very heavy grenades
all the players in ET have strong throwing arms
Search found 25 matches
- Sat Feb 19, 2005 11:25 am
- Forum: ET Pro
- Topic: supplydepot2 etpro mapscript
- Replies: 64
- Views: 83089
3 v3
3 v 3 is f'ing great. Scrimmed a 3 v 3 and then had more people show up, so we played a 6 v 6 with 3 v 3 settings. Fewer mines, no heavy weapons, and only one rnader rocks. You die less from bs and more from shooting.
- Sun Jan 30, 2005 9:48 pm
- Forum: ET Pro
- Topic: What about the poor old Engie?
- Replies: 47
- Views: 39713
what?
"My point is with the new config" what about the new config in any way is unfair to engies? I assume you're talking about no xp. Things were always unfair for the engies, hence the reason people only use them out of necessity or for mines. No xp only has to do with removing a dumb aspect o...
- Sat Jan 29, 2005 1:35 pm
- Forum: ET Pro
- Topic: ETPro hitboxes, lag or prone?
- Replies: 23
- Views: 22742
umm
after watching those demos, my opinion is that it is a very good, and very smart player who is cleverly hiding the fact that he is hacking. His proning shooting is insane, and the shooting of theeta through a wall is just a little suspect. Very cleverly done, congrats.
- Fri Jan 28, 2005 10:33 pm
- Forum: ET Pro
- Topic: things I don't understand . . .
- Replies: 17
- Views: 14410
things I don't understand . . .
1) b_fixed physics - what does this do, and is it used in competition? My understanding is that it makes running your machine at 76, 43, or 125 fps no longer give you a boost 2) The 3.19 hitboxes, do they work the same as before (ie a box around the body, and a smaller box for the head), basically I...
- Sun Jan 16, 2005 1:43 pm
- Forum: ET Pro
- Topic: Sniper rifle, helloooooo
- Replies: 31
- Views: 20152
umm
maybe, but the rate of fire isn't that high for a mauser, so if you shoot the first guy in the head he will get revived. You'd need at least a few other guns supporting him, giving him ammo, and you could mortar his spot, or snipe back. Could also limit it to 1 per team. It's not THAT powerful, but ...
- Sat Jan 15, 2005 8:32 pm
- Forum: ET Pro
- Topic: Sniper rifle, helloooooo
- Replies: 31
- Views: 20152
yeah
its sort of like the engineer in rtcw, has its uses, but you'd rather have a field op, med, or panzer instead recoil scripts must be a joke, I can bring the mouse down fast enough to fire basically nonstop smoke is rarely used in matches, its mainly for the satchel at least give us a mauser choice. ...
- Thu Jan 13, 2005 3:10 pm
- Forum: ET Pro
- Topic: Sniper rifle, helloooooo
- Replies: 31
- Views: 20152
erhm
gotenks must be mistaken, as reyalp said that's 300 hp damage.
This unbalanced bs gets me. Coverts are inherently unbalanced. They sUck. The only they are good for in competition is mine spotting and satchels. Covert vs any other class and the covie loses due to the shitty gun.
This unbalanced bs gets me. Coverts are inherently unbalanced. They sUck. The only they are good for in competition is mine spotting and satchels. Covert vs any other class and the covie loses due to the shitty gun.
- Mon Jan 03, 2005 11:25 am
- Forum: ET Pro
- Topic: autoexec madness
- Replies: 6
- Views: 5259
erm
but my graphics are not set at why my autoexec has them, i have to exec it and then vid restart, and i lose my map specific settings when i do this, i think my in game profile i just clicked whatever the 1st options are, and that's what it loads.
- Mon Jan 03, 2005 12:41 am
- Forum: ET Pro
- Topic: autoexec madness
- Replies: 6
- Views: 5259
autoexec madness
currently i have a basic autoexec, an autoexec for each class, and an autoexec for the common customs/stock maps. My graphic settings are in these, and I want to exec the autoexec for the map right after the general autoexec. What's the command for this? I've tried bind = "exec autoexec.cfg;exe...
- Fri Dec 31, 2004 10:14 pm
- Forum: ET Pro
- Topic: Feature request: Revive side effect
- Replies: 28
- Views: 19631
hrmm
this is clearly an idea for pub play, and I'm sorry, its not going to fly :O Meds are the best fighters, and the defense will often run 4 meds 2 fos, while the attackers generally must run at least one engineer. Big deal, engis in place of field ops, offense doesn't have to live as long to accomplis...
- Fri Dec 17, 2004 12:36 am
- Forum: ET Pro
- Topic: Enemy Spawn timer
- Replies: 14
- Views: 10139
heh
auto aim > *
on a side note, i had someone spec me today while pubbing because he thought i was aimbotting, and then he still thought i was botting. Isn't it great when someone specs to look for something they don't know how to spot?
on a side note, i had someone spec me today while pubbing because he thought i was aimbotting, and then he still thought i was botting. Isn't it great when someone specs to look for something they don't know how to spot?
- Thu Dec 16, 2004 11:50 pm
- Forum: ET Pro
- Topic: Better gameplay
- Replies: 18
- Views: 13728
ok
ahh the old as is argument
so you play ETMain right? B/c surely you hate all the features ET Pro brings, altering the garand clip/reload, and the hitsounds. So be sure to stay with your ET Main "as is".
PS- as is is the dumbest argument ever.
so you play ETMain right? B/c surely you hate all the features ET Pro brings, altering the garand clip/reload, and the hitsounds. So be sure to stay with your ET Main "as is".
PS- as is is the dumbest argument ever.
well
well you see, you take theirs, and you find a list of all the cvars and what they do, and you fix their binds, and you make it yours. It is just a text file after all.