Search found 105 matches

by crazyfrag
Fri Jan 02, 2009 3:52 am
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

did anyone manage this ?
by crazyfrag
Thu Sep 18, 2008 11:29 pm
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

u got anything?
by crazyfrag
Wed Aug 13, 2008 10:09 am
Forum: ET Modding
Topic: kick protect :)
Replies: 2
Views: 6073

it protects against REF kicks?
by crazyfrag
Mon Aug 11, 2008 11:53 am
Forum: ET Modding
Topic: kick protect :)
Replies: 2
Views: 6073

kick protect :)

hi

anywhere exits an lua wich cheks guid form a file and protect them against ref kicks ?

thx crazy
by crazyfrag
Wed Aug 06, 2008 4:35 am
Forum: ET Modding
Topic: No mp40, granade
Replies: 4
Views: 9630

Re: No mp40, granade

Hi I need Config when mp40/thompson and granade dont be allowed. Version = 1.2 Author = "im2good4u" Description = "Disable Weapons\n" --[[---------------------------------------------------[[-- Changelog: 1.1: Made Configable 1.0&a...
by crazyfrag
Tue Aug 05, 2008 1:34 am
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

anyone who could help me with this?
by crazyfrag
Sat Jul 12, 2008 9:25 am
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

so i need a lua which detectes that a vote has passed and then changes a cvar 1/0

and another wich sees

cvar 1 = luggermode activates
cvar 0 = lugermode deactivates

is this possible ?
by crazyfrag
Fri Jul 04, 2008 10:58 am
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

yeah i know thats not the probleme!

the problem is how to activate and deavtivate the luger thing
by crazyfrag
Sun Jun 29, 2008 10:34 pm
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

sure!

but u can create an ugly vote with

vote map with luger
and the lua checkes 4 the cmd XD

or u create a vote callvote config lugerwar
-> voted passes , but gets aborted and the cvar changes

but i dont know how to code such thing so i question here !
by crazyfrag
Fri Jun 27, 2008 7:55 am
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

i use this one Version = 1.2 Author = "im2good4u" Description = "Disable Weapons\n" --[[---------------------------------------------------[[-- Changelog: 1.1: Made Configable 1.0: Konwn bugs u still get a knife initial rele...
by crazyfrag
Fri Jun 27, 2008 7:54 am
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

but how i intercept the other things in the lua to get executed?
can someone help me with this?
by crazyfrag
Thu Jun 26, 2008 11:52 pm
Forum: ET Modding
Topic: lua load/unload
Replies: 15
Views: 88609

lua load/unload

i use the lugeronly lua which i want to load /unload by vote!

yes the easiest way to to do this is to load a config but
isnt it possible to let the lua see a vote /activate see the vote again /deactivate?
by crazyfrag
Mon Jun 23, 2008 9:31 am
Forum: ET Modding
Topic: mapscript truck
Replies: 4
Views: 19741

yeah i try on caen2 and there is a truck

in the bsp file line 34277

Code: Select all

{
"classname" "misc_gamemodel"
"origin" "-1954 -1434 171"
"model" "models/mapobjects/blitz_sd/blitzbody2.md3"
"angle" "90"
}
by crazyfrag
Sun Jun 22, 2008 4:42 am
Forum: ET Modding
Topic: mapscript truck
Replies: 4
Views: 19741

is there a list where i can see all the spwanflags
by crazyfrag
Fri Jun 20, 2008 9:17 am
Forum: ET Modding
Topic: mapscript truck
Replies: 4
Views: 19741

mapscript truck

create { scriptname "trucknew" targetname "trucknew_1" origin "-2590 -2302 212" classname "misc_gamemodel" modelscale 1 contents 1 clipmask 1 model "models/mapobjects/blitz_sd/blitzbody2.md3" why is this truck not solid ?