We like the Stopwatch mode, so i wrote a complete stopwatchcycle.
Code: Select all
//*****Siwa Oasis Stopwatch Game
set m2r1 "set g_gametype 3; map sw_oasis_b3; set nextmap vstr m2r2; sets StopwatchRound 1;"
set m2r2 "map_restart 0; set nextmap vstr m2r3; sets StopwatchRound 2;"
//***** Supplydepot
set m2r3 "set g_gametype 3; map supplydepot2; set nextmap vstr m2r4; sets StopwatchRound 1;"
set m2r4 "map_restart 0; set nextmap vstr m2r5; sets StopwatchRound 2;"
lots more
The first round of frostbite is terminated... and then the server searches nextmap
indeed, the stopwatch game isn't finished, round 2 is never loaded, and supply is loaded......
does anyone knows a way to get around this? an alternative script structure?
what we want it to do is play a second frost round and then swap back to the stopwatchcycle (in this case round 1 of supply)
any help is appreciated