Custom Campaign

Discussion for Admins of ETPro/BayonET servers.
If you don't run a server, please don't post here...

Moderators: Forum moderators, developers

Post Reply
DisasteR
Posts: 3
Joined: Sat Sep 11, 2004 6:54 am

Custom Campaign

Post by DisasteR »

Hi all,

I've seen allota questions about this on allota forums...
Since i am new to creating a custom campaign i dont understand what the codes and stuff are, that their talking about...
I would like to know how to start creating a custom campaign,
And dont give me a link to the Highboyz page cause thats dead already for a long time.. and still i see people posting it..
Well can someone explane me where to start or/and what to do?!

Thanks,
~DisasteR
Fenris
Posts: 49
Joined: Fri Oct 31, 2003 11:54 pm
Location: Stockholm, Sweden

Post by Fenris »

Ok, try this :

First you need to create a campaign file, this is a simple textfile with the extension .campaign. For example barbarossa.campaign, here's an example of mine
{
name "Barbarossa"
shortname "bsk03"
description "In Arduis Fidelis custom campaign"
maps "tc_venice_rc2;v2base_te;oasis;goldrush;fueldump"
mapTC 374 374
type "wolfmp"
Then you need to put that file into the "scripts" folder of a zip file, and then you rename the zip file to .pk3 extension.

All set to go, all you need now is put the campaign file on your server, and then call the campaign by its name, in my example above the name to use is bsk03. I suggest you use a name meaningful to you, for example your servername and a number so you can separate your different campaigns.

That should be it, unless I've forgotten something, so just try it out :)
DG
Posts: 513
Joined: Thu Jul 24, 2003 4:16 am

Post by DG »

this might hopefully be useful, though i'm so used to reading it i'm finding it hard to be able to see faults/improvements for it (cant see the woods for the trees and all that).
Post Reply