Search found 105 matches
- Fri Jan 02, 2009 3:52 am
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
- Thu Sep 18, 2008 11:29 pm
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
- Wed Aug 13, 2008 10:09 am
- Forum: ET Modding
- Topic: kick protect :)
- Replies: 2
- Views: 6073
- Mon Aug 11, 2008 11:53 am
- Forum: ET Modding
- Topic: kick protect :)
- Replies: 2
- Views: 6073
kick protect :)
hi
anywhere exits an lua wich cheks guid form a file and protect them against ref kicks ?
thx crazy
anywhere exits an lua wich cheks guid form a file and protect them against ref kicks ?
thx crazy
- Wed Aug 06, 2008 4:35 am
- Forum: ET Modding
- Topic: No mp40, granade
- Replies: 4
- Views: 9630
Re: No mp40, granade
Hi I need Config when mp40/thompson and granade dont be allowed. Version = 1.2 Author = "im2good4u" Description = "Disable Weapons\n" --[[---------------------------------------------------[[-- Changelog: 1.1: Made Configable 1.0&a...
- Tue Aug 05, 2008 1:34 am
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
- Sat Jul 12, 2008 9:25 am
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
- Fri Jul 04, 2008 10:58 am
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
- Sun Jun 29, 2008 10:34 pm
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
- Fri Jun 27, 2008 7:55 am
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
- Fri Jun 27, 2008 7:54 am
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
- Thu Jun 26, 2008 11:52 pm
- Forum: ET Modding
- Topic: lua load/unload
- Replies: 15
- Views: 88609
lua load/unload
i use the lugeronly lua which i want to load /unload by vote!
yes the easiest way to to do this is to load a config but
isnt it possible to let the lua see a vote /activate see the vote again /deactivate?
yes the easiest way to to do this is to load a config but
isnt it possible to let the lua see a vote /activate see the vote again /deactivate?
- Mon Jun 23, 2008 9:31 am
- Forum: ET Modding
- Topic: mapscript truck
- Replies: 4
- Views: 19741
yeah i try on caen2 and there is a truck
in the bsp file line 34277
in the bsp file line 34277
Code: Select all
{
"classname" "misc_gamemodel"
"origin" "-1954 -1434 171"
"model" "models/mapobjects/blitz_sd/blitzbody2.md3"
"angle" "90"
}
- Sun Jun 22, 2008 4:42 am
- Forum: ET Modding
- Topic: mapscript truck
- Replies: 4
- Views: 19741
- Fri Jun 20, 2008 9:17 am
- Forum: ET Modding
- Topic: mapscript truck
- Replies: 4
- Views: 19741
mapscript truck
create { scriptname "trucknew" targetname "trucknew_1" origin "-2590 -2302 212" classname "misc_gamemodel" modelscale 1 contents 1 clipmask 1 model "models/mapobjects/blitz_sd/blitzbody2.md3" why is this truck not solid ?