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6 maps campaign

Posted: Mon Aug 21, 2006 2:38 am
by cwG`Mummy
Can anyone plz help me to set up a campaign

Is there anyting wrong here ?

{
name "CwG custom campaign"
shortname "cmpgn_cwgcustom"
description "*CwG*:*6 map campaign.**All welcome, have fun. No greifing, laming or spamming spawns.**ETpro map scripts in use! Can dynamite back door on battery & spawn in garage on Fueldump.**Maps:*Fueldump, Oasis, Supplydepot, Battery, Goldrush, Radar.**Admins: Mummy Contact us here #cwg.et on Quakenet Or www.cwg-et.com/forum/"
maps "fueldump;oasis;supplydepot2;battery;goldrush;radar"
mapTC 374 374
type "wolfmp"
}


this file can be download from here http://mumien.gameserver.no/etpro/cwg6maps.pk3 so you can see if you find anything wrong


in server server.cfg i have

/ LOGGING

set g_log "cmpgn_cwgcustom.log" // Game logging
set g_logsync 0
set logfile 2 // Console logging ( 1: enable 2: enable and sync )


config cwgfuel

// MAP

set d1 "campaign cmpgn_cwgcustom ; set nextcampaign vstr d1"

set d_initial "set g_gametype 4 ; map radar ; set nextcampaign vstr d1"
vstr d_initial

// END CAMPAIGN ROTATION


and i have set

setl b_campaignfile "scripts/cwg6maps.campaign"

Server is runing etpro and etadmin mod


so plz help me :) ty all

Posted: Mon Aug 21, 2006 3:32 am
by deej
seems ok although my Winzip 9 can't open your PK3...

Posted: Mon Aug 21, 2006 3:54 am
by Deus
My winrar can open it.

But unless you don't fix your sv_wwwBaseUrl (as i told you 2 days ago) it won't work.

Posted: Mon Aug 21, 2006 3:59 am
by cwG`Mummy
Deus wrote:My winrar can open it.

But unless you fix your sv_wwwBaseUrl (as i told you 2 days ago) it wont work
Fix how it is working fine players can download maps and soundpack so sv_wwwBaseUrl is working fine :)




Mummy

Posted: Mon Aug 21, 2006 4:08 am
by Deus
it definitely isn't !!

yours is: "http:/www.domain.com/" which results in http://www.domain.com//etpro/ which will not be downloaded via webdownload.

remove the / at the end to make it work

Posted: Mon Aug 21, 2006 4:08 am
by The Birdman
set d_initial "set g_gametype 4 ; map radar ; set nextcampaign vstr d1"
why are you starting the campaign with the last map "radar", when "fueldump" is the first one in your list of maps.

Here's a piece of info i read at this site http://www.rtcw.jolt.co.uk/content/enem ... aigns.html
Just for another irritating annoyance, a few custom maps aren't really 100% compatible with campaigns at all, and some maps (including officials) dont work properly at the start or end of campaigns... It's not hard to quickly check though, simply load ET and select to host server, selecting campaign mode and then the map you're thinking of starting off with - you will get a message if the map isnt setup to start a campaign. Radar and Oasis are both safe maps to start off campaigns, while Goldrush and Fueldump are safe for ending campaigns on.
Hope that helps.

Posted: Mon Aug 21, 2006 3:38 pm
by cwG`Mummy
can anyone see whats wrong here

{
name "Chicken With Guns 9"

shortname "cmpgn_cwg9_4"
description "Chicken With Guns :*10 map campaign.**All welcome, have fun. No greifing, laming or spamming spawns.**ETpro map scripts in use! Can dynamite back door on battery & spawn in garage on Fueldump.**Maps:*Supplydepot, SW Goldrush TE, Radar, Battery, Fueldump, Adlernest, SW oasis B3, Braundorf, Frostbite.**Admins: *CwG*Clan Homepage cwg-et.com ,The [Mummy] and -=[*CwG*]=- CLAN'S WELCOME you to *CwG*Campaign Server"
maps "supplydepot2;sw_goldrush_te;radar;battery;fueldump;adlernest;sw_oasis_b3;braundorf_b4;Frostbite"
mapTC 374 374
type "wolfmp"
}



// CAMPAIGN ROTATION - custom

// WATCHDOG
set com_watchdog_cmd "vstr d_initial ; say watchdog found no map running - restarted mapcycle"

// MAP

set d1 "campaign cwg9_4 ; set nextcampaign vstr d1"

set d_initial "set g_gametype 4 ; map supplydepot2; set nextcampaign vstr d1"
vstr d_initial

// END CAMPAIGN ROTATION


BTW Tank you for all help pepole :)

Posted: Mon Aug 21, 2006 4:49 pm
by mortis
I use pakscape for best results....some zipping tools are imcompatible for no good reason. Get it here

Posted: Tue Aug 22, 2006 3:56 pm
by The Birdman
I remember having trouble one time with a campaign not running, can't remember where i read it but it suggested adding a second line to the cfg running the same campaign twice ie:

set d1 "campaign cwg9_4 ; set nextcampaign vstr d2"
set d2 "campaign cwg9_4 ; set nextcampaign vstr d1"

cured my problem anyway, maybe try that.