Search found 743 matches
- Mon Jul 24, 2006 11:44 pm
- Forum: ET Pro News
- Topic: ETTV Public beta 10
- Replies: 12
- Views: 35672
it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order. the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets...
- Mon Jul 24, 2006 11:34 am
- Forum: ET Pro News
- Topic: ETTV Public beta 10
- Replies: 12
- Views: 35672
As gameserver it works smooth but the ping calculation still seems borked.
Tested it with this beta on 3.2.5 & 3.2.6. I have a ping of 0 on both so I assume it's the b10 binary's fault.
See screenie (3.2.6) & random demo (3.2.6).
Tested it with this beta on 3.2.5 & 3.2.6. I have a ping of 0 on both so I assume it's the b10 binary's fault.
See screenie (3.2.6) & random demo (3.2.6).
- Mon Jul 24, 2006 4:14 am
- Forum: ET Pro News
- Topic: ET Pro 3.2.6 beta test release 1
- Replies: 46
- Views: 146807
- Mon Jul 24, 2006 12:38 am
- Forum: ET Pro News
- Topic: ET Pro 3.2.6 beta test release 1
- Replies: 46
- Views: 146807
- Sun Jul 23, 2006 1:22 pm
- Forum: ET Pro News
- Topic: ETTV Public beta 10
- Replies: 12
- Views: 35672
- Tue Jul 11, 2006 5:20 am
- Forum: ET Pro
- Topic: Request: defaults
- Replies: 15
- Views: 30200
- Thu Jun 29, 2006 1:44 am
- Forum: ET Bugs/Cheats
- Topic: Looking at ground Randomly
- Replies: 17
- Views: 34055
- Tue Jun 20, 2006 1:58 am
- Forum: ET Pro
- Topic: cl_nodelta
- Replies: 54
- Views: 79935
- Tue Jun 13, 2006 11:54 pm
- Forum: ET Bugs/Cheats
- Topic: Interesting adventures in scripting
- Replies: 9
- Views: 10190
- Tue Jun 13, 2006 11:51 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1469891
Snatch2 http://images.quakewarsterritory.com/mortis/snatch2.script This is beta script that needs testing in the real world. This one was an exercise in fugly script mangling. Report bugs to me. This script is working for me, but I need more feedback. Corrected autospawns Corrected endgame wait sta...
- Tue Jun 13, 2006 1:49 am
- Forum: ET Pro
- Topic: change: report medic revives in client etconsole.log file?
- Replies: 26
- Views: 22149
- Mon Jun 05, 2006 11:36 am
- Forum: ET Pro
- Topic: Request: Colorless fireteamoverlay
- Replies: 19
- Views: 24134
- Mon May 29, 2006 7:07 am
- Forum: ET Bugs/Cheats
- Topic: Anticheat messages in log files
- Replies: 12
- Views: 10103
- Wed May 24, 2006 12:00 am
- Forum: ET Pro
- Topic: Damage complaint popup
- Replies: 3
- Views: 4245
I think you'll need to ask the guys who make LUA mods to code this. Gotenks is one of them (of the top of my head), maybe he can help you out. Or FF but chances are you won't understand what he's saying causing you to reply with other non-sense and effectively creating a LUA mod which disables the c...
- Tue May 23, 2006 6:59 am
- Forum: ET Pro
- Topic: cl_nodelta
- Replies: 54
- Views: 79935