Server banners
Rotating server banners are enabled through the cvar b_banners, which specifies the number of banners to display.
If set to 0, it disables rotating banners.
Each banner is defined through the cvar b_bannern, where n is an integer from 1-999.
The location of the banners is defined through the cvar b_bannerlocation:
0 - Player chat area
1 - Left popup area (not recommended)
2 - Centerprint area (where, for example, the 'Arming dynamite...' message is displayed)
3 - Console only
4 - Banner area (the very top of the screen)
The time in seconds between banners is defined through the cvar b_bannertime
Example:
b_banners 3
b_bannerlocation 0
b_bannertime 30
set b_banner1 "This is banner number 1"
set b_banner2 "Banner number 2 is being displayed"
set b_banner3 "Now banner number 3 is shown"
{Zer0}'s House of Torment 67.19.67.118:27960
{Zer0}'s RTCW server 67.19.67.119:27960
Now Lets Go Kick Some ASS
And thats an Order.
example.cfg wrote:// b_bannerlocation - Defines the locations where banners are printed
// add together the following values:
// 8 - player chat area 16 - left popup area (not recommended)
// 32 - centered above the chat area 64 - console only
// 128 - banner area (recommended)
// For compatibility, the old-style locations (from 0-4) are also supported.
// The client defaults to b_logbanners 1, which effectively adds 64 to the
// locations list if it's not already present, so adding 64 isn't necessary
// unless you want to force the messages to be logged to the console.
// default: 128 valid values: 0-248
set b_bannerlocation 128