Search found 73 matches

by dragon
Fri Jan 16, 2004 6:21 pm
Forum: ET Pro
Topic: proposal to end double full holds on stopwatch
Replies: 24
Views: 15087

F2 to max lives to Defenders :) It's mostly just poor map design, however, I had an idea for Fueldump, apart from the forthcoming allied spawn at cmd post, how about a non-destroyable tank? (ala the truck in the supply depot map) At least the map might get played then, and the bulk of the map will g...
by dragon
Fri Jan 09, 2004 3:57 am
Forum: ET Pro
Topic: team_maxRifleNades
Replies: 31
Views: 20437

Whilst I find it annoying to die from the noob stick :D I don't really see the point in limiting them. For SW competition, times need to be set, anything that helps this, is good. And it's not often (if ever) you see a team of engineers with noob rifles. Still, if Bani was to incorporate a limit, I ...
by dragon
Tue Dec 30, 2003 5:53 am
Forum: ET Pro
Topic: Should +dropweapon return?
Replies: 58
Views: 42942

I've gone for no for this one. Keep it the same. If you're good enough, you'll level up to be able to use two weapons anyway. I liked the implementation (or lack thereof) of +dropweapon in ET, I feel it's one of the few things they got right. Sure for BayonET, bring it in, but for competitive play, ...
by dragon
Mon Dec 15, 2003 2:10 pm
Forum: ET Pro
Topic: Time request?
Replies: 2
Views: 2705

Was u able/are you to include this request in the next update bani?
by dragon
Mon Dec 15, 2003 1:53 pm
Forum: ET Pro
Topic: Battery changes for tournament stopwatch
Replies: 68
Views: 47362

A dynamitable/rebuildable back door would be a good thing IF the back of the map was expanded a bit to include a few more windows for the Axis, and a slightly larger area outside the door for the Allies to have some more cover. Perhaps have the generator open the lower doors to the gun? Make it a pe...
by dragon
Mon Dec 15, 2003 1:45 pm
Forum: ET Pro
Topic: Remove skill levels for tournament stopwatch
Replies: 94
Views: 73485

As Iceman says, our skill settings work pretty well for SW. (We have @70 teams in our ladder BTW) We'll probably jig Soldier and Engineer levels for the next season, but everything else isn't too bad. One thing that would make a huge difference (imo), would be (If it's possible to implement) if medi...
by dragon
Tue Dec 02, 2003 4:40 am
Forum: ET Pro
Topic: Time request?
Replies: 2
Views: 2705

Time request?

Is it possible to have the SERVER TIME planted on teh score screen? (As was available in RTCW OSP) As we have almost 70 clans in a ladder, and there's no way we can admin all the matches, it would be useful to have the facility to have the game pick up the local time off the server. It could easily ...
by dragon
Mon Nov 24, 2003 1:11 am
Forum: ET Pro
Topic: Timeout Bug?
Replies: 1
Views: 1795

Timeout Bug?

I've noticed that when I'm prone with an MG42, and a timeout is called, that when the timein is called, I stand up automatically. Which is, of course, rather annoying as an MG42 who'se pwning some poor sucka :(

Can this be looked at ?
by dragon
Tue Nov 11, 2003 1:34 pm
Forum: BayonET
Topic: /kill request?
Replies: 27
Views: 19266

/kill request?

Would it be possible to nerf the /kill command in the following way? A variable like b_killtime x where x is the amount of seconds it takes for the game to implement the /kill command. This would mean, if b_killtime 3 was set, if I press my bind for /kill it won't actually take effect for 3 seconds....
by dragon
Tue Nov 11, 2003 2:32 am
Forum: ET Pro
Topic: ET TV??
Replies: 12
Views: 7903

ET TV??

Any Chances of ET TV??

I'm sure everyone would love to see it, what are your thoughts??
Are you guys able to implement it or would u need outside help?
by dragon
Thu Oct 30, 2003 2:54 am
Forum: ET Pro
Topic: Ready Up Timelimit?
Replies: 7
Views: 3907

Yes, there is Team Ready, but we don't want to have to REF (and physically can't) 70 odd clans. Pub mode has a ready timelimit, all we'd like, is one for Comp mode. To put it into more detail, our Ladder rules state a Match MUST be underway within 15 minutes of the scheduled start of play. Sooo, som...
by dragon
Sun Oct 26, 2003 1:53 pm
Forum: ET Pro
Topic: Bug (But only a little one)
Replies: 2
Views: 2301

No Probs, thanks :)
by dragon
Sun Oct 26, 2003 3:40 am
Forum: ET Pro
Topic: Bug (But only a little one)
Replies: 2
Views: 2301

Bug (But only a little one)

If we set custom XP levels, bringing up your stats during the game, won't reflect the relevant XP levels. Eg, If we set Field Ops Level 2 at 100, bringing up the stats will show the next levelup at the default level. Any chance this can be fixed? (It's not really a problem, just a nuiscance on occas...
by dragon
Thu Oct 23, 2003 1:01 am
Forum: ET Pro
Topic: Ready Up Timelimit?
Replies: 7
Views: 3907

It IS for competition play

With around 70 odd clans in our Ladder, we can't ref the majority of matches, even if we wanted to, and this option would be a great benefit to save time and ensure everything is running on time.

The cvar would need to take effect AFTER the first round started though.
by dragon
Wed Oct 22, 2003 8:25 pm
Forum: ET Pro
Topic: Ready Up Timelimit?
Replies: 7
Views: 3907

Ready Up Timelimit?

Would it be possible for a CVAR to be created (eg b_forceready) which will enable us to set a maximum timelimit for people to /ready with? Eg b_forceready 120 will ready everyone on both teams in 2 minutes, if they haven't allready readied themselves up. I'd still like to give players a chance to do...