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/cg_fov xxx

Posted: Fri Dec 31, 2004 5:24 am
by Rivazza
I`m currently busy with my fragmovie which should be finished soon. But theres one thing I cannot seem to produce; to get /cg_fov 60 or lower. I tried a few things(disable etpro+pb) but I just can`t seem to get past the fov constrictions. Anyone got a solution to this?

thanx,

riv0

Posted: Fri Dec 31, 2004 5:59 am
by =FF=im2good4u
as far as i know no u cant get pass it

i cat draw lover then 90 i though

Posted: Fri Dec 31, 2004 7:18 am
by Rivazza
=FF=im2weak4u wrote:as far as i know no u cant get pass it

i cat draw lover then 90 i though
bummer, In q3 you can go as low as 20 :|

Posted: Fri Dec 31, 2004 1:07 pm
by =FF=im2good4u
realy ? in never had Q3 rtcw was my first but i never got lower then 90 on screen :roll:

Posted: Sun Jan 02, 2005 2:36 pm
by Rain
RtCW set the lower bound at 90 because of the introduction of binoculars and scoped weaponry.

Posted: Tue Feb 08, 2005 1:15 pm
by The Necromancer

Code: Select all

		if( !developer.integer ) {
			if &#40; fov_x < 90 &#41; &#123;
				fov_x = 90;
			&#125; else if &#40; fov_x > 160 &#41; &#123;
				fov_x = 160;
			&#125;
		&#125;
for those who dont know what does this mean:
if you dont have developer cvar set on higher value than 0
cg_fov will be changed under these rules : if it is lower than 90 it will be set to 90 , and if it is higher than 160 it will be lowered to 160 ...
That says all :roll:

Posted: Tue Feb 08, 2005 3:42 pm
by gotenks
you can devmap if you really want to change it

Posted: Wed Feb 16, 2005 12:35 pm
by flip
developer 1 allows you to change your fov to lower than 90.