Search found 743 matches

by deej
Mon Jul 24, 2006 11:44 pm
Forum: ET Pro News
Topic: ETTV Public beta 10
Replies: 12
Views: 35672

it's not multiple paths that causes the reordering. it's the way some routers handle packet queueing on their links. some routers will send small packets before large ones, even if it's out of order. the way around this is to increase ettv_mtu, which will prevent the routers from reordering packets...
by deej
Mon Jul 24, 2006 11:34 am
Forum: ET Pro News
Topic: ETTV Public beta 10
Replies: 12
Views: 35672

As gameserver it works smooth but the ping calculation still seems borked.

Tested it with this beta on 3.2.5 & 3.2.6. I have a ping of 0 on both so I assume it's the b10 binary's fault.

See screenie (3.2.6) & random demo (3.2.6).
by deej
Mon Jul 24, 2006 4:14 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 beta test release 1
Replies: 46
Views: 146807

Yep it works this way indeed. I tried it with Mortis' supplydepot2.script, modded the script with only one extra character and got this: ^3etpro: ^1ERROR^7: Incorrect mapscript installed for config extreme ^3etpro: ^1ERROR^7: need e18f45aed551163256373a6ea2f2bce9cabcb...
by deej
Mon Jul 24, 2006 12:38 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 beta test release 1
Replies: 46
Views: 146807

This mapscript hash looks good. Is this the correct usage in a .config file? map radar { set g_userTimeLimit 12 command "forcecvar r_drawfoliage 0" mapscripthash "aedd7fddfbe18e7dd0d01ad5a9e308252b305a39" } I quickly hashed the scripts with sha1sum and got this ...
by deej
Sun Jul 23, 2006 1:22 pm
Forum: ET Pro News
Topic: ETTV Public beta 10
Replies: 12
Views: 35672

Sweet, right on time for the Eurocup Final! :D.

/me ducks for arni
by deej
Tue Jul 11, 2006 5:20 am
Forum: ET Pro
Topic: Request: defaults
Replies: 15
Views: 30200

what does that thing do then? in_dgamouse?
by deej
Thu Jun 29, 2006 1:44 am
Forum: ET Bugs/Cheats
Topic: Looking at ground Randomly
Replies: 17
Views: 34055

pb_sv_enablekicks only does that if you also set the right options for punkbuster of course.
by deej
Tue Jun 20, 2006 1:58 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79935

ROTFL looks like he got under your skins.

Just let the little f*cker ramble his crazy thoughts and ignore him.
by deej
Tue Jun 13, 2006 11:54 pm
Forum: ET Bugs/Cheats
Topic: Interesting adventures in scripting
Replies: 9
Views: 10190

Dumb question probably but what is TWO?
by deej
Tue Jun 13, 2006 11:51 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1469891

Snatch2 http://images.quakewarsterritory.com/mortis/snatch2.script This is beta script that needs testing in the real world. This one was an exercise in fugly script mangling. Report bugs to me. This script is working for me, but I need more feedback. Corrected autospawns Corrected endgame wait sta...
by deej
Tue Jun 13, 2006 1:49 am
Forum: ET Pro
Topic: change: report medic revives in client etconsole.log file?
Replies: 26
Views: 22149

ReyalP wrote:If you send revives to all clients, thats a fairly significant gameplay change. If you only send them to the team of the person who got revived, it's just a bandwidth issue.
Be careful, you might end up generating lag on demand ;-).
by deej
Mon Jun 05, 2006 11:36 am
Forum: ET Pro
Topic: Request: Colorless fireteamoverlay
Replies: 19
Views: 24134

Just copy the bloody HUD code from etpub.
by deej
Mon May 29, 2006 7:07 am
Forum: ET Bugs/Cheats
Topic: Anticheat messages in log files
Replies: 12
Views: 10103

If you read a bit on known cheater forums you'll see IAC is still hard to get by but once the coder managed to break it, new releases are very easily bypassed.
by deej
Wed May 24, 2006 12:00 am
Forum: ET Pro
Topic: Damage complaint popup
Replies: 3
Views: 4245

I think you'll need to ask the guys who make LUA mods to code this. Gotenks is one of them (of the top of my head), maybe he can help you out. Or FF but chances are you won't understand what he's saying causing you to reply with other non-sense and effectively creating a LUA mod which disables the c...
by deej
Tue May 23, 2006 6:59 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79935

ReyalP wrote:It's a good thing. The only reason to turn it off would be debugging.
So the paranoid amongst us should forbid setting cl_nodelta to 1? I wonder whether or not this can be exploited to generate lag on demand.