Search found 99 matches

by Herf
Sun Oct 09, 2005 2:13 pm
Forum: ET Pro
Topic: mouse acceleration explanation
Replies: 9
Views: 6112

This is a good explanation of what happens I believe. RIVERSTYX from etcenter: I ran into this which someone posted from the Q3 sourcecode. I had a look at the source and it starts of with the mouse smoothing code: if ( m_filter->integer ) { mx = ( cl.mouseDx[0] + cl.mouseDx[1] ) * 0.5; my = ( cl.mo...
by Herf
Sat Oct 08, 2005 2:46 pm
Forum: ET Pro
Topic: mouse acceleration explanation
Replies: 9
Views: 6112

Sauron|EFG wrote:Say hello to Mr. Pythagoras.

Which function is that squadjot? I've looked at CL_MouseMove in the q3 engine source, and it doesn't look quite the same. [/url]
Cool, hey could you post that cl_mousemove code for me sauron?
by Herf
Sat Oct 08, 2005 2:36 pm
Forum: ET Pro
Topic: SMG 100ms delay effect?
Replies: 6
Views: 5886

I remember that answer and the question : P As long as you keep your crosshair on the guy for the 100ms, you are fine. The only time the 100ms fire delay would be an issue is if you are trying to for a snap shot, i.e. fire as the player crosses your crosshair (or vice versa). So you should 'follow t...
by Herf
Sat Oct 08, 2005 7:42 am
Forum: ET Pro
Topic: SMG 100ms delay effect?
Replies: 6
Views: 5886

SMG 100ms delay effect?

#define DELAY_LOW 100 // machineguns, tesla, spear, flame #define DELAY_HIGH 100 // mauser, garand #define DELAY_PISTOL 100 // colt, luger, sp5, cross #define DELAY_SHOULDER 50 // rl #define DELAY_THROW 250 // grenades, dynamite I have always wondered what the effect of the 100ms delay on shooting a...
by Herf
Sat Oct 08, 2005 7:10 am
Forum: ET Pro
Topic: mouse acceleration explanation
Replies: 9
Views: 6112

Posted: Sun Sep 25, 2005 12:03 pm Post subject: squadjot -------------------------------------------------------------------------------- this is supposed to be the cl_mouseaccel code from q3, if it hasnt be changed..this would be it i guess. if (m_accel.value) { float mousespeed = sqrt (mx * mx + ...
by Herf
Sun Sep 25, 2005 11:56 am
Forum: ET Pro
Topic: mouse acceleration explanation
Replies: 9
Views: 6112

Hey, thanks for the microsoft link. cl_mouseaccel is the variable I had in mind. I want to know what it does exactly. I think I have heard at some threshold of acceleration or mouse speed it doubles the sensitivity. But attempting to google it, I dont think anyone neccessarily knows whats really goi...
by Herf
Tue Sep 06, 2005 1:09 am
Forum: ET Pro
Topic: mouse acceleration explanation
Replies: 9
Views: 6112

mouse acceleration explanation

Could someone explain what mouse acceleration really does? I get the general gist of it. I believe if its on, it increases mouse speed by some factor at some trigger value. What trigger value is used, and what factor is the speed increased by? And what does the number one puts in for the cvar have t...
by Herf
Wed Aug 03, 2005 10:38 pm
Forum: ET Pro
Topic: foliage on oasis
Replies: 7
Views: 6538

my fov hasnt changed though. the only thing i changed in my config was adding the following: Which I have been told is the "qcon" config. b_simpleitems 0 cg_atmosphericeffects 1 cg_coronas 1 cg_coronafardist 1536 cg_drawgun 1 cg_marktime 20000 cg_wolfparticles 1 r_gamma 2.0 r_intensity 1 r...
by Herf
Tue Aug 02, 2005 6:20 pm
Forum: ET Pro
Topic: foliage on oasis
Replies: 7
Views: 6538

hmmm.

those arent it I dont believe.

the foliage is still being drawn, just like it always has been, but it fades out much quicker so one cannot even see it anymore at distances it was easily visible at previously....
by Herf
Mon Aug 01, 2005 12:31 pm
Forum: ET Pro
Topic: foliage on oasis
Replies: 7
Views: 6538

foliage on oasis

off topic I guess, but this is the place where people would know the answer to this. On oasis, there is some brownish grass that is just beyond the dynamitable wall, for some reason, it is now only visible after a few feet on my "qcon" config. whereas on others "qcon" config, it ...
by Herf
Fri Apr 29, 2005 11:01 am
Forum: ET Pro
Topic: ETPro 3.1.0 selected for Qcon Qualifiers????
Replies: 31
Views: 41547

zinx wrote:There is almost zero chance of 3.2.0 being released within the next month; two months is possible, but don't count on it. There are some major changes that need made, and we're not going to release a piece of crap and call it stable. Sorry.
]
thanks for the info zinc : )
by Herf
Tue Mar 08, 2005 3:29 am
Forum: ET Pro
Topic: include medic revives in client etconsole.log
Replies: 3
Views: 5488

include medic revives in client etconsole.log

Its been a couple months since this was last discussed. But it occurs to me again, in trying to see who is doing what that there simply is ZERO information available from the stat programs in ET about one of the most crucial actions in ET. Medic Revives. I think many team leaders, not to mention the...
by Herf
Sat Feb 05, 2005 1:43 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

To me, its simply a skill issue. A 140 medic vs a 120 liet/eng is simply wrong. Especially since the liet/eng is only occasionally gonna be full health to begin with, whereas the repaking medic is always near full health. The liet/eng basically NEVER has a fair fight against a medic, even under the ...
by Herf
Tue Feb 01, 2005 8:17 am
Forum: ET Pro
Topic: Binding shrug to run, does it make headshots harder?
Replies: 6
Views: 6628

Binding shrug to run, does it make headshots harder?

Does binding shrug to run make head hitboxes harder to hit? does the model head no longer correlate with the head hitbox?

If so can you disable shrug in next etpro, there are reports of some players using this, but I dont know what shrug does really.
by Herf
Sat Nov 27, 2004 9:16 am
Forum: ET Pro
Topic: Fireteam box has become quite large
Replies: 9
Views: 6482

Fireteam box has become quite large

The location names are a GREAT feature, it makes the vsay feature 10000 percent better. The only problem I see is that the fireteam box, takes up so much of the screen now due to the location names. 1)make the vsay box smaller? possibly already possible to do. 2)add a cvar which allows one to only h...