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Posted: Mon Jul 12, 2004 10:23 pm
by Rain
Move older etpro pk3s from the etpro directory to someplace that ET won't read them before creating the server. If there's more than one pk3, ET won't necessarily pick the correct one to extract files from.

Posted: Tue Aug 10, 2004 12:19 pm
by Subspecie
This is the answer!:
Sauron|EFG wrote:If you host a game you also need qagame_mp_x86.dll/so, and that isn't included in the PK3 you auto-download.

http://bani.anime.net/etpro/download.html
BUT: I get this error about server not installed properly or so.. I saw another dude in here also got that error, and he got an answer.. to remove all the old etpro-x_x_xx.pk3 files from the server..

but I'm quite dumb.. so I don't know wich is "the server"? is it the etpro folder? :oops:

Posted: Tue Aug 10, 2004 4:24 pm
by Badhabit
Subspecie wrote:This is the answer!:
Sauron|EFG wrote:If you host a game you also need qagame_mp_x86.dll/so, and that isn't included in the PK3 you auto-download.

http://bani.anime.net/etpro/download.html
BUT: I get this error about server not installed properly or so.. I saw another dude in here also got that error, and he got an answer.. to remove all the old etpro-x_x_xx.pk3 files from the server..

but I'm quite dumb.. so I don't know wich is "the server"? is it the etpro folder? :oops:
1. Stop/shutdown the server.
2. Rename or delete the /etpro folder from the server.
3. Upload/unzip 3.1.0 OR 3.0.1 To your /et "root" directory.(same place your old /etpro folder was and your /etmain folder is)
4. Restart the server with the "+set fs_game etpro" added to your Command line/shortcut

Posted: Wed Aug 11, 2004 4:31 am
by Subspecie
okay.. I just moved the the old etpro-x_x_xx.pk3 files into another folder, and that worked.. I dont know why, but renaming the folder and unzipping etpro-3_1_0.pk3 in a new etpro folder, just fucked the game up :S

Thanks for your help guys :D

Posted: Sat Aug 28, 2004 6:57 pm
by Backdraft11
Okay I did:

-deleted all previous etpro-x_x_xx.pk3 files except for etpro-3_1_0.pk3
-extracked the two *.dll files from etpro-3_1_0.pk3 to etpro folder

I still get this error/bug, even while trying to run a dedicated server (I tried non-dedicated at first). And yes, I have added the set fs_game etpro cmd line.

Posted: Sun Aug 29, 2004 12:43 am
by Deus
Sauron|EFG wrote:If you host a game you also need qagame_mp_x86.dll/so, and that isn't included in the PK3 you auto-download.

http://bani.anime.net/etpro/download.html

Posted: Wed Oct 12, 2005 7:37 pm
by The Lugerer
i've tried everything listed here, even just totally deleting the etpro folder, yet i still get the same unknown token error when i try to load my own map on a non-dedicated server (so just in the client). and when i copied qagame_mp_x86.dll/so from the latest etpro zip download into etmain and try to load a map in etpro, it says something like

wolfet was expecting or needs....."et2.60 x86 Mar. 10 2005, not ,"

exactly how i typed that with the comma at the end...

anyway, in etmain i can load maps fine, just not in etpro. oh and i have also tried totally reinstalling ET, and the problem consisted.

thanks for the help

Posted: Wed Oct 12, 2005 8:25 pm
by gotenks
are you using etded.exe to start a server or et.exe, you cannot use et.exe, you must use a dedicated server... it's not a bug

Posted: Wed Nov 16, 2005 4:05 am
by morita
Hi.


I'm running ET Pro on Debian GNU/Linux unstable, and I got same problem.

I found another solution to fix this problem:

1) Extract *.so files to etpro directory from etpro-3_2_1.pk3.
You can extract with:
$ unzip etpro-3_2_1.pk3 cgame.mp.i386.so ui.mp.i386.so
And make sure that cgame.mp.i386.so, ui.mp.i386.so, qagame.mp.i386.so(if you need) is ET Pro's one.
If something is wrong, above files will be overwrite by etmain's one.

2) Put following three lines to config:
seta cl_lastVersioncgame "ET 2.60 linux-i386 Mar 10 2005"
seta cl_lastVersionui "ET 2.60 linux-i386 Mar 10 2005"
seta cl_lastVersionqagame "ET 2.60 linux-i386 Mar 10 2005"

(I think these value are depend on your platform)

I have examine what cl_lastVersioncgame, cl_lastVersionui and cl_lastVersionqagame means, but I can't get any information.

Default value of cl_last... variables is "(uninitialized)".
When I install ET Pro manually(by extracting etpro-3_2_1.zip), and run with +set fs_game etpro option, the value "(uninitialized)" will be set to cl_last... variables. And I got 'BG_IndexForString' error when loading any map.
When I install ET Pro automatically(by connect to existing ET Pro server), the value "ET 2.60 linux-i386 Mar 10 2005" will be set to cl_last... variables. And it works correctly. No 'BG_IndexForString' error is occured.


Hope it helps,

Posted: Mon Jan 08, 2007 9:10 am
by jump3r
someone should fix this "bug" anyway.

/set old 1

Posted: Mon Jan 08, 2007 12:03 pm
by The Necromancer
lol holy bump, reviving dead is my buisness :twisted:
anyway this is NOT bug at all, just error that MUST happen on bad installation
if this is 'fixed' other things will go wrong instead :roll:

Posted: Mon Jan 08, 2007 1:51 pm
by jump3r
The Necromancer wrote:lol holy bump, reviving dead is my buisness :twisted:
anyway this is NOT bug at all, just error that MUST happen on bad installation
if this is 'fixed' other things will go wrong instead :roll:
it happened to me today, because of 'clean et 2.60b + etpro 3.2.6 installation'. i found this topic, extracted these 3 .dll files and it works.

however, it's pretty stupid TBFH. not everyone knows etpro forum and also not everyone understand to this.

Posted: Tue Jan 09, 2007 9:32 am
by WeblionX
I do believe the install files tell you to extract the dlls. Perhaps the wiki should be linked to in the readme of the next version?

Posted: Fri Jan 12, 2007 12:32 am
by Rain
WeblionX wrote:Perhaps the wiki should be linked to in the readme of the next version?
Agree. The wiki is the closest thing to real documentation we have, but it's not flaunted very heavily.

Posted: Fri Jan 12, 2007 2:57 pm
by Lagger
In the true spirit of a wiki, a template suggesting someone should add a link to the wiki, should be added to the readme file.