Search found 11 matches

by Svarvsven
Wed Feb 02, 2005 2:07 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

Kendle: You're not wrong, except over 2 races the guy who changes up a gear first is not the same person. In race 2 the guy who lost race 1 changes up a gear first, and wins, so now, over 2 races, the score is 1 - 1, except in ET terms, seeing as this is Stopwatch, the score is actually 0 - 0. Ok, I...
by Svarvsven
Wed Feb 02, 2005 1:58 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

bani wrote: this is like giving the fastest runner in a marathon a bicycle so he can go even faster, and then when he's really far ahead, giving him a motorcycle. does this make sense for competition? I would rather compare a WORKING xp system with gears on a bike. The one in the race that is fastes...
by Svarvsven
Wed Feb 02, 2005 1:51 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

bani wrote: since defensive teams tend to score more So why did I wish we could have this instead of removing xp-system (in an earlier text in this debate): b_axis_levels_battlesense "20 90 140" b_axis_levels_engineer "20 80 120" b_axis_levels_medic "20 90 140" b_axis_l...
by Svarvsven
Wed Feb 02, 2005 1:46 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

Kendle wrote: That's the point ouroboro is getting at, XP rewards encourage full holds, not make them less likely, because it's usually the defense who earn them quickest, thus making it less and less likely as the game goes on that the attacking team will set a time, i.e. full hold. And if the team...
by Svarvsven
Wed Feb 02, 2005 1:17 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

ouroboro wrote: xp rewards the better team by making their lives even easier, basically. let's say you have a good gun. so you get light weapons 1. now you have an extra clip. why? shouldn't the extra clip go to the poor bastard who can't land shots? Why should we award the poor bastard who can't la...
by Svarvsven
Tue Feb 01, 2005 11:20 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

Kendle, I'm not sure the main problem with medics is their high hp (they even add hp to the rest of the team as well). However, take any other class than a medic and go into battle...most of the time you wont have full health (like medics have the opportunity to do). I think the main issue with medi...
by Svarvsven
Sun Jan 30, 2005 2:09 pm
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

Ouroboro wrote: but making one team stronger right out of the gate is absolute insanity This is why the b_team_levels_skill suggestion is so good. The teams dont get anything for free, except the level ups is slightly faster for one team than the other (but they still have to collect those xp or no ...
by Svarvsven
Sat Jan 29, 2005 9:40 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

Kendle,

I suppose all credits to etpro team if it gets implemented, then the leagues if they like the idea...

Wrote some numbers this time cause the first time I think not many people was into what I was talking about.

:)
by Svarvsven
Sat Jan 29, 2005 7:51 am
Forum: ET Pro
Topic: Any chance of b_medicMaxHealth ?
Replies: 53
Views: 45818

Well, yes Kendle. This is exactly what I had in mind too... From my text in xfire.be: b_axis_levels_battlesense "20 90 140" b_axis_levels_engineer "20 80 120" b_axis_levels_medic "20 90 140" b_axis_levels_fieldops "20 140" b_axis_levels_lightweapons "20 9...
by Svarvsven
Wed Oct 20, 2004 11:50 pm
Forum: ET Pro
Topic: How should I relate to the new hitboxes?
Replies: 77
Views: 67916

dragon wrote: I'd rather only have accurate hitboxes for Head and Body. I suspect the bulk of people playing this game are the same. Nah, I wouldnt agree to that. Ie, outer limbs shouldnt give that much hitpoints on a player. omg omg omg, u killed me in the FOOT :) And this is really not a problem f...
by Svarvsven
Tue Sep 28, 2004 10:44 pm
Forum: ET Pro
Topic: hitsounds stuff..
Replies: 32
Views: 19138

This thread, like many other threads, seems to crazy with all funny arguments. Hitsounds on nades aint such a big problem for the defending team, is it? I would suggest that it stays... ...however if its not gonna stay I guess the list of weapons that should make hitsounds are: -arty/airstrike -nade...