, however it may work on FD - would have to scrim FD with the CP spawn for Allies first I think. On a map like Goldrush, I don't think this would be a good idea because I think the map is already in favor of Allies if the 2 teams are even in skill. S...
by dA*Rogue
Sat Mar 13, 2004 12:19 am
Forum: ET Pro
Topic: A new Suggestion!
Replies: 48
Views: 26328

I've been on pubs where i legitimately used /kill, to respawn with full ammo/health and been accused of trying to avoid a death, then proceeded to get kicked. I didn't know /kill was a legitimate feature designed for that purpose, and listed in the controls menu. Oh wait, it isn't - it's a throwbac...
by dA*Rogue
Mon Mar 08, 2004 11:44 pm
Forum: ET Pro
Topic: Splash damage proposal?
Replies: 13
Views: 8670

If there's some sort of bug in the splash damage from nades and PF's it'd be good if that was fixed. Probably shouldn't change the splash damage of the PF thought.