Discussion for Bani's Pub mod
Moderators: Forum moderators , developers
Deus
Posts: 1053 Joined: Fri Mar 12, 2004 2:24 am
Location: Germany
Contact:
Post
by Deus » Mon Mar 15, 2004 11:12 am
I don't know if this has been mentioned before.
Sry for not reading all the posts.
Would it be possible to retake the helmet after it was shot from the head to receive less damage if hit again ?
Or is there no difference between helmet and no helmet ?
gotenks
Posts: 3465 Joined: Fri Nov 15, 2002 4:12 pm
Location: out of my mind
Contact:
Post
by gotenks » Mon Mar 15, 2004 11:20 am
there is a difference, but i do not know if it is an object that wouldbeable to be picked up... if it was i'd say more for bayonet
My Website
After a night of binge drinking:
=FF=im2good4u wrote: WTF wanst i on top ?
Raffle
Posts: 15 Joined: Mon Feb 02, 2004 11:47 am
Post
by Raffle » Mon Mar 15, 2004 1:53 pm
It is possible to replace the helmet. The newest version of shrub has a setting so that ammo packs replace a lost helmet. I think it's a nice feature for pubs.
gotenks
Posts: 3465 Joined: Fri Nov 15, 2002 4:12 pm
Location: out of my mind
Contact:
Post
by gotenks » Mon Mar 15, 2004 2:11 pm
he's talking about picking a helmet up off the ground that was knocked off someone...; i think
My Website
After a night of binge drinking:
=FF=im2good4u wrote: WTF wanst i on top ?
Deus
Posts: 1053 Joined: Fri Mar 12, 2004 2:24 am
Location: Germany
Contact:
Post
by Deus » Mon Mar 15, 2004 2:44 pm
What I Meant was:
If i loose my helmet in a duel, and after beating the enemy, can i take my helmet back.
If I take a foreign helmet there will be different symbols on it, that would not be good.
If i have more protection with helmet why should this then only be for pubs ?
gotenks
Posts: 3465 Joined: Fri Nov 15, 2002 4:12 pm
Location: out of my mind
Contact:
Post
by gotenks » Mon Mar 15, 2004 7:19 pm
it modifies game play too much, interesting idea, but now in it's appropriate place
My Website
After a night of binge drinking:
=FF=im2good4u wrote: WTF wanst i on top ?
=FF=im2good4u
Posts: 3821 Joined: Wed Feb 05, 2003 7:30 am
Location: The Netherlands, HOLLAND
Contact:
Post
by =FF=im2good4u » Mon Mar 15, 2004 11:27 pm
hello gotenks it is posted in bayonet so its a the perfect place
but think it will be posable maybe not whit the helmets at moment but i tihnk they could work around the helmet code to make it work
gotenks
Posts: 3465 Joined: Fri Nov 15, 2002 4:12 pm
Location: out of my mind
Contact:
Post
by gotenks » Tue Mar 16, 2004 4:46 am
=FF=im2weak4u wrote: hello gotenks it is posted in bayonet so its a the perfect place
but think it will be posable maybe not whit the helmets at moment but i tihnk they could work around the helmet code to make it work
it was posted in etpro, then moved to bayonet :p
My Website
After a night of binge drinking:
=FF=im2good4u wrote: WTF wanst i on top ?
=FF=im2good4u
Posts: 3821 Joined: Wed Feb 05, 2003 7:30 am
Location: The Netherlands, HOLLAND
Contact:
Post
by =FF=im2good4u » Tue Mar 16, 2004 7:34 am
oh ups i didnt see any moved thingy
Whammo!
Posts: 25 Joined: Sat Nov 09, 2002 10:04 pm
Post
by Whammo! » Fri Apr 02, 2004 7:20 am
gotenks wrote: it modifies game play too much, interesting idea, but now in it's appropriate place
gotenks I just got an idea from your post, I have no idea where it came from.
How about 2 huge baby blue torpedos what bounce down the street?
WHAMMO!
bacon
Posts: 549 Joined: Sat Apr 19, 2003 9:34 pm
Contact:
Post
by bacon » Fri Apr 02, 2004 3:15 pm
Hmmmm....I can stare at that avatar all day....