BayonET wish list
Moderators: Forum moderators, developers
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
who do ppl always post stupid jokes that wat all the real requst get forgotten ..
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
Im not joking.
Anyways, about the commander thing. Since ET has the command map thing, its good to make good use of it... I really think this should be considered but thats just me.
ESPECIALLY since BayonET will be for pub games? or do i recall wrong.
Basicly:
- Commander can go on and off from the "commander" mode when ever/where ever he wants to.
- The commander will be a sitting duck while commanding, so its a good target for enemy covert ops. ( Displays custom icon over head while commanding, for everyone... )
- Giving orders to indivituals/fireteam/team with waypoint similar to NS (shown in command map also and also in-game).
etc. etc.
Also i could imagine how good it would be for mortars, where commander could easily pick a spot where players should aim their fire at or such.
This would probably be hard to implement but i think it might be worth it, at least for the sake of team work in pubs.
Cheers...
Anyways, about the commander thing. Since ET has the command map thing, its good to make good use of it... I really think this should be considered but thats just me.
ESPECIALLY since BayonET will be for pub games? or do i recall wrong.
Basicly:
- Commander can go on and off from the "commander" mode when ever/where ever he wants to.
- The commander will be a sitting duck while commanding, so its a good target for enemy covert ops. ( Displays custom icon over head while commanding, for everyone... )
- Giving orders to indivituals/fireteam/team with waypoint similar to NS (shown in command map also and also in-game).
etc. etc.
Also i could imagine how good it would be for mortars, where commander could easily pick a spot where players should aim their fire at or such.
This would probably be hard to implement but i think it might be worth it, at least for the sake of team work in pubs.
Cheers...
Above idea, i think is something that banimod already has, the commanding officer. Anyhoo...
Another idea, im not sure if it is possible but long time i ago i asked in splashdamage:
http://www.splashdamage.com/index.php?n ... highlight=
Im not sure how good it would work, but making the campaigns more dynamic would be interesting...
Another idea, im not sure if it is possible but long time i ago i asked in splashdamage:
http://www.splashdamage.com/index.php?n ... highlight=
Im not sure how good it would work, but making the campaigns more dynamic would be interesting...
garand bayonet!
Perhaps adding option to have bayonet for garand?
Just saw this on a website...
(located near the end of page)
http://www.msu.edu/~colvinch/equipment.html
Just saw this on a website...
(located near the end of page)
http://www.msu.edu/~colvinch/equipment.html