cl_maxpackets might also interact with this. It may also change between dedicated and local servers. I don't recall which I used for testing before, which probably means it was local.
You can use com_maxfps to artificially lower your frame rate.
Search found 1553 matches
- Wed Mar 31, 2004 12:50 am
- Forum: ET Pro
- Topic: Do MGs depend on framerate?
- Replies: 13
- Views: 8443
- Tue Mar 30, 2004 10:47 pm
- Forum: ET Pro
- Topic: Do MGs depend on framerate?
- Replies: 13
- Views: 8443
- Fri Mar 26, 2004 5:49 pm
- Forum: ET Bugs/Cheats
- Topic: Minor bug - can't unmute referee
- Replies: 2
- Views: 5585
- Fri Mar 26, 2004 1:33 pm
- Forum: ET Pro
- Topic: cg_crosshairpulse question and a bug (?)
- Replies: 6
- Views: 6249
Re: cg_crosshairpulse question and a bug (?)
Bani, How closely does the crosshairpulse command actually follow your spread Now the bug, which may or may not be a "feature." Simply, panzered players don't drop weapons. Neither do shelled ones. Thus it makes sense that players who 'sublimate,' or skip the wounded phase, don't drop the...
- Thu Mar 25, 2004 5:28 pm
- Forum: ET TV
- Topic: Question: Other mods
- Replies: 7
- Views: 8193
isnt that imposable since you cna only have 1 client / server dll :/ Which is why wolftv and gtv worked with mods, right ? :roll: Perhaps you should look into how they worked before making such a statement (hint: it involves engine code, and doesn't have to be installed on the server where the broa...
- Thu Mar 25, 2004 5:13 pm
- Forum: ET Pro
- Topic: ETPro 3.0 - too early for release?
- Replies: 32
- Views: 24404
Re: So release the source!
... and make your own serverside cheats, compile the dll's and put them in etpro dir on your server, and nobody will ever know it ... Don't be ridiculous. We have the source for vanilla ET, and players connecting to vanilla ET servers trust them. Don't you think that a clan player with ETPro instal...
- Tue Mar 23, 2004 4:11 pm
- Forum: ET Bugs/Cheats
- Topic: View warping and other 'lag' issues
- Replies: 11
- Views: 11290
- Fri Mar 19, 2004 4:38 pm
- Forum: BayonET
- Topic: Landmine spotting
- Replies: 31
- Views: 29049
I dont think giving them the ability to use a MP40 or Thompson is the answer with no one being level 4 FO it would be hard to identify a spy... unless they are using the fire team identifiers that get plastered over their fire teammates noggins... you'd be surprised how many people dont use that fe...
- Fri Mar 19, 2004 1:53 pm
- Forum: ET Pro News
- Topic: RESCHEDULED: ET Pro release Saturday, March 20 @ 2pm EST
- Replies: 46
- Views: 54307
- Fri Mar 19, 2004 1:45 pm
- Forum: ET Bugs/Cheats
- Topic: post your ET bugs here
- Replies: 117
- Views: 134808
tank "not damaged but immobile" bug.
In etpro 2.0.7, (and etmain, too, I think) the tank can appear to be undamaged, and unrepairable, but also unable to move. After a little while it does seem to go to the damaged state, and can then be repaired. I have a rather large demo from a recent match which shows this. Let me know if you want ...
- Fri Mar 19, 2004 1:14 pm
- Forum: BayonET
- Topic: Landmine spotting
- Replies: 31
- Views: 29049
- Thu Mar 18, 2004 4:26 pm
- Forum: ET Pro
- Topic: ETPro source code
- Replies: 25
- Views: 17973
The ET source code is NOT GPLed. I don't know where you got the idea that it was :roll: Mod makers are in no way required to release the source of their mods. Indeed, until the recent public release of the ET source, those few who had it (shrub bani, a few others) were prohibited from doing so by ND...
- Wed Mar 17, 2004 5:37 pm
- Forum: ET Pro
- Topic: Splash damage proposal?
- Replies: 13
- Views: 8670
i can see it now, people complaining about panzers then being too powerful, and seeing more and more lvl 4 panzers on pubs. simple solution for pubs + fixed splash damage = restrict heavy weapons to level 2. pretty easy huh? IMO, lvl 1 is the best upgrade for PF anyway. I suspect that fixing the sp...
- Wed Mar 17, 2004 5:27 pm
- Forum: ET Pro
- Topic: Hard code ETpro into ET? or have Id/Activision/SD approve it
- Replies: 5
- Views: 4508
Regardless of CPL (who have repeatedly shown themselves to be less than the sharpest tools in the shed) SD releasing ETPro as the next version of etmain would be just about the best thing that could happen to ET. Well, that and fixing some of the longstanding engine bugs :/ Seems unlikely, but who w...
- Wed Mar 10, 2004 4:04 pm
- Forum: ET Pro
- Topic: prevent change between phrone and stand too fast
- Replies: 24
- Views: 17471
I don't get it :/ I've had quite a few players prone in front of me in a firefight, and, unless i'm already very near death, I almost always get them. This includes players who are usually much better than me 1v1. To get headshots, the proner has to adjust their aim just about as much as you do. It ...