Search found 10 matches

by brugal
Thu Jan 04, 2007 5:01 am
Forum: ET Pro
Topic: New kind of aimbot?
Replies: 12
Views: 28472

A quick and dirty solution is to just use old snapshot positions for the other players in CG_InterpolateEntityPosition. Q3/rtcw/et seem off about a server frame anyway, so it looks much nicer.
by brugal
Thu May 25, 2006 10:20 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79940

alot of bandwith with 'cl_nodelta 1' on a local etmain server with only 2 clients: cl_nodelta 0 to client: 9413 packets, 715973 bytes, time:476.867795, 19.739224 packets per second, 1501.407743 bytes per second , 76.000000 bytes per packet to server: 39175 packets, 1375294 bytes, time:476.871784, 82...
by brugal
Mon Apr 03, 2006 5:46 am
Forum: ET Bugs/Cheats
Topic: Cheat enabled, lua scripting or how was this done?
Replies: 16
Views: 21578

config string 1:

\r_wolffog\0\pmove_msec\8\
...
\sv_pure\1\sv_serverid\1013462764\timescale\1\fs_game\etpro\sv_cheats\1

sv_cheats\1
by brugal
Tue Oct 04, 2005 12:33 pm
Forum: ET Pro
Topic: Mouse acceleration in Linux
Replies: 4
Views: 4486

Re: Mouse acceleration in Linux

Don't do these types of tests by moving the mouse too slowly. Harware will filter out some of the movements. Also try doing the test with your desktop cursor to make sure it's not ET.
by brugal
Mon Apr 04, 2005 7:10 pm
Forum: ET Bugs/Cheats
Topic: aim spread and fps
Replies: 12
Views: 22155

I guess a better way of putting it might have been "frequency of calls to PM_AdjustAimSpreadScale() with respect to mouse rate" as opposed to fps and mouse rate. It doesn't necessarily have to be high fps triggering the problem, just anything that affects the number of times PM_AdjustAimSp...
by brugal
Mon Apr 04, 2005 2:19 pm
Forum: ET Bugs/Cheats
Topic: aim spread and fps
Replies: 12
Views: 22155

This change to PM_AdjustAimSpreadScale() : --- bg_pmove.c 2003-08-28 15:43:22.000000000 -0500 +++ bg_pmove.c 2005-04-04 16:47:00.000000000 -0500 @@ -2976,6 +2976,10 @@ float increase, decrease; // (SA) was losing lots of precision on slower weapons &am...
by brugal
Tue Mar 15, 2005 2:13 pm
Forum: ET Bugs/Cheats
Topic: aim spread and fps
Replies: 12
Views: 22155

aim spread and fps

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=11397 Can anyone tell me if it's just a client side glitch? Does the client send over the aimSpread value? Does PM_AdjustAimSpreadScale() get called more frequently on the server for clients with higher fps? The only ways I...
by brugal
Mon Apr 12, 2004 8:23 pm
Forum: ET Pro
Topic: demo playing prob, and unzipping/extracting dlls not work
Replies: 4
Views: 4177

md5sum for etpro-3_0_1.zip d3bd03987230049fcf81c973d6b43d62 Downloaded again to check. It looks ok. Comparing my ~/.etwolf/etpro to a freshly unzipped etpro-3_0_1.zip: I have a brand new qagame.mp.i386.so in ~/.etwolf/etpro (md5sum c927e577bb12f7abb4200c6a5bd5256f) Not found in either etpro-2_0_1.zi...
by brugal
Mon Apr 12, 2004 3:19 pm
Forum: ET Pro
Topic: demo playing prob, and unzipping/extracting dlls not work
Replies: 4
Views: 4177

A few minutes ago I connected to a server running etpro 3.0.1, it downloaded some
stuff, and then I disconnected and quit. After restarting et I was able to play demos.
Problem fixed for me. Thanks all.
by brugal
Mon Apr 12, 2004 6:50 am
Forum: ET Pro
Topic: demo playing prob, and unzipping/extracting dlls not work
Replies: 4
Views: 4177

demo playing prob, and unzipping/extracting dlls not work

I tried to watch a demo using etmain (linux). It played for a few momements and then bailed with an "Unknown Event: 131" error. According to the forums this means it's an etpro demo, so I: 1) removed ~/.etwolf/etpro (the main installation of the game doesn't have any mods installed) 2) dow...