Search found 25 matches

by c0l0n
Sat Feb 19, 2005 11:25 am
Forum: ET Pro
Topic: supplydepot2 etpro mapscript
Replies: 64
Views: 83089

well

very heavy grenades

all the players in ET have strong throwing arms
by c0l0n
Mon Feb 07, 2005 1:45 pm
Forum: ET Pro
Topic: Leaning
Replies: 44
Views: 31448

3 v3

3 v 3 is f'ing great. Scrimmed a 3 v 3 and then had more people show up, so we played a 6 v 6 with 3 v 3 settings. Fewer mines, no heavy weapons, and only one rnader rocks. You die less from bs and more from shooting.
by c0l0n
Sun Jan 30, 2005 9:48 pm
Forum: ET Pro
Topic: What about the poor old Engie?
Replies: 47
Views: 39713

what?

"My point is with the new config" what about the new config in any way is unfair to engies? I assume you're talking about no xp. Things were always unfair for the engies, hence the reason people only use them out of necessity or for mines. No xp only has to do with removing a dumb aspect o...
by c0l0n
Sat Jan 29, 2005 1:35 pm
Forum: ET Pro
Topic: ETPro hitboxes, lag or prone?
Replies: 23
Views: 22742

umm

after watching those demos, my opinion is that it is a very good, and very smart player who is cleverly hiding the fact that he is hacking. His proning shooting is insane, and the shooting of theeta through a wall is just a little suspect. Very cleverly done, congrats.
by c0l0n
Fri Jan 28, 2005 10:33 pm
Forum: ET Pro
Topic: things I don't understand . . .
Replies: 17
Views: 14410

things I don't understand . . .

1) b_fixed physics - what does this do, and is it used in competition? My understanding is that it makes running your machine at 76, 43, or 125 fps no longer give you a boost 2) The 3.19 hitboxes, do they work the same as before (ie a box around the body, and a smaller box for the head), basically I...
by c0l0n
Sun Jan 16, 2005 1:43 pm
Forum: ET Pro
Topic: Sniper rifle, helloooooo
Replies: 31
Views: 20152

umm

maybe, but the rate of fire isn't that high for a mauser, so if you shoot the first guy in the head he will get revived. You'd need at least a few other guns supporting him, giving him ammo, and you could mortar his spot, or snipe back. Could also limit it to 1 per team. It's not THAT powerful, but ...
by c0l0n
Sat Jan 15, 2005 8:32 pm
Forum: ET Pro
Topic: Sniper rifle, helloooooo
Replies: 31
Views: 20152

yeah

its sort of like the engineer in rtcw, has its uses, but you'd rather have a field op, med, or panzer instead recoil scripts must be a joke, I can bring the mouse down fast enough to fire basically nonstop smoke is rarely used in matches, its mainly for the satchel at least give us a mauser choice. ...
by c0l0n
Thu Jan 13, 2005 3:10 pm
Forum: ET Pro
Topic: Sniper rifle, helloooooo
Replies: 31
Views: 20152

erhm

gotenks must be mistaken, as reyalp said that's 300 hp damage.

This unbalanced bs gets me. Coverts are inherently unbalanced. They sUck. The only they are good for in competition is mine spotting and satchels. Covert vs any other class and the covie loses due to the shitty gun.
by c0l0n
Mon Jan 03, 2005 11:25 am
Forum: ET Pro
Topic: autoexec madness
Replies: 6
Views: 5259

erm

but my graphics are not set at why my autoexec has them, i have to exec it and then vid restart, and i lose my map specific settings when i do this, i think my in game profile i just clicked whatever the 1st options are, and that's what it loads.
by c0l0n
Mon Jan 03, 2005 12:41 am
Forum: ET Pro
Topic: autoexec madness
Replies: 6
Views: 5259

autoexec madness

currently i have a basic autoexec, an autoexec for each class, and an autoexec for the common customs/stock maps. My graphic settings are in these, and I want to exec the autoexec for the map right after the general autoexec. What's the command for this? I've tried bind = "exec autoexec.cfg;exe...
by c0l0n
Fri Dec 31, 2004 10:14 pm
Forum: ET Pro
Topic: Feature request: Revive side effect
Replies: 28
Views: 19631

hrmm

this is clearly an idea for pub play, and I'm sorry, its not going to fly :O Meds are the best fighters, and the defense will often run 4 meds 2 fos, while the attackers generally must run at least one engineer. Big deal, engis in place of field ops, offense doesn't have to live as long to accomplis...
by c0l0n
Fri Dec 17, 2004 12:36 am
Forum: ET Pro
Topic: Enemy Spawn timer
Replies: 14
Views: 10139

heh

auto aim > *

on a side note, i had someone spec me today while pubbing because he thought i was aimbotting, and then he still thought i was botting. Isn't it great when someone specs to look for something they don't know how to spot?
by c0l0n
Thu Dec 16, 2004 11:50 pm
Forum: ET Pro
Topic: Better gameplay
Replies: 18
Views: 13728

ok

ahh the old as is argument

so you play ETMain right? B/c surely you hate all the features ET Pro brings, altering the garand clip/reload, and the hitsounds. So be sure to stay with your ET Main "as is".

PS- as is is the dumbest argument ever.
by c0l0n
Sun Dec 12, 2004 7:12 pm
Forum: ET Pro
Topic: Names
Replies: 10
Views: 8992

well

well you see, you take theirs, and you find a list of all the cvars and what they do, and you fix their binds, and you make it yours. It is just a text file after all.
by c0l0n
Sun Dec 12, 2004 4:20 pm
Forum: ET Pro
Topic: Names
Replies: 10
Views: 8992

bah