Hi,
would a totally scripted map be possible?
[etpromapscript] totally scripted map possible?
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I guess you could make a mapscript to create each brush.
I think the map itself still needs a worldspawn though, to load.
It'd probably be impossible to do vis portals though, and it would probably just be leaked and wouldnt work, since I highly doubt mapscripts can put new structural brushes into effect.
So, Yes, but you'd need a giant box map .bsp to make the map inside so its not leaked, and it'd be a retarded idea.
I think the map itself still needs a worldspawn though, to load.
It'd probably be impossible to do vis portals though, and it would probably just be leaked and wouldnt work, since I highly doubt mapscripts can put new structural brushes into effect.
So, Yes, but you'd need a giant box map .bsp to make the map inside so its not leaked, and it'd be a retarded idea.
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This would be very limited, since fake brushes are limited to invisible boxes. All your visible geometry would have to be models.Dersaidin wrote:I guess you could make a mapscript to create each brush.
Correct. Game code does not have the ability to alter the BSP or vis data.I think the map itself still needs a worldspawn though, to load.
It'd probably be impossible to do vis portals though, and it would probably just be leaked and wouldnt work, since I highly doubt mapscripts can put new structural brushes into effect.
You would also very quickly run into entity limits. Peformance would also suffer. Maps are pre-compiled for a reasonSo, Yes, but you'd need a giant box map .bsp to make the map inside so its not leaked, and it'd be a retarded idea.
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