Search found 16 matches
- Tue Jan 02, 2007 3:27 pm
- Forum: ET Pro
- Topic: New kind of aimbot?
- Replies: 12
- Views: 28471
Re: New kind of aimbot?
demos don't show you exactly what the players involved saw. Antilag increases this effect. "Humanized" aimbots are old news. Hm, didn't know that it's old news, so far I've come across very few aimbots, only recently they seem to appear on ETPro +PB servers, and than they are usually easy...
- Tue Jan 02, 2007 12:07 pm
- Forum: ET Pro
- Topic: New kind of aimbot?
- Replies: 12
- Views: 28471
New kind of aimbot?
I recently run across this 'strange' aimbot, it wasn't easily identifiable from spectating the player, only by seeing the results. Usually an aimbot is pretty easy to identify because the screen jumps from player to player to place the aim directly on the players head, yet this aimbot seemed to be a...
- Thu Jun 17, 2004 2:09 am
- Forum: ET Pro
- Topic: 3.0.7 and finally FPS are back to normal \o/
- Replies: 7
- Views: 5997
Never had any FPS probs with ET Pro, what Gfx card do you use and what connection to the internet ? GFX: GeForce 4200TI Internet: DSL 128/768 CPU: 1 GHz Duron (I know, I Know :D ) RAM: 512MB My problem with the ETPro 3.0.1 was that my FPS counter usually stayed between 20 and 30 but gameplay fealt ...
- Wed Jun 16, 2004 2:08 pm
- Forum: ET Pro
- Topic: 3.0.7 and finally FPS are back to normal \o/
- Replies: 7
- Views: 5997
3.0.7 and finally FPS are back to normal \o/
Yeah, just tried the new 3.0.7 and I am finally able to play again! The FPS counter didn't change that much but gameply changed from: 'I am walking through water' to 'back to normal' ! What was the bug, did ETPro rendered every frame twice ? It certainly fealt like that
- Wed Jun 09, 2004 4:57 am
- Forum: ET Bugs/Cheats
- Topic: netlag issues in 3.0.x
- Replies: 60
- Views: 59983
- Wed Jun 09, 2004 1:24 am
- Forum: ET Bugs/Cheats
- Topic: netlag issues in 3.0.x
- Replies: 60
- Views: 59983
Here are some screenshots of my lagometer when I experience lags in ET Pro 3.01, the server I play on runs 3.0.1 with the lates bugfix, is usually rock stable and I basically sit on top of it (a trace shows something like 3 hops, it's in the same city as I am), my ping on this server is always betwe...
- Tue May 25, 2004 6:40 am
- Forum: ET Bugs/Cheats
- Topic: poor FPS issues in 3.0.x
- Replies: 47
- Views: 54565
I don't know whwther this is related to the FPS problem but I just did a test, joined a random ETPro server, got into a spawnrape scene at RailGun and got around 20 FPS, sometimes dropping as low as 10FPS (yes, old CPU). But aiming felt a lot worse that the FPS indicated, if felt as if my computer w...
- Wed May 19, 2004 3:14 pm
- Forum: ET Bugs/Cheats
- Topic: weaponalt bug
- Replies: 2
- Views: 2943
Re: weaponalt bug
It's not a bug, it's a feature. @Bani If you really want to change this, please make it as an option. Are you an employee of Microsoft ? :D I really really cant imagine how this could be a feature, there are two different functions, one to switch to a different weaponbank and one to perform the spe...
- Wed May 19, 2004 4:44 am
- Forum: ET Bugs/Cheats
- Topic: weaponalt bug
- Replies: 2
- Views: 2943
weaponalt bug
this bug is in the game since vanilla 1.0 so I am not sure whetehr bani can fix it without the complete source but here is my problem: Weaponalt is responsible for loading the rifle nade/ unsilencing the CovOps pistol or activating the sniper zoom, now it would only be consitent if only another weap...
- Thu May 13, 2004 9:54 pm
- Forum: ET Pro
- Topic: FPS & Timer not showing
- Replies: 15
- Views: 12899
- Wed May 12, 2004 9:11 am
- Forum: ET Bugs/Cheats
- Topic: RifleNades
- Replies: 0
- Views: 2082
RifleNades
bani, I just want to turn your attention again onto this thread:
http://www.splashdamage.com/index.php?n ... pic&t=8015
there are now a few other ppl asking for a fix for the 'sticky rifle nades', can you do that ??
http://www.splashdamage.com/index.php?n ... pic&t=8015
there are now a few other ppl asking for a fix for the 'sticky rifle nades', can you do that ??
- Sat May 08, 2004 8:02 am
- Forum: ET Pro
- Topic: suggestion: weapon tweakage.
- Replies: 9
- Views: 6979
Yes, there is a problem with Medics on pubs and that is: there are far to few of 'em ! It's not really uncommon that I am the only Medic and the rest of my team is 4-5 Engs with RifleNades, 2 SniperOnly CovOps and a FieldOps who rarely distributes ammo. So no, I really dont think that the medic need...
- Thu May 06, 2004 10:43 am
- Forum: ET Pro
- Topic: suggestion: alternative respawn
- Replies: 10
- Views: 9463
suggestion: alternative respawn
How about changing the respawn from a fixed moment that can easily be abused by the enemy team (accurately timed arty at the spawn exit, especially annoying wit Lv3 Arty, PF camper...) to a fixed time depending on every individual players death. So an axis player would always spawn again 15 sec afte...
- Mon May 03, 2004 4:21 am
- Forum: ET Bugs/Cheats
- Topic: unable to reconnect after forced disconnect
- Replies: 4
- Views: 4706
unable to reconnect after forced disconnect
My ISP has the nasty habbit to forcefully disconect me every 24h so sometimes the disconnect happens in the middle of a match. If I try to reconnect (now having a new IP) I get kicked for duplicated GUID. OK, after waiting for 2 minutes to get unbanned I reconnect again and than get all kinds of str...
- Sat Feb 14, 2004 2:04 am
- Forum: ET Pro
- Topic: Remove skill levels for tournament stopwatch
- Replies: 94
- Views: 73488
IMHO XPs aren't the problem of full holds, the maps are. They are to big, to few attack routes, to many choke points (the tank in FuelDump/GoldRush is a moving choke point), the distance from spawn to the objective is to long etc. Try playing smaller more SW friendly maps and you'll see that the XP ...