Theres more on the wiki:
http://wolfwiki.anime.net/index.php/Map_scripting
Search found 197 matches
- Mon Nov 02, 2009 5:43 pm
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1479592
- Wed Aug 12, 2009 6:41 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1479592
- Wed Jul 02, 2008 12:13 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1479592
- Sun Jun 22, 2008 11:49 pm
- Forum: ET Modding
- Topic: mapscript truck
- Replies: 4
- Views: 19883
- Fri Jun 20, 2008 10:59 pm
- Forum: ET Modding
- Topic: mapscript truck
- Replies: 4
- Views: 19883
1) The gamemodel isnt what makes a truck solid, its the invisible brushes with the model. 2) Solid on those brushes is set by a spawnflag. Look in radient to find which one. 3) Find a map that has a truck similar to the one you want (ie, same number of barriers). Then copy the entities to your map/m...
- Thu May 29, 2008 5:10 pm
- Forum: ET Pro
- Topic: Please unlock r_ambientscale
- Replies: 8
- Views: 48209
http://dersaidin.ath.cx/maps/brightskins/
http://dersaidin.ath.cx/maps/pak3compbs2.pk3
Those pics dont have ambient scale on
http://dersaidin.ath.cx/maps/pak3compbs2.pk3
Those pics dont have ambient scale on
- Fri May 16, 2008 7:13 am
- Forum: ET Bugs/Cheats
- Topic: Updated map scripts for fueldump, supplydepot, railgun +more
- Replies: 192
- Views: 1479592
- Tue May 06, 2008 12:30 am
- Forum: ET Pro
- Topic: Please unlock r_ambientscale
- Replies: 8
- Views: 48209
- Sun May 04, 2008 5:53 pm
- Forum: ET Pro
- Topic: Please unlock r_ambientscale
- Replies: 8
- Views: 48209
- Thu May 01, 2008 12:22 am
- Forum: ET Modding
- Topic: serveral mapscript changes?
- Replies: 6
- Views: 23539
- Wed Apr 30, 2008 2:22 am
- Forum: ET Modding
- Topic: serveral mapscript changes?
- Replies: 6
- Views: 23539
To removing that door in bruandorf, I just added an example to delete entities by origin to the wiki . I dont remember having tested if you can use delete{} outside the game_manager{spawn{}}, which is probably what you'd want (I suspect it would work). If not you can delete it on spawn and make a ne...
- Wed Apr 02, 2008 11:31 pm
- Forum: ET Server Admins
- Topic: Problem with server.
- Replies: 16
- Views: 58761
- Tue Apr 01, 2008 4:17 am
- Forum: ET Modding
- Topic: anti prone :-)
- Replies: 40
- Views: 137200
- Wed Mar 19, 2008 4:26 am
- Forum: ET Modding
- Topic: [mapscripts] Changing values and keys at existing entities
- Replies: 10
- Views: 27485
Thaks, but it still don't work.. :oops: I read: #955 - some trigger_objective_info fields cannot be modified from mapscript. We now allow trigger_objective_info fields to be changed in mapscript spawn section. Some (spawnflags, customimage, score, target, track, message) must be changed in the firs...
- Fri Dec 28, 2007 8:59 pm
- Forum: ET Pro
- Topic: spawnpoint question
- Replies: 1
- Views: 17350