Search found 73 matches
- Fri Jan 16, 2004 6:21 pm
- Forum: ET Pro
- Topic: proposal to end double full holds on stopwatch
- Replies: 24
- Views: 15087
F2 to max lives to Defenders :) It's mostly just poor map design, however, I had an idea for Fueldump, apart from the forthcoming allied spawn at cmd post, how about a non-destroyable tank? (ala the truck in the supply depot map) At least the map might get played then, and the bulk of the map will g...
- Fri Jan 09, 2004 3:57 am
- Forum: ET Pro
- Topic: team_maxRifleNades
- Replies: 31
- Views: 20437
Whilst I find it annoying to die from the noob stick :D I don't really see the point in limiting them. For SW competition, times need to be set, anything that helps this, is good. And it's not often (if ever) you see a team of engineers with noob rifles. Still, if Bani was to incorporate a limit, I ...
- Tue Dec 30, 2003 5:53 am
- Forum: ET Pro
- Topic: Should +dropweapon return?
- Replies: 58
- Views: 42942
I've gone for no for this one. Keep it the same. If you're good enough, you'll level up to be able to use two weapons anyway. I liked the implementation (or lack thereof) of +dropweapon in ET, I feel it's one of the few things they got right. Sure for BayonET, bring it in, but for competitive play, ...
- Mon Dec 15, 2003 2:10 pm
- Forum: ET Pro
- Topic: Time request?
- Replies: 2
- Views: 2705
- Mon Dec 15, 2003 1:53 pm
- Forum: ET Pro
- Topic: Battery changes for tournament stopwatch
- Replies: 68
- Views: 47362
A dynamitable/rebuildable back door would be a good thing IF the back of the map was expanded a bit to include a few more windows for the Axis, and a slightly larger area outside the door for the Allies to have some more cover. Perhaps have the generator open the lower doors to the gun? Make it a pe...
- Mon Dec 15, 2003 1:45 pm
- Forum: ET Pro
- Topic: Remove skill levels for tournament stopwatch
- Replies: 94
- Views: 73485
As Iceman says, our skill settings work pretty well for SW. (We have @70 teams in our ladder BTW) We'll probably jig Soldier and Engineer levels for the next season, but everything else isn't too bad. One thing that would make a huge difference (imo), would be (If it's possible to implement) if medi...
- Tue Dec 02, 2003 4:40 am
- Forum: ET Pro
- Topic: Time request?
- Replies: 2
- Views: 2705
Time request?
Is it possible to have the SERVER TIME planted on teh score screen? (As was available in RTCW OSP) As we have almost 70 clans in a ladder, and there's no way we can admin all the matches, it would be useful to have the facility to have the game pick up the local time off the server. It could easily ...
- Mon Nov 24, 2003 1:11 am
- Forum: ET Pro
- Topic: Timeout Bug?
- Replies: 1
- Views: 1795
Timeout Bug?
I've noticed that when I'm prone with an MG42, and a timeout is called, that when the timein is called, I stand up automatically. Which is, of course, rather annoying as an MG42 who'se pwning some poor sucka ![Sad :(](./images/smilies/icon_sad.gif)
Can this be looked at ?
![Sad :(](./images/smilies/icon_sad.gif)
Can this be looked at ?
- Tue Nov 11, 2003 1:34 pm
- Forum: BayonET
- Topic: /kill request?
- Replies: 27
- Views: 19266
/kill request?
Would it be possible to nerf the /kill command in the following way? A variable like b_killtime x where x is the amount of seconds it takes for the game to implement the /kill command. This would mean, if b_killtime 3 was set, if I press my bind for /kill it won't actually take effect for 3 seconds....
ET TV??
Any Chances of ET TV??
I'm sure everyone would love to see it, what are your thoughts??
Are you guys able to implement it or would u need outside help?
I'm sure everyone would love to see it, what are your thoughts??
Are you guys able to implement it or would u need outside help?
- Thu Oct 30, 2003 2:54 am
- Forum: ET Pro
- Topic: Ready Up Timelimit?
- Replies: 7
- Views: 3907
Yes, there is Team Ready, but we don't want to have to REF (and physically can't) 70 odd clans. Pub mode has a ready timelimit, all we'd like, is one for Comp mode. To put it into more detail, our Ladder rules state a Match MUST be underway within 15 minutes of the scheduled start of play. Sooo, som...
- Sun Oct 26, 2003 1:53 pm
- Forum: ET Pro
- Topic: Bug (But only a little one)
- Replies: 2
- Views: 2301
- Sun Oct 26, 2003 3:40 am
- Forum: ET Pro
- Topic: Bug (But only a little one)
- Replies: 2
- Views: 2301
Bug (But only a little one)
If we set custom XP levels, bringing up your stats during the game, won't reflect the relevant XP levels. Eg, If we set Field Ops Level 2 at 100, bringing up the stats will show the next levelup at the default level. Any chance this can be fixed? (It's not really a problem, just a nuiscance on occas...
- Thu Oct 23, 2003 1:01 am
- Forum: ET Pro
- Topic: Ready Up Timelimit?
- Replies: 7
- Views: 3907
- Wed Oct 22, 2003 8:25 pm
- Forum: ET Pro
- Topic: Ready Up Timelimit?
- Replies: 7
- Views: 3907
Ready Up Timelimit?
Would it be possible for a CVAR to be created (eg b_forceready) which will enable us to set a maximum timelimit for people to /ready with? Eg b_forceready 120 will ready everyone on both teams in 2 minutes, if they haven't allready readied themselves up. I'd still like to give players a chance to do...