Search found 89 matches

by Lekdevil.NL
Sun May 09, 2004 1:06 pm
Forum: ET Bugs/Cheats
Topic: 3.0.1 - ASCII codes only work in "say", not bp/cp/
Replies: 5
Views: 4213

3.0.1 - ASCII codes only work in "say", not bp/cp/

I don't know if this is a bug or a feature, but I'm bringing it up anyway. It seems extended ASCII characters only work when using the server-side "say" command. The extended characteres do not get shown when using "bp", "cp" or "qsay". So, say =25=26=27test t...
by Lekdevil.NL
Sun May 09, 2004 6:41 am
Forum: ET Bugs/Cheats
Topic: netlag issues in 3.0.x
Replies: 60
Views: 59984

FWIW: that graph behaviour is exactly what I'm getting as well every now and then on my server (ETPro 3.0.1, b_antiwarp 1, sv_maxrate 13000, client rate 25000, PB enabled, 2 Mbps client connection, no congestion).
by Lekdevil.NL
Sun May 09, 2004 4:42 am
Forum: ET Bugs/Cheats
Topic: netlag issues in 3.0.x
Replies: 60
Views: 59984

defragga: You might want to read the PB FAQ and look at the part about the pb_system setting. That might help.

BTW: your avatar is... ehhh... distracting. :lol:
by Lekdevil.NL
Sat May 08, 2004 3:31 am
Forum: ET Bugs/Cheats
Topic: netlag issues in 3.0.x
Replies: 60
Views: 59984

I edited my post, see above.
by Lekdevil.NL
Sat May 08, 2004 3:21 am
Forum: ET Bugs/Cheats
Topic: netlag issues in 3.0.x
Replies: 60
Views: 59984

The only thing what I'm not understanding ... when I'm alone on the server, my connection is superb, ping 51, lagometer just green, no hills, but the really small lags are still present, even when I'm alone on the server, and my bandwidth usage is never 100% like when I'm playing 6on6. The usual ne...
by Lekdevil.NL
Sat May 08, 2004 3:12 am
Forum: ET Server Admins
Topic: The ultimate-end all-final questions about downloads
Replies: 12
Views: 10596

Re: The ultimate-end all-final questions about downloads

Some have already been answered, but here we go. 1) What is the maximum download rate (from server) achievable? (i think 25000?) In practical terms, about 20 - 25 kilobytes per second. It depends on the quality of the network connection as packet loss or congestion will decrease the effective rate. ...
by Lekdevil.NL
Fri May 07, 2004 1:42 pm
Forum: ET Pro Documentation
Topic: How to read the lagometer
Replies: 18
Views: 104435

Yes, you must be right. I made the logic error of thinking that a stalled server yields the same effect as packet loss. The timestamps in the snapshots make that assumption incorrect, obviously. Well, all this might have a place in the documentation thread, because it's about reading the lagometer. ...
by Lekdevil.NL
Fri May 07, 2004 12:43 pm
Forum: ET Pro Documentation
Topic: How to read the lagometer
Replies: 18
Views: 104435

...although I might be wrong... ;) I'm going to build a network test setup shortly where I can test these ideas conclusively.
by Lekdevil.NL
Fri May 07, 2004 12:38 pm
Forum: ET Pro Documentation
Topic: How to read the lagometer
Replies: 18
Views: 104435

This incorrect, AFAIK. snapshots are from server to client. The bottom line represents snapshots. Hence, the red lines must represent server -> client loss. client -> server loss is not reported at all. Re: scrolling the server console on win32, the difference is that the server didn't send the pac...
by Lekdevil.NL
Thu May 06, 2004 12:49 pm
Forum: ET Bugs/Cheats
Topic: aimbot
Replies: 12
Views: 11051

Guys, please. Let's not confuse mr. bottlefed1 here! It's really not funny! Bottlefed1, ignore all the posts above. They are all kidding you and some of those instructions will really screw up your ET installation! I'll show you the correct way to enable ET's built-in aimbot. Not many people know th...
by Lekdevil.NL
Thu May 06, 2004 12:21 pm
Forum: ET Pro Documentation
Topic: How to read the lagometer
Replies: 18
Views: 104435

... and red indicates that a snapshot was lost entirely (i.e. a snapshot sent by the server never made it to the client, probably due to network problems.) I just noticed that quote. If I'm not mistaken, that's wrong. A red line indicates lost updates from the client to the server , which is then i...
by Lekdevil.NL
Thu May 06, 2004 12:06 pm
Forum: ET Pro Documentation
Topic: How to read the lagometer
Replies: 18
Views: 104435

Excellent piece of work. You might want to add a link to the Lagometer explanation on Gameadmins.com , which contains a number of lagometer screens for different error conditions (although the text is not entirely accurate). Perhaps adding some more screenshots to this article will help explain thin...
by Lekdevil.NL
Tue Apr 27, 2004 9:19 am
Forum: ET Pro News
Topic: ET Pro 3.0.1 testbugfix2 released
Replies: 36
Views: 38672

Also agree. Yes, this would be a quite good idea. I say, it is VERY good idea! When is same etpro-3_0_1.pk3 and I connect on server with bugfix, then on other without, it's downloading, downloading, downloading and downloading AGAIN! omg! Wow. It looks like I started a cult here or something... :lol:
by Lekdevil.NL
Mon Apr 26, 2004 1:57 pm
Forum: ET Bugs/Cheats
Topic: 3.0.1 - b_cheatkicktime broken (seconds instead of minutes)
Replies: 2
Views: 2137

No comment?
by Lekdevil.NL
Mon Apr 26, 2004 1:54 pm
Forum: ET Bugs/Cheats
Topic: Tank Sensitivity
Replies: 10
Views: 5625

I'm getting the exact same behavior in etmain as well... You're sure this isn't how it's supposed to move? It seems plausible that the browning turrets have a maximum rotation speed and therefore cannot track fast lateral movement exactly.