Search found 182 matches
- Mon Apr 24, 2006 3:17 pm
- Forum: ET Pro
- Topic: etpro for rtcw!
- Replies: 29
- Views: 41280
- Wed Apr 12, 2006 8:16 pm
- Forum: ET Pro
- Topic: ETPro anticheat requests.
- Replies: 19
- Views: 16018
That makes no sense to me, just toggle cl_allowdownload. I agree that servers should definitely not be allowed to change this cvar (if they do). But wwwdownload really doesn't matter.Thrift wrote:Right. The cl_wwwdownload cvar just seems to be the common solution among comp players to disabling downloads.
- Wed Apr 12, 2006 5:52 pm
- Forum: ET Pro
- Topic: disallow wait command from being used in game?
- Replies: 13
- Views: 14458
i mean there are some to take a screenshot after doing a status or something[..] But that's a good point IMO, so maybe there is another way to make wait commands only useless for movement scripts. After all manual movement is already blocked during wait, so this was clearly the intention. Just free...
- Sat Dec 18, 2004 3:59 pm
- Forum: ET Pro
- Topic: high pingers at et - are they really harder to hit?
- Replies: 54
- Views: 48251
This is so funny... Exactly the same comments have always been made in the Urban Terror community, with different antilag code (at first) and totally different hit detection. I'm sure both games had some crazy bug which made you hit the head more often if you had a high ping. Right... So we have thi...
- Tue Dec 07, 2004 6:53 pm
- Forum: ET Pro
- Topic: Changes to gameplay
- Replies: 16
- Views: 24580
Both have been discussed in and out... The search function should show it. I doubt there is any reason to keep discussing it. Both clearly have pros and cons and now it's simply up to Bani and crew if they ever want to offer those options or not. In a nutshell the pros and cons are like this: Pro no...
- Fri Nov 26, 2004 4:02 am
- Forum: ET Pro
- Topic: Exploit Fix
- Replies: 41
- Views: 28870
I fear another spawntimer discussion coming up. :? On the one hand I agree with emcee's logic, on the other hand, if this kind of script would really be that much of an advantage, someone could always write a little external tool to mess with the registry settings, if one uses a driver which makes t...
- Sat Nov 20, 2004 7:29 am
- Forum: ET Pro
- Topic: TY Rain for Map Locations
- Replies: 15
- Views: 15772
Yes, they rock. However, the fireteam becomes really large now and the size changes can be distracting. :/ I'd like to suggest two things to mitigate this problem: 1) Allow the client to set a fixed length for location names in the fireteam. Users could then write their own location files with abbre...
- Mon Nov 08, 2004 6:41 am
- Forum: ET Pro
- Topic: MG Sensitivity
- Replies: 3
- Views: 4778
- Sun Nov 07, 2004 6:13 pm
- Forum: ET Pro
- Topic: MG Sensitivity
- Replies: 3
- Views: 4778
MG Sensitivity
So I got my Diamondback (awesome mouse) and to the Linux driver it's simply four times as sensitive as my old mouse, as a result the stationary MGs have become uncontrollable fast and they don't react to my sensitivity setting. Tank MGs are much better. Is there a chance that this could be tweaked i...
- Sun Nov 07, 2004 5:41 pm
- Forum: ET Pro
- Topic: Demo playback Bug MG42?
- Replies: 11
- Views: 10052
All the demos I recorded where I played with a MG42 had this bug, all of them were on ETPro 3.1 servers, all of them were correctly played back with ETPro 3.1 and with all of them the recording started right at the beginning of the match (autoaction). Oh and all of them took place on supplydepot2, j...
- Sat Nov 06, 2004 8:32 pm
- Forum: ET Pro
- Topic: a simple question re. snaps
- Replies: 37
- Views: 47663
- Sat Nov 06, 2004 3:46 pm
- Forum: ET Pro
- Topic: a simple question re. snaps
- Replies: 37
- Views: 47663
- Thu Nov 04, 2004 7:07 am
- Forum: ET Pro
- Topic: Stats Removal
- Replies: 59
- Views: 32533
- Mon Nov 01, 2004 3:43 am
- Forum: ET Pro
- Topic: question for smart ppl
- Replies: 23
- Views: 20046
- Sun Oct 31, 2004 8:32 pm
- Forum: ET Pro
- Topic: question for smart ppl
- Replies: 23
- Views: 20046
same reason Id releases the source to the previous engine when they make a new one. i hate to say that coz i'm a total Carmack fanboy, but it's only logical. Bullshit. This really makes me angry. The open sourcing of Id engines has been the best thing happening to (open source) gaming in years and ...