Search found 10 matches

by Digm
Tue Sep 14, 2004 5:13 am
Forum: ET Bugs/Cheats
Topic: Found Cheater/hacker in 3.1.0 pb Enabled server.
Replies: 46
Views: 23960

Umm... 42% accuracy is pretty normal for good player raging a bunch of noobs on a pub :P


If it were 60% and higher, then I'd say cheat.


But 42% isn't all that hard to get, especially when the people you're playing against are... well...


bad.
by Digm
Mon Aug 23, 2004 7:43 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 66610

With all due respect, that simply isn't true. Only n00bs would use a mortar without knowing where the shot is going to land before they fire it. With all due respect, you completely missed my point. OF COURSE shooting at the right spots is important, but if you shoot at the "wrong" time (...
by Digm
Sun Aug 22, 2004 11:50 am
Forum: ET Pro
Topic: Banning mortar scripts
Replies: 91
Views: 66610

Using a mortar is more about timing and predicting where the enemy will be than shooting at predefined spots.
by Digm
Fri Aug 13, 2004 7:55 am
Forum: ET Pro
Topic: Feature Request: Stat carryover when switching teams/spec.
Replies: 7
Views: 5360

And I use :P way too often.
by Digm
Fri Aug 13, 2004 7:55 am
Forum: ET Pro
Topic: Feature Request: Stat carryover when switching teams/spec.
Replies: 7
Views: 5360

Feature Request: Stat carryover when switching teams/spec.

DISCLAIMER: This is for pubs. This has absolutely no bearing on competition. But, making /kill count as a death was for pubs too, so blah :P I can't count how many times I've been playing on a server with the teams 8v6. Instead of switching teams, they usually just stay on the team with more players...
by Digm
Fri Aug 06, 2004 6:34 am
Forum: ET Pro
Topic: Spawn timer support
Replies: 121
Views: 106906

The issue is: people can and do use external spawntimers -- heron and others. Since there's nothing anyone can do to stop the use of them (other than allowing players to change their spawntimes, which apparently nobody wants to allow), why not integrate it into etpro. Just because you CAN do it doe...
by Digm
Wed Jul 07, 2004 5:30 am
Forum: ET Bugs/Cheats
Topic: problems with anticheat
Replies: 111
Views: 67564

Finally came across a server running 3.0.12 :P Here it is: ]/cheaters 5 [skipnotify]etpro cheat database version 2004-06-13 20Z [skipnotify]VRFJJpzzuGgGy2sG1wrW+y2R2UE0F8RjetIW-YJ-oa1-nrr0Gw6N2e-FmxrQE0O4wPXr4XWO2Fxb42b9le8c8hQEy9NqNxWTj1O5O5bBEA6DGycs+zPE2WVvUsaHYs99FyNlqLJKy+Y9w1EYgijTtgTsB8YNdxQH...
by Digm
Sat Jul 03, 2004 11:27 am
Forum: ET Bugs/Cheats
Topic: problems with anticheat
Replies: 111
Views: 67564

The quaketheism server was passworded so I connected to our clan server instead and did it... if it needs to be done specifically on that server let me know :P Didn't see anything different between cheaters and cheaters <number>... this is what was written to console... ]/cheaters [skipnotify]etpro ...
by Digm
Sat Jul 03, 2004 6:13 am
Forum: ET Bugs/Cheats
Topic: problems with anticheat
Replies: 111
Views: 67564

I got accused of cheating the other day... pretty funny, since I'm not even that good :lol: They used the fact that I have [??? Win32] next to my name with /cheaters as "proof", and I don't know why it has that :? I *had* a virus and had to repair the XP installation... so that could be it...
by Digm
Thu Feb 19, 2004 8:36 pm
Forum: ET Pro
Topic: Damage-based XP proposal
Replies: 243
Views: 171438

Re: Damage-based XP proposal

Proposal: Change to damage-based XP. Players will be awarded 1 XP for each X damage they inflict on the enemy. X yet to be determined, and up for discussion. 50 hp per 1 XP sounds good to me. A kill will be awarded 1 XP. A /kill will be counted as a death. A kill is a kill. The major flaw in your p...