same here, nice job spark...very good ideas, although the scoreboard wouldnt make or break me, the charge bars, warmup, and overheat are awesome ideas, considering the overheat transparency below the xhair is variable.
none the less, awesome ideas, i've felt that way about the charge bars since rtcw
Search found 94 matches
- Wed Apr 28, 2004 3:02 am
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 58767
kingjackal: i understand the reasoning behind your arguement, and remember back to rtcw, when someone would capture the forward bunker on beach, the bottom flag would turn into an american flag. after awhile you KNEW that was the spawn flag. i dont remember which ones are which now, but when somethi...
- Tue Apr 27, 2004 7:19 pm
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 58767
gotenks: there's 12 markers because i copy/pasted the b_althud 0 rank box (with the stars) just for an idea of what i'm trying to get thru to you....dont take my rough draft so seriously...and if you have a problem remembering 5 obj's in rtcw, then you shouldnt be playing ET. oh, and thanks alot for...
- Tue Apr 27, 2004 4:19 pm
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 58767
diezel: thanks for reminding me, but i belive i mentioned the main gate/depot gate. add another split flag for the side walls, and 1 for the cp, 7 flags. depending on the size of these flags, its not a whole helluva lot of space on the hud, and i'm also willing to sacrifice it for quick reference (u...
- Tue Apr 27, 2004 11:11 am
- Forum: ET Pro
- Topic: please help..
- Replies: 8
- Views: 8462
- Tue Apr 27, 2004 11:05 am
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 58767
- Tue Apr 27, 2004 10:45 am
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 58767
well, i've been thinking about it, and if you're going to list every objective in every map, you could do one of two things: first off, forget the mg-42 builds, they're pointless to add to an objective flag hud. option 1: for things such as duplicate objectives (i.e. 2 golds on goldrush, 2 tank barr...
- Sun Apr 25, 2004 10:46 pm
- Forum: ET Pro
- Topic: ETpro suggestions
- Replies: 95
- Views: 58767
What's the max number of objectives on a current map? A usable number of flags would be around 4-6 I think. It's up to the map-maker to apply the with reason. Limit them to larger/main objectives. Explodables and flags perhaps. I think it could work very well if done right. couldnt agree more. goten...
- Sun Apr 25, 2004 10:31 pm
- Forum: ET Pro
- Topic: low fps since etpro 3.0.0 & 3.0.1
- Replies: 115
- Views: 95542
- Sun Apr 25, 2004 10:29 pm
- Forum: ET Pro
- Topic: ET turning into CS..?
- Replies: 45
- Views: 36133
- Mon Apr 05, 2004 1:16 am
- Forum: ET Pro
- Topic: Instant end of round?
- Replies: 4
- Views: 2702
- Thu Mar 25, 2004 5:09 am
- Forum: ET Pro
- Topic: droping items when get killed
- Replies: 4
- Views: 3620
no, it wouldnt. what if you were a med, on oasis, and the defense holds the old city for quite some time, you get the old city, your flops are dead, and the axis have ran out the ammo cabinet. so you run out and grab an mp40, but there's only 1, and the rest are potato masher's and luger pistols... ...
- Thu Mar 25, 2004 5:07 am
- Forum: ET Pro
- Topic: droping items when get killed
- Replies: 4
- Views: 3620
- Thu Mar 25, 2004 5:06 am
- Forum: ET Pro
- Topic: cg_crosshairpulse question and a bug (?)
- Replies: 6
- Views: 6249