Search found 94 matches

by NewdeaL
Fri May 14, 2004 9:28 pm
Forum: ET Pro
Topic: UI Suggestions
Replies: 35
Views: 21735

same here, nice job spark...very good ideas, although the scoreboard wouldnt make or break me, the charge bars, warmup, and overheat are awesome ideas, considering the overheat transparency below the xhair is variable.

none the less, awesome ideas, i've felt that way about the charge bars since rtcw
by NewdeaL
Wed Apr 28, 2004 3:02 am
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 58767

kingjackal: i understand the reasoning behind your arguement, and remember back to rtcw, when someone would capture the forward bunker on beach, the bottom flag would turn into an american flag. after awhile you KNEW that was the spawn flag. i dont remember which ones are which now, but when somethi...
by NewdeaL
Tue Apr 27, 2004 7:19 pm
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 58767

gotenks: there's 12 markers because i copy/pasted the b_althud 0 rank box (with the stars) just for an idea of what i'm trying to get thru to you....dont take my rough draft so seriously...and if you have a problem remembering 5 obj's in rtcw, then you shouldnt be playing ET. oh, and thanks alot for...
by NewdeaL
Tue Apr 27, 2004 4:19 pm
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 58767

diezel: thanks for reminding me, but i belive i mentioned the main gate/depot gate. add another split flag for the side walls, and 1 for the cp, 7 flags. depending on the size of these flags, its not a whole helluva lot of space on the hud, and i'm also willing to sacrifice it for quick reference (u...
by NewdeaL
Tue Apr 27, 2004 11:11 am
Forum: ET Pro
Topic: please help..
Replies: 8
Views: 8462

or just start the game in safe mode...default settings to the bone. then fix your config from there if you cant do it the "pro" way :p
by NewdeaL
Tue Apr 27, 2004 11:05 am
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 58767

supplydepot:

split flag for main gate/depot gate
flag for spawn flag
flag for upper door dyno
flag for crane controls
flag for gold in the truck

that would be 5 flags, if you count the split flag as 1. not unusual in rtcw, although 4 was about the average ammount of objective flags.
by NewdeaL
Tue Apr 27, 2004 10:45 am
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 58767

well, i've been thinking about it, and if you're going to list every objective in every map, you could do one of two things: first off, forget the mg-42 builds, they're pointless to add to an objective flag hud. option 1: for things such as duplicate objectives (i.e. 2 golds on goldrush, 2 tank barr...
by NewdeaL
Sun Apr 25, 2004 10:55 pm
Forum: ET TV
Topic: Release
Replies: 26
Views: 23547

YES AND THREADS LIKE THESE WILL CERTAINLY HELP!!!111UNO
by NewdeaL
Sun Apr 25, 2004 10:46 pm
Forum: ET Pro
Topic: ETpro suggestions
Replies: 95
Views: 58767

What's the max number of objectives on a current map? A usable number of flags would be around 4-6 I think. It's up to the map-maker to apply the with reason. Limit them to larger/main objectives. Explodables and flags perhaps. I think it could work very well if done right. couldnt agree more. goten...
by NewdeaL
Sun Apr 25, 2004 10:31 pm
Forum: ET Pro
Topic: low fps since etpro 3.0.0 & 3.0.1
Replies: 115
Views: 95542

defragga: /vid_restart or save all that stuff in your "defragga.cfg" and delete your "etconfig.cfg" then load up your settings in your specific config.
by NewdeaL
Sun Apr 25, 2004 10:29 pm
Forum: ET Pro
Topic: ET turning into CS..?
Replies: 45
Views: 36133

i am at a loss for words.....

/me throws ape a quarter, go buy a clue.
by NewdeaL
Mon Apr 05, 2004 1:16 am
Forum: ET Pro
Topic: Instant end of round?
Replies: 4
Views: 2702

the only problem is, the delay is annoying. sure, its nice sometimes, when you feel like padding your kill/death ratio (talking about oasis) and you run and kill 2 or 3 guys in that 5 seconds. maybe its just my rtcw roots that wants the round over right when the dyno blows....
by NewdeaL
Thu Mar 25, 2004 5:09 am
Forum: ET Pro
Topic: droping items when get killed
Replies: 4
Views: 3620

no, it wouldnt. what if you were a med, on oasis, and the defense holds the old city for quite some time, you get the old city, your flops are dead, and the axis have ran out the ammo cabinet. so you run out and grab an mp40, but there's only 1, and the rest are potato masher's and luger pistols... ...
by NewdeaL
Thu Mar 25, 2004 5:07 am
Forum: ET Pro
Topic: droping items when get killed
Replies: 4
Views: 3620

no.
by NewdeaL
Thu Mar 25, 2004 5:06 am
Forum: ET Pro
Topic: cg_crosshairpulse question and a bug (?)
Replies: 6
Views: 6249

i have to agree about the "bug" issue, that a panzered/artillery/grenaded player who gets gibbed by the "kill shot" does not drop a weapon down. i never really thought about it till gamma said something. could it be due to extreme fps lag if body parts/helmets/guns came flying ou...