Search found 242 matches

by Kamel
Thu Jul 29, 2004 10:15 am
Forum: ET TV
Topic: ettv mirc chanel
Replies: 39
Views: 32378

the preference in networks should be irrelivant. where are all of the team channels for ET? GameSurge for NA and QuakeNet for Europe (if gamesurge had a euro server, i'm sure they'd hop over) if it were up to me, i'd have a channel for both GameSurge and QuakeNet. personally, i dont want to chew up...
by Kamel
Sun Jul 25, 2004 7:18 pm
Forum: ET TV
Topic: Vote for the ET TV Logo :D
Replies: 48
Views: 121037

i think by far bobby digital 3 was the best, but i don't like the credits... heh
by Kamel
Sun Jul 18, 2004 3:18 am
Forum: ET Pro
Topic: com_maxfps problem
Replies: 12
Views: 7394

why not 43? that will allow you to jump higher/further also, so i really don't know why you would put your max fps to 40.
by Kamel
Tue Jul 13, 2004 4:04 pm
Forum: Offtopic
Topic: Doom 3 Floppy Disk version a reality
Replies: 17
Views: 24822

here's a tutorial for installing the floppy version incase anyone needs it ;)

http://www.tacktech.com/display.cfm?ttid=221
by Kamel
Tue Jul 13, 2004 3:46 pm
Forum: ET TV
Topic: ET T what?
Replies: 28
Views: 28435

all of you who are asking "when will it be done" have clearly never programmed. you run into problems, you run into bugs. occasionally something major will happen that will cause an entire re-write, or an exemption of code. either way, it's clear that no one but God knows exactly when it w...
by Kamel
Tue Jul 13, 2004 1:59 pm
Forum: ET Pro
Topic: My understanding of mouse smoothing
Replies: 14
Views: 7549

Re: Lag of m_filter 1?

What lag is there introduced by using m_filter 1? I suppose it would mainly be the report rate of your mouse, which I guess is 125hz? Which works out to 8ms of time waiting for the mouse to report its next value, as well as the extra calculation time to do the math etc, say 2ms?... so like 10ms say...
by Kamel
Tue Jul 13, 2004 1:51 pm
Forum: ET Pro
Topic: multiview
Replies: 2
Views: 2594

on the right side of the screen when in mv mode, you see numbers, hover the mouse over each number to be able to see the person, if you would like to open the window, scroll your mouse wheel up. to close the window, scroll the mousewheel down. hover over the smaller windows and drag them by clicking...
by Kamel
Mon Jul 12, 2004 12:13 pm
Forum: Offtopic
Topic: Doom 3 Floppy Disk version a reality
Replies: 17
Views: 24822

lol, the multi-colored distro... nice. wonder if they've got it in neons.
by Kamel
Mon Jul 12, 2004 12:10 pm
Forum: ET Server Admins
Topic: Semi Admin Commands
Replies: 15
Views: 9575

i think he's looking for a list that may be useful for him.

3 commands i've always added are:

/pb_sv_plist
/pb_kick
/pb_ban

i think that's it.. sorry if i'm wrong, it's been soooo long, lol.
by Kamel
Mon Jul 12, 2004 12:05 pm
Forum: ET Pro
Topic: smoothest gameplay? (maxfps, maxpackets, antilag..)
Replies: 23
Views: 18327

Still many people claim that whoever plays with snaps 20 just does it to become harder to hit, invincible and generally eats little children. :/ These people are idiots, though, so they're just fun to laugh at and ignore. if this is true... I mean using snaps 20 and u become harder to hit ... that ...
by Kamel
Mon Jul 12, 2004 12:01 pm
Forum: ET Pro
Topic: smoothest gameplay? (maxfps, maxpackets, antilag..)
Replies: 23
Views: 18327

FYI i did a test with my old comp and my new one on the FPS vrs rate of fire in an mg42. with my geforce 2 mx400, i didn't even overheat an mg, the rate of fire was that slow. my test wa to hold the trigger down and count how long until it overheated. in a fast comp, it would overheat in around 3-5 ...
by Kamel
Tue Jun 29, 2004 8:04 am
Forum: ET Pro
Topic: limbo menu ideas
Replies: 22
Views: 11779

i have an idea to make the limbo menu a lot better... get rid of it, lol
by Kamel
Mon May 03, 2004 1:06 pm
Forum: ET Pro
Topic: Suggestions : "Legal" sound packs and demos cntrl
Replies: 27
Views: 15883

and I've heard that a rewind funtion is nearly impossible to add :/ <- but I dunno why from what i hear, that's true. from what i guess, it's because as the game goes on it sets certain variables and stuff... it's like you've saved the data sent/rcvd from the server while you're playing, now when i...
by Kamel
Mon Apr 26, 2004 12:04 pm
Forum: ET TV
Topic: Release
Replies: 26
Views: 23554

Grim|EFG wrote:I think mullET should get no 1 priority tbh.
agreed
by Kamel
Wed Apr 07, 2004 9:13 pm
Forum: ET Pro
Topic: Feature suggestion: add a feature suggestion :P
Replies: 8
Views: 4698

none of this makes any sense... using wildcards, making a whole new gui system for private msgs... it isn't aol ;/

i simply want to be able to use slot numbers, because i much prefer using a slot number... that way i know *exactly* who i'm sending it to.