Hey,
I have this realy anoying problem.
On our server we want to turn foliage and wolffog OFF.
All looking good till here
so what do we do:
we change the punkbuster values of wolffog and foliage to 0 and we force those 2 vars to 0.
When we join the server, we can stay for +- 30 secs before we get pb kicked with the message "game integrity #20006"
other situation:
we delete the pb check's r_drawfoliage and r_wolffog and join the server ( forcevars aren't in the game yet )
We can stay without being kicked untill we force the 2 vars to 0.
result: kick after 30 secs
msg: game integrity kick
My question, what is the solutions to this situation?
I saw it working on other servers
Your help would be appreciated
forcevar vs punkbuster kicks
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forcevar vs punkbuster kicks
Last edited by BroQ on Mon Jun 21, 2004 9:30 am, edited 1 time in total.
- KingJackaL
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You can't change a PB cvar check. You can add, or you can delete. My money's on you adding a check for r_foliage = 1, then adding another for r_foliage = 0. So now you get kicked either way .
Check through your PB cvar list carefully, then delete ALL slots referring to r_foliage. Although personally, I'd just delete the lot - ETPro does a much better job of cvar monitoring than PB does. I'd be desperate before I'd use PB to monitor any cvars again...
Check through your PB cvar list carefully, then delete ALL slots referring to r_foliage. Although personally, I'd just delete the lot - ETPro does a much better job of cvar monitoring than PB does. I'd be desperate before I'd use PB to monitor any cvars again...