Search found 278 matches

by EagleReloaded
Sun Jan 02, 2005 6:29 pm
Forum: ET Pro
Topic: cg_autoaction in ETPRO 3.1.9
Replies: 3
Views: 3118

Just tested this, got the same result with cg_autoaction 6 on Battery and Gold Rush, the stat dump works fine but the screenshot isn't taken. What I get instead is "vstr <variablename>: used to execute a variable command", as if I'd typed /vstr by myself. Yay for more autoaction problems =/
by EagleReloaded
Thu Dec 30, 2004 3:06 pm
Forum: ET Pro
Topic: combined Ammo/health bar
Replies: 13
Views: 7174

...I don't really care about most teammates... ET Pro - The Enemy Territory Competition Mod Bzzt, let's not take things out of context: I'd prefer the suggestion to add it as a value in the fireteam box , cause I don't really care about most teammates That would imply I don't care about teammates w...
by EagleReloaded
Thu Dec 30, 2004 2:52 pm
Forum: ET Bugs/Cheats
Topic: skript kidz
Replies: 64
Views: 69243

Yeah that crosshair movement thing would be cool if it like, spelled out "Noob" or something witty.
by EagleReloaded
Wed Dec 29, 2004 4:50 pm
Forum: ET Bugs/Cheats
Topic: am i cheating?
Replies: 46
Views: 40258

DG wrote:Or, they just consider servers as their constitutional birthright and any attempt to take it away from them is a job for the FBI or Amnesty International or something. How dare you prevent them trying their best to fuck you and all your players on the server you pay for!
lmfao, I love it.
by EagleReloaded
Wed Dec 29, 2004 4:47 pm
Forum: ET Bugs/Cheats
Topic: skript kidz
Replies: 64
Views: 69243

I have no problem with most scripts. They may be lame, but nothing offers such a huge advantage it can't be beaten. Locking at head height is just a reminder to crouch and move better - they still have to aim side to side. I know when I sweep left to right I manage to keep my crosshair at head heigh...
by EagleReloaded
Wed Dec 29, 2004 4:29 pm
Forum: ET Bugs/Cheats
Topic: Spawn Bug
Replies: 18
Views: 13563

Happened to another dude changing from Axis to Allies on Gold Rush last night.
by EagleReloaded
Wed Dec 29, 2004 4:22 pm
Forum: ET Pro
Topic: ending the autoexec_(whatever) madness
Replies: 41
Views: 29285

Given the amount of code the engine already deals with quite quickly, I don't think speed will be an issue in parsing the file. Once it's loaded into memory on startup, each subdivision would basically wind up as it's own function, or vstr depending on how it's written, and be executed quite swiftly...
by EagleReloaded
Wed Dec 29, 2004 4:15 pm
Forum: ET Pro
Topic: combined Ammo/health bar
Replies: 13
Views: 7174

I'd prefer the suggestion to add it as a value in the fireteam box, cause I don't really care about most teammates, but the fireteam HUD is pretty busy as is, so a number (AMMO/MAXAMMO) might be good. Helps everyone TK that bastard who swipes all the ammo crates at spawn for himself.
by EagleReloaded
Wed Dec 29, 2004 4:13 pm
Forum: ET Pro
Topic: [Request] Ignore Function & Automute
Replies: 9
Views: 6128

I got it to work sometimes, seemed to struggle with some player names though.
by EagleReloaded
Mon Dec 27, 2004 8:13 pm
Forum: ET Pro
Topic: ending the autoexec_(whatever) madness
Replies: 41
Views: 29285

Somehow I get the feeling class_weapon will win. Not my personal preference, I just see people badgering for comprehensiveness and subsequently gigantic config files. I don't think there's anything you couldn't accomplish with the individual code blocks but I guess it would be kinda easier. Perhaps ...
by EagleReloaded
Mon Dec 27, 2004 4:25 pm
Forum: ET Pro
Topic: Which UDP setting?
Replies: 7
Views: 4689

Yep, my bad on TCP/IP, the big (Non-reliable) message should have clued me in, guess I never paid enough attention before.
by EagleReloaded
Sun Dec 26, 2004 3:47 am
Forum: ET Pro
Topic: bug / Requests
Replies: 18
Views: 9198

Kickass. I recall how much of a pain it was writing a program to parse in files properly (I made an email client and depended on properly formatted 'mail' files), so the guys who wrote TeamStat and StatWhore have my respect.
by EagleReloaded
Sun Dec 26, 2004 3:45 am
Forum: ET Pro
Topic: Which UDP setting?
Replies: 7
Views: 4689

Could have sworn it ran over TCP/IP but I guess I'm just confused. I'll run Ethereal shortly and prove myself wrong.
by EagleReloaded
Sat Dec 25, 2004 4:11 pm
Forum: ET Pro
Topic: Which UDP setting?
Replies: 7
Views: 4689

TCP/IP 27960.
by EagleReloaded
Sat Dec 25, 2004 4:07 am
Forum: ET Pro
Topic: request autoexec_class_weapon.cfg
Replies: 19
Views: 12434

May as well throw it all in the one config file like Lagger suggested.