Search found 68 matches

by Mystiqq
Mon Oct 04, 2004 6:58 am
Forum: BayonET
Topic: BayonET logos
Replies: 137
Views: 184052

One thing, doesnt the logo have to look good in plain black and white? i mean, i imagine it will be put into the main menu, similary as ETpro logo, splash damage logo and etc. reside. EDIT: I mean that currently the points/places where im fitting my "design" is the forum - like the etpro l...
by Mystiqq
Mon Oct 04, 2004 3:07 am
Forum: BayonET
Topic: BayonET logos
Replies: 137
Views: 184052

Yea thats the hard part :) I cant come up any really good idea that would reflect BayonET... other than the "bayonet" (knife).
by Mystiqq
Mon Oct 04, 2004 12:44 am
Forum: BayonET
Topic: BayonET wish list
Replies: 19
Views: 42777

garand bayonet!

Perhaps adding option to have bayonet for garand? :)
Just saw this on a website...
(located near the end of page)

http://www.msu.edu/~colvinch/equipment.html
by Mystiqq
Mon Oct 04, 2004 12:40 am
Forum: BayonET
Topic: Class idea(s)...
Replies: 2
Views: 5333

Class idea(s)...

Paratrooper :) at least it sounds groovy and as i recall the degeneration mod for rtcw has some sort of paraspawn thing. Only seen the degeneration movie... but it looked pretty nice.
...
by Mystiqq
Sun Oct 03, 2004 7:47 am
Forum: ET Bugs/Cheats
Topic: Hi everybody i thinkyou all know by now!
Replies: 15
Views: 12174

It just amazes me that people use these types of stuff and play "for fun". Its like playing chess where you always win, doesnt really sound like whole lot of fun to me. Good god, i hope i dont meet anyone IRL that cheats in games for fun... or otherwise. Sorry for going lil off topic here....
by Mystiqq
Sun Oct 03, 2004 5:33 am
Forum: BayonET
Topic: BayonET logos
Replies: 137
Views: 184052

Posted the new logo awhile ago, any comments if it is better or the worse is appreciated. :)
Its just a black&white but if doesnt look good b&w then i think it wont look good in colors either... since it should logo of some sort. :)

Cheers...
by Mystiqq
Sun Oct 03, 2004 4:37 am
Forum: ET Bugs/Cheats
Topic: Hi everybody i thinkyou all know by now!
Replies: 15
Views: 12174

I saw my first cheater (100% sure of it) few days ago, the one that advertises it self. I got curious how many cheats are there and how easy they are to get. Anyway after digging for awhile i found more cheats. One place even keeps track of which ones are detected and which isnt... Where should thes...
by Mystiqq
Sun Oct 03, 2004 4:31 am
Forum: ET Pro
Topic: /cheaters
Replies: 20
Views: 13390

How about this. Every player you see might be cheating. So just kick everyone...
Yea, i wonder happened to the "innocent until proven guilty" thing. :)
by Mystiqq
Fri Oct 01, 2004 3:30 am
Forum: ET Bugs/Cheats
Topic: Found Cheater/hacker in 3.1.0 pb Enabled server.
Replies: 46
Views: 23854

Good thing most cheaters seem to have low IQ.
I hope they will address this issue before it starts to spread like a wildfire...
by Mystiqq
Sat Sep 25, 2004 12:57 am
Forum: BayonET
Topic: BayonET wish list
Replies: 19
Views: 42777

Above idea, i think is something that banimod already has, the commanding officer. Anyhoo... Another idea, im not sure if it is possible but long time i ago i asked in splashdamage: http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=1915&highlight= Im not sure how good ...
by Mystiqq
Fri Sep 24, 2004 11:53 pm
Forum: ET Players
Topic: Thompson vs MP40 ... a couple of questions
Replies: 16
Views: 11059

Also note that crouch and prone have the same spread.
seriously? IMO they should increase spread when crouched.
by Mystiqq
Fri Sep 24, 2004 11:48 pm
Forum: BayonET
Topic: Medics...
Replies: 25
Views: 53470

Ummm... how about removing the "auto pickup" for own medpack/ammo, so that you need to manually pick your own medpack/ammo from ground.

:)
by Mystiqq
Wed Sep 22, 2004 4:45 pm
Forum: BayonET
Topic: Medics...
Replies: 25
Views: 53470

aawww :)
by Mystiqq
Wed Sep 22, 2004 4:18 am
Forum: BayonET
Topic: Medics...
Replies: 25
Views: 53470

Regarding rambo medics, perhaps adding delay to the healing when you pick up a medpack. This would at least get rid of the medics "runaways", when they jump around and toss em selfs medpacks and usually get away from firefights alive. Perhaps even making the medpack heal delay effect every...
by Mystiqq
Tue Sep 21, 2004 10:31 am
Forum: BayonET
Topic: Medics...
Replies: 25
Views: 53470

Small idea for a medic revive ( which is pretty powerfull imo ) is that it should have a similar "progress bar" as covops have when stealing a uniform. higher the level medic you are, faster the reviving will happen...

Just an idea.