Search found 1553 matches

by ReyalP
Wed Mar 31, 2004 12:50 am
Forum: ET Pro
Topic: Do MGs depend on framerate?
Replies: 13
Views: 8443

cl_maxpackets might also interact with this. It may also change between dedicated and local servers. I don't recall which I used for testing before, which probably means it was local.

You can use com_maxfps to artificially lower your frame rate.
by ReyalP
Tue Mar 30, 2004 10:47 pm
Forum: ET Pro
Topic: Do MGs depend on framerate?
Replies: 13
Views: 8443

http://bani.anime.net/banimod/forums/viewtopic.php?t=1661&postdays=0&postorder=asc&start=75 http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=6906&highlight=rate+fire without looking in detail, I bet this is some kind of rounding type issue like the magic n...
by ReyalP
Fri Mar 26, 2004 5:49 pm
Forum: ET Bugs/Cheats
Topic: Minor bug - can't unmute referee
Replies: 2
Views: 5585

n1 :lol:

Don't know if this still works in 3.0, but a simple workaround for being muted in previous versions is /reconnect
by ReyalP
Fri Mar 26, 2004 1:33 pm
Forum: ET Pro
Topic: cg_crosshairpulse question and a bug (?)
Replies: 6
Views: 6249

Re: cg_crosshairpulse question and a bug (?)

Bani, How closely does the crosshairpulse command actually follow your spread Now the bug, which may or may not be a "feature." Simply, panzered players don't drop weapons. Neither do shelled ones. Thus it makes sense that players who 'sublimate,' or skip the wounded phase, don't drop the...
by ReyalP
Thu Mar 25, 2004 5:28 pm
Forum: ET TV
Topic: Question: Other mods
Replies: 7
Views: 8193

isnt that imposable since you cna only have 1 client / server dll :/ Which is why wolftv and gtv worked with mods, right ? :roll: Perhaps you should look into how they worked before making such a statement (hint: it involves engine code, and doesn't have to be installed on the server where the broa...
by ReyalP
Thu Mar 25, 2004 5:13 pm
Forum: ET Pro
Topic: ETPro 3.0 - too early for release?
Replies: 32
Views: 24404

Re: So release the source!

... and make your own serverside cheats, compile the dll's and put them in etpro dir on your server, and nobody will ever know it ... Don't be ridiculous. We have the source for vanilla ET, and players connecting to vanilla ET servers trust them. Don't you think that a clan player with ETPro instal...
by ReyalP
Tue Mar 23, 2004 4:11 pm
Forum: ET Bugs/Cheats
Topic: View warping and other 'lag' issues
Replies: 11
Views: 11290

Note that antilag only affects bullet hit detection anyway, not player movement or anything like that.
by ReyalP
Fri Mar 19, 2004 4:38 pm
Forum: BayonET
Topic: Landmine spotting
Replies: 31
Views: 29049

I dont think giving them the ability to use a MP40 or Thompson is the answer with no one being level 4 FO it would be hard to identify a spy... unless they are using the fire team identifiers that get plastered over their fire teammates noggins... you'd be surprised how many people dont use that fe...
by ReyalP
Fri Mar 19, 2004 1:53 pm
Forum: ET Pro News
Topic: RESCHEDULED: ET Pro release Saturday, March 20 @ 2pm EST
Replies: 46
Views: 54307

=FF=im2weak4u wrote:untill now every release got delayed i wonder if there is any real etpro 2.1 or maybe its all just a joke
Next you are going to claim that Duke Nukem forever isn't going to be released :shock:
by ReyalP
Fri Mar 19, 2004 1:45 pm
Forum: ET Bugs/Cheats
Topic: post your ET bugs here
Replies: 117
Views: 134808

tank "not damaged but immobile" bug.

In etpro 2.0.7, (and etmain, too, I think) the tank can appear to be undamaged, and unrepairable, but also unable to move. After a little while it does seem to go to the damaged state, and can then be repaired. I have a rather large demo from a recent match which shows this. Let me know if you want ...
by ReyalP
Fri Mar 19, 2004 1:14 pm
Forum: BayonET
Topic: Landmine spotting
Replies: 31
Views: 29049

"Coverts are useless, nobody uses them" "Mines need to be limited, because you need a covert to spot them" :roll: I've seen a number of other circular arguments like this against coverts and satchel objectives... If coverts are truely useless (and I do agree they are pretty weak)...
by ReyalP
Thu Mar 18, 2004 4:26 pm
Forum: ET Pro
Topic: ETPro source code
Replies: 25
Views: 17973

The ET source code is NOT GPLed. I don't know where you got the idea that it was :roll: Mod makers are in no way required to release the source of their mods. Indeed, until the recent public release of the ET source, those few who had it (shrub bani, a few others) were prohibited from doing so by ND...
by ReyalP
Wed Mar 17, 2004 5:37 pm
Forum: ET Pro
Topic: Splash damage proposal?
Replies: 13
Views: 8670

i can see it now, people complaining about panzers then being too powerful, and seeing more and more lvl 4 panzers on pubs. simple solution for pubs + fixed splash damage = restrict heavy weapons to level 2. pretty easy huh? IMO, lvl 1 is the best upgrade for PF anyway. I suspect that fixing the sp...
by ReyalP
Wed Mar 17, 2004 5:27 pm
Forum: ET Pro
Topic: Hard code ETpro into ET? or have Id/Activision/SD approve it
Replies: 5
Views: 4508

Regardless of CPL (who have repeatedly shown themselves to be less than the sharpest tools in the shed) SD releasing ETPro as the next version of etmain would be just about the best thing that could happen to ET. Well, that and fixing some of the longstanding engine bugs :/ Seems unlikely, but who w...
by ReyalP
Wed Mar 10, 2004 4:04 pm
Forum: ET Pro
Topic: prevent change between phrone and stand too fast
Replies: 24
Views: 17471

I don't get it :/ I've had quite a few players prone in front of me in a firefight, and, unless i'm already very near death, I almost always get them. This includes players who are usually much better than me 1v1. To get headshots, the proner has to adjust their aim just about as much as you do. It ...