Search found 662 matches

by ouroboro
Tue Jul 25, 2006 10:29 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 beta test release 1
Replies: 46
Views: 146803

If you have ASE you can make a filter like so:

Code: Select all

1 if servertype != "RTCW" remove
2 if protocol != "84" remove
3 if game ~!= "etpro" remove
4 if mod_version != "3.2.6" remove
There are only 11 servers as of this post...
by ouroboro
Tue Jul 25, 2006 9:15 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 beta test release 1
Replies: 46
Views: 146803

bring client example.cfg up to date i think it would be a better idea not ONLY put the new example.cfg in the .pk3 file :lol: /etpro/example.cfg is the one from oct 2005 That's the server example. The client example is the one in the .pk3. I think it's a bit un-intuitive, but once you know, you kno...
by ouroboro
Mon Jul 24, 2006 11:26 pm
Forum: ET Pro News
Topic: ET Pro 3.2.6 beta test release 1
Replies: 46
Views: 146803

Uh, give me the grunt work. I'll download hax and make hashes or whatever it is they don't want to do anymore... :cry:
by ouroboro
Mon Jul 24, 2006 11:50 am
Forum: ET Pro News
Topic: ET Pro 3.2.6 beta test release 1
Replies: 46
Views: 146803

Speaking of cheating, can we assume there will be a short window of relatively cheat-free gaming while they work around the new version? It always seems like pubbing is much more pleasurable after a new release, presumably because it breaks all teh hax. :D I did notice the updated etpro_cheats.dat f...
by ouroboro
Fri Jul 14, 2006 7:51 am
Forum: ET Pro
Topic: Missing spawn flags on Command map
Replies: 17
Views: 29628

A similar problem with a similar solution: http://www.forums-center.com/viewtopic. ... 789#179789
by ouroboro
Tue Jul 11, 2006 2:56 pm
Forum: ET Pro
Topic: Request: defaults
Replies: 15
Views: 30200

I never had accel in Linux...

Then again I've never had the "built-in accel" of Windows, either. I think everyone else is just unlucky or something.
by ouroboro
Sat Jul 08, 2006 7:46 am
Forum: ET Pro
Topic: ETPro 3.2.6 - stuff to improve
Replies: 41
Views: 51904

ogrec wrote:i hope this time you'll understand what i tried to say
"I want shooting in ET to be even easier than it already is."

Does that about sum it up?
by ouroboro
Fri Jul 07, 2006 2:21 pm
Forum: ET Pro
Topic: ETPro 3.2.6 - stuff to improve
Replies: 41
Views: 51904

Can someone make cmd so that removes spread increasing while turning left/right (doing 180°/360° turns)? It gives advantage to camping players and behinders so i think many players would like this. Also, did anyone in etpro team consider making cmd that removes screenshakes? A very nice thing wou...
by ouroboro
Thu Jul 06, 2006 6:28 am
Forum: ET Pro
Topic: Request: defaults
Replies: 15
Views: 30200

Re: Request: defaults

I think some other cvars get their defaults changed: - b_damagexp 1 - b_fixedphysics 1 - b_flushItems 1 - b_hitsounds 1 b_damagexp - Disagree. The goal should be to keep it the same as ETMain unless it's clearly an improvement. DamageXP is more of a preference and would lead to confusion. b_fixedph...
by ouroboro
Mon Jul 03, 2006 12:52 am
Forum: ET TV
Topic: ETTV Bug?
Replies: 4
Views: 6990

ETTV Bug?

I was watching a replay on this server (222.122.15.169:27960) which is running "ETTV 1.0 linux-i386 Oct 17 2005" and saw a strange thing happen ( demo ). IIRC, I did "/follow 0" which was Ferus on axis, then "/follow 13" which was Butchji on allies. At some point, the P...
by ouroboro
Sun Jul 02, 2006 8:34 pm
Forum: ET Bugs/Cheats
Topic: Spawn Weapon Switch
Replies: 8
Views: 25216

Only vaguely related, but I find it annoying when you hold your weaponbank 2 bind during the last few seconds of warmup, so you will whip out the pistol instantly upon "fight," it makes the swapping sound like 5 times. :curse:
by ouroboro
Wed Jun 28, 2006 1:23 pm
Forum: ET Bugs/Cheats
Topic: Looking at ground Randomly
Replies: 17
Views: 34054

I don't think you can disable extended ascii without specifically enabling the kicks function, can you? pb_sv_enablekicks I think that controls stuff like too many name changes, and the above. I never checked though so don't quote me. If you enable that you might get all sorts of odd kicks, I didn't...
by ouroboro
Sun Jun 25, 2006 8:13 pm
Forum: ET Pro
Topic: BUG: Riflenade at start of round
Replies: 4
Views: 6160

I agree it's annoying, and it's always been that way, but there's no reason to load it during warmup, so just don't do it...

/shrug
by ouroboro
Sat Jun 24, 2006 7:58 pm
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1469884

landmines are a surface parm, and AFAIK, they can't be removed by the script. Maybe someone has some example code to help here...? It's easy to make the truck tougher, and yet still easy to fix... I actually wasn't even thinking of truck damage. What bothers me is if you're escorting the truck, and...
by ouroboro
Sat Jun 24, 2006 9:34 am
Forum: ET Bugs/Cheats
Topic: Updated map scripts for fueldump, supplydepot, railgun +more
Replies: 192
Views: 1469884

You should remove the landmine parameter from the ground alongside the truck path on Snatch 2, if that's possible with a mapscript. Maybe not the whole path, but an example area where this matters is when allies take the parts and go for the tunnel on their way to the truck. The sloped ground just o...