Search found 11 matches
request
Show Publically if a callvote is canceled, who was the ref that did so.
- Mon Nov 01, 2004 7:36 pm
- Forum: ET Pro
- Topic: question for smart ppl
- Replies: 23
- Views: 20176
there is one flaw with that.... Sound Sound is key to FPS. You know an enemy is comming before you see him by his sound, footsteps and grunts from jumping (q3). If the data is sent to tell where the footstep sound of an enemy is placed exactly (for 3d audio purposes), the enemy character position ca...
- Sat Oct 16, 2004 10:40 am
- Forum: ET Pro
- Topic: Bug (Not ETpro specific)
- Replies: 3
- Views: 4443
- Fri Oct 15, 2004 4:25 pm
- Forum: ET Pro
- Topic: Bug (Not ETpro specific)
- Replies: 3
- Views: 4443
Bug (Not ETpro specific)
A request from the complaint compartment...
The bug where you switch from your SMG to your pistol right before or at the time of auto reload, it reloads with no gun out, gives you the pistol, then when you go back to your SMG it never really reloaded, and must reload again.
![Smile :)](./images/smilies/icon_smile.gif)
The bug where you switch from your SMG to your pistol right before or at the time of auto reload, it reloads with no gun out, gives you the pistol, then when you go back to your SMG it never really reloaded, and must reload again.
- Wed Oct 13, 2004 11:56 am
- Forum: ET Pro
- Topic: spawntimers: the thread that will not die.
- Replies: 108
- Views: 80546
- Wed Oct 13, 2004 7:45 am
- Forum: ET Pro
- Topic: spawntimers: the thread that will not die.
- Replies: 108
- Views: 80546
- Mon Oct 11, 2004 12:04 am
- Forum: ET Pro
- Topic: spawntimers: the thread that will not die.
- Replies: 108
- Views: 80546
- Fri Aug 06, 2004 11:24 am
- Forum: ET Pro
- Topic: Spawn timer support
- Replies: 121
- Views: 106906
maybe I dont understand the idea proposed, I thought people would have the option not to be spawning all together. When they spawn all together, players on the axis team have immune shield in their spawn for 4-5 seconds. If the axis had a scattered spawn, 2 axis might spawn and be immune, if 2 axis ...
- Fri Aug 06, 2004 1:07 am
- Forum: ET Pro
- Topic: Spawn timer support
- Replies: 121
- Views: 106906
I like it the way it is now. The playing field isnt level, thats what makes it a game, because my parents spent a lot of money on a nice computer that lets me shoot with ease, much better then some one with a crappy computer doesnt mean we should put a 43fps limit. Integrating it into the interface ...
- Thu Jul 08, 2004 11:23 am
- Forum: ET Pro
- Topic: suggestions
- Replies: 1
- Views: 2243
suggestions
First of great job on et. 2 suggestions, I dont know if they have been thrown around yet but ill make a post anyways. First, a kick that wont temp ban a player, so in a match if some 1 goes 999 and you need to kick them, they wont be banned for x minutes when they try to get back in. A second sugges...