Search found 89 matches

by Lekdevil.NL
Mon Jun 06, 2005 2:24 am
Forum: ET Pro News
Topic: ETTV Public beta 3
Replies: 21
Views: 34500

Are these the same binaries that have been posted by Zinx in this thread, or has anything been changed after that?
by Lekdevil.NL
Sat Jun 04, 2005 5:00 am
Forum: ET TV
Topic: ETTV 2.60 Chaining Madness
Replies: 20
Views: 16163

Ah, yes. I know you know. I've just got a habit of stating the obvious, that's all. :lol: And I agree that the fixed chaining is a huge step forward.

As for QuakeCon: we'll probably just run with what we've got at that point in time. Any suggestions would be more than welcome!
by Lekdevil.NL
Sat Jun 04, 2005 4:09 am
Forum: ET TV
Topic: ETTV 2.60 Chaining Madness
Replies: 20
Views: 16163

certainly seems a good idea to have "core hubs", to balance the load both on the matchserver and the hubs. E.g. for Quakecon maybe a hub per continent (two or three for EU and NA?). I'd certainly expect Quakecon to draw more than the EC final, and every single slot of those 18 ETTV server...
by Lekdevil.NL
Fri Jun 03, 2005 4:02 pm
Forum: ET TV
Topic: ETTV 2.60 Chaining Madness
Replies: 20
Views: 16163

Game Server -> Runs Match Live | x Core Hubs -> Broadcast Match with 60 seconds delay | y Distribution Hubs -> Record what Core hubs send out and delay that with 30 seconds | | | z ETTV slaves -> Broadcast live what Distribution Hubs send to them Why would you want to add another delay in the distr...
by Lekdevil.NL
Tue May 31, 2005 12:14 pm
Forum: ET TV
Topic: FYI: chaining your ETTV !
Replies: 6
Views: 6105

Thanks Daita; excellent scripts that! Bartichello: the ETTV code is an untested release, requiring an interim bugfix release of the ET Pro server code. See: this thread . Things are definitely moving in the right direction, but I'd say the code needs a lot more testing before I would be confident en...
by Lekdevil.NL
Mon May 30, 2005 10:51 am
Forum: ET TV
Topic: etpro 3.2.x, and now ? :)
Replies: 10
Views: 14162

Okay. I have just tested the new .so file and the slave hang bug seems to be fixed. Now what? :)
by Lekdevil.NL
Sat May 28, 2005 5:56 pm
Forum: ET TV
Topic: etpro 3.2.x, and now ? :)
Replies: 10
Views: 14162

Thanks. The client disconnect is fixed now. However, now there's something else. If I connect to the slave server with a client, and the master server is empty (save for the slave's ETTV slot), and I click my LMB, the slave server hangs. CPU goes to 100% and nothing is shown in the console. If, howe...
by Lekdevil.NL
Sat May 28, 2005 5:05 pm
Forum: ET TV
Topic: etpro 3.2.x, and now ? :)
Replies: 10
Views: 14162

Fatal error: slave communication failure

I'm having a problem with the ETTV binaries Zinx provided above. When connecting a slave to the master, the slave gets disconnected again after 15 seconds with a "client communications failure" error message. Before the 15 seconds expire, the slave seems to be communicating normally with t...
by Lekdevil.NL
Tue May 17, 2005 2:46 pm
Forum: ET Server Admins
Topic: Certifying your etpro .config
Replies: 30
Views: 215119

Also, I absolutely have no idea how ETPro should be able to verify that there is no more recent version. Here's a hint (which, incidentally, also answers your other question): C:\>nslookup clanwar.version.rtcw.no Server: resolver.xs4all.nl Address: 194.109.104.104 Non-authoritative answer: Name: cl...
by Lekdevil.NL
Fri May 13, 2005 11:53 am
Forum: ET Pro
Topic: ASE Filter editing
Replies: 25
Views: 26807

Hmm... I don't think this is gonna work out. Combine the ever-increasing number of ET Pro cvars, with an ever-increasing number of possible server configurations, with a limited amount of space in the server infostring, and you end up with a fairly daunting task to produce anything that's both usabl...
by Lekdevil.NL
Fri May 06, 2005 4:20 am
Forum: ET Bugs/Cheats
Topic: Mortar bug
Replies: 5
Views: 4307

Picture this: you're sitting in a train and you're travelling at, say, 50 km/h. You are holding a ball aloft and then drop it. From your point of view: do you expect the ball to drop straight down, or will it suddenly fly backwards at 50 km/h and land somewhere in the back of the train car? Same thi...
by Lekdevil.NL
Fri May 06, 2005 3:52 am
Forum: ET Pro News
Topic: ET Pro 3.1.14 Public Beta Release
Replies: 172
Views: 330180

FWIW, the same bug occurs with the assault ramp in Battery as well, so I'm assuming it is happening with all constructibles (not just the tank barrier in Goldrush).
by Lekdevil.NL
Tue Apr 26, 2005 2:31 pm
Forum: ET Pro News
Topic: ET Pro 3.1.12 Public Beta Release
Replies: 94
Views: 147197

One other (minor) bug: as a referee, when selecting "Shuffle teams by XP, no restart" from the GUI menu, a vote is called, instead of the shuffle taking place immediately. When using the console \ref command, things work as they should.
by Lekdevil.NL
Tue Apr 26, 2005 6:31 am
Forum: ET Pro News
Topic: ET Pro 3.1.12 Public Beta Release
Replies: 94
Views: 147197

-------- UNRECOVERABLE ERROR -------- This may be due to a bug in etpro Information to be used in a bug report is being generated: ------------- CUT HERE -------------- If there was output about malloc/free above this, it would be incredibly useful. Sorry. The server just crashed again, but...
by Lekdevil.NL
Mon Apr 25, 2005 1:52 pm
Forum: ET Pro News
Topic: ET Pro 3.1.12 Public Beta Release
Replies: 94
Views: 147197

While I'm waiting for the server to crash again, here's another problem. In the pluggable tournament config file format post, we find: The init block is executed only once, when the config is loaded by referee or rcon/console. It is never reloaded. This isn't true. The entire "init" block ...