Search found 111 matches

by LilleBror
Tue Aug 22, 2006 12:33 pm
Forum: ET Servers
Topic: pmove_msec 5/10 and etpro ?
Replies: 50
Views: 104457

roger...waist of time... sv_fps 25...

but still the how about pmove_msec 10..... contra pmove_msec 8.... and the sv_fps time frame of 50 ms..?

what happens server side?
by LilleBror
Tue Aug 22, 2006 8:12 am
Forum: ET Servers
Topic: pmove_msec 5/10 and etpro ?
Replies: 50
Views: 104457

yup.. sv_fps 25 "wierd" with the flammer... --but-- gives the same "smooth" feel as pmove_msec 10 at pmove_fixed 1 and at com_maxfps 100 at sv_fps 20 with pmove_msec 8 pmove_fixed 1 com_maxfps 125 at sv_fps 25 then agian...if its pr default broken... not an option..on a server......
by LilleBror
Tue Aug 22, 2006 6:41 am
Forum: ET Servers
Topic: pmove_msec 5/10 and etpro ?
Replies: 50
Views: 104457

deej: any input on pmove_msec 5 or 10... i got a strange felling that since the server frame time is 50 ms... u "fill" the server frame better.. without "leftovers" and "exports" in the transition between serverframes.. It might even solve some prediction errors..betwee...
by LilleBror
Tue Aug 22, 2006 1:56 am
Forum: ET Servers
Topic: pmove_msec 5/10 and etpro ?
Replies: 50
Views: 104457

Super .. so pmove_msec is not hardwired in etpro... If pmove_fixed 0 is set server and client side and pmove_msec is set 5,8 or 10 serverside what are the implications? would there be any changes in the server calculations? Is it still used at a base number in position calculations? pmove_fixed 1 an...
by LilleBror
Mon Aug 21, 2006 5:25 am
Forum: ET Servers
Topic: pmove_msec 5/10 and etpro ?
Replies: 50
Views: 104457

pmove_msec 5/10 and etpro ?

I have bee fidling with a server 2 get et super smooth... Im getting som funny results... 3.2.6 beta version... Is pmove_msec fixed at 8ms i etpro? or can it be set and work serverside... Trying 2 get it running at 5 ms or 10 ms intervals, where the logic would be that the server frames are locked a...
by LilleBror
Fri Aug 04, 2006 11:49 pm
Forum: ET Pro
Topic: LilleBror's oftopic bleh
Replies: 7
Views: 6211

ReyalP =>Then maybe ? Prevent antiwarp circumvention via pmove_fixed just was it?... if its jack an .... on the antilag side? or even the command flood limits introduced?...Something has gone right. :) som of the fixes have worked..i cant prove it but i can feel it. Ill rephrase question: Any other ...
by LilleBror
Fri Aug 04, 2006 6:00 am
Forum: ET Pro
Topic: LilleBror's oftopic bleh
Replies: 7
Views: 6211

-W0kk3L-=> well i have a tiny problem with ur server setup :) u dont allow cl_timenudge (its one cvar thats fixed)... suggestion,,clamp more cvars like.. cl_nodelta, pmove_fixed ect instead..and free the nudge.. Bani=> Great Work! Absolutly fantastic have only tried the mod at 100+ ping but.. Its HS...
by LilleBror
Wed Aug 02, 2006 5:53 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79926

Hey man the fucker said he would drop a bomb in my mail box wtf u expect me 2 say... this is in danish...4 lagger lagger --- din lille lort fatter du ikke hvad du skiver det er en døds trusel i hakker lingo..... bani get angry... i dont like anyone posting dead theats on me... nail:=> yes soory 2 s...
by LilleBror
Tue Aug 01, 2006 8:15 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79926

deej... cant u read "over and out" means i dont post anything that has something with do about online fps and etpro any more... lagger...fuck u dont make remarks on my personal safety.... im hard case if u show up at my door ill have a .45 to show u... bring a gun.. not a bat or a knife......
by LilleBror
Mon Jun 19, 2006 11:56 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79926

SPREAD..? AT FPS 3 DIFF FPS.. AND A TarGET INFRONT THAT UR NOT TARGETING..? Try cruching 2.... And there is lightweapons 2..... DEMO..please--- ill be happy 2 post one with long range hits at full auto... acc...? Ok... i shoot 95+ on a sniper rifle... acc humane vs. bot 4 the best should be time 2 t...
by LilleBror
Mon Jun 05, 2006 1:50 pm
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79926

Lag on demand. Spread of the weapons in ET is particaly zero. Aimbots that dont reach 99-100% acc is a indicator that something is wrong. Without considering external programs thats can infuence client server communication. Variable range = r Static condition cvars = a s1 = rate s1 = [s1]x[r1] s2 =...
by LilleBror
Mon May 29, 2006 12:51 pm
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79926

ReyalP:=> Setting up experiments to prove specific and reproducible cases is giong to be very hard. Ill give it go. If you are willing to help me with input and information on the experimental setup, you are more than welcome. Existence of the claimed problem, i think thats its self evident, clients...
by LilleBror
Sat May 27, 2006 3:37 pm
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79926

ReyalP:=> You are right, u cant "force" clients 2 dilver and recive packets in a manner that is server optimal, with regards 2 freqency, timedelta and ping. But it is possible 2 write code that gives the advantage 2 the players that have near perfect server-client information exchange. Im ...
by LilleBror
Fri May 26, 2006 11:41 am
Forum: ET Pro
Topic: cl_nodelta
Replies: 54
Views: 79926

ReyalP:=> Im not going 2 bust ur ballz... but u can get rid og lagg on demand... its easy.. u can code it out "antilagg style" or "freeze" clients that dont deliver packets... "antilagg... easy.. " 1) "nonlagging client can hit all positions that are -/+ X ms from ...
by LilleBror
Mon May 08, 2006 1:30 pm
Forum: ET Pro
Topic: 100% Lagfree Server Setup Goal
Replies: 21
Views: 18559

Deej:=> again... im asking 4 a cvar option that is all.. so relax man... //off topic If the setup i choose result in the server being empty so be it.. ..cant see the problem... Nail:=> point/ambition .. setup a server 4 clients that have 0% packetloss, and high end PCs.. so all idealy would deliver ...