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shuffleteamsxp_norestart dynamyte bug ?

Posted: Sun Jul 04, 2004 5:20 am
by Falconey
When calling a shuffleteamsxp_norestart, dynamyte that is allready planted doesn't get reset.

Just happened to me when i did a /ref shuffleteamsxp_norestart, allied engi planted just a second before i ran the command.

Posted: Mon Jul 05, 2004 4:20 am
by =FF=im2good4u
wut you want all dyno to be removed ?

Posted: Mon Jul 05, 2004 9:53 am
by Falconey
When calling a /ref shuffleteamsxp_norestart you have to wait untill the spawn for your team.
If there are 20 seconds left on the respawntimer then what is the purpose of the norestart shuffle, you'll never make it in time to disarm.

Dynamyte should at least be delayed untill the team spawns, or it should be removed. If not you might as well load the next map.

Posted: Mon Jul 05, 2004 2:23 pm
by gotenks
or just not call a shuffle that late in the round

Posted: Tue Jul 06, 2004 4:57 am
by =FF=im2good4u
yeh else the rest of you team should defuse it while our waitng

Posted: Mon Jul 12, 2004 9:55 am
by booger
a little off topic,but is there a reason shuffleteamsxp_norestart doesn't work with semiadmin? Or am I not doing something.
just curious.

Posted: Mon Jul 12, 2004 2:24 pm
by Badhabit
Do you have "shuffleteamsxp_norestart" as one of the SA commands?
IE:

Code: Select all

set b_semiadminlevels 2
set b_semiadminpass1 "********"
set b_semiadmincmds1 "bp qsay say cp ref kick clientkick shuffleteamsxp_norestart"
set b_semiadminpass2 "******"
set b_semiadmincmds2 "cancelvote passvote "


Posted: Mon Jul 12, 2004 3:10 pm
by booger
Yes I do,which is why I'm lost.At first i thought I mistyped it. I tried it a few times,most of which did nothing,but once it shuffled normally,like a regular shuffle_teams.

Posted: Mon Jul 12, 2004 10:16 pm
by Vio
booger wrote:a little off topic,but is there a reason shuffleteamsxp_norestart doesn't work with semiadmin? Or am I not doing something.
just curious.
You need to use the rcon command:

Code: Select all

shuffle_teams_norestart

shuffleteamsxp_norestart

Posted: Sat Jun 11, 2005 3:18 am
by [G-TAP] Franco
ok, thought i'd post here rather than spam with another thread.
i have a problem with "shuffleteamsxp_norestart". every time one of our refs calls a "shuffleteamsxp_norestart" from the gui it restarts the server.
strange i know, but dus anyone have any idea whats wrong?
EDIT: it works somtimes, other times the server restarts which makes me think its server side and not etpro.

Re: shuffleteamsxp_norestart

Posted: Fri Jun 24, 2005 3:20 pm
by techno00meister
[G-TAP] Franco wrote:ok, thought i'd post here rather than spam with another thread.
i have a problem with "shuffleteamsxp_norestart". every time one of our refs calls a "shuffleteamsxp_norestart" from the gui it restarts the server.
strange i know, but dus anyone have any idea whats wrong?
EDIT: it works somtimes, other times the server restarts which makes me think its server side and not etpro.
yep, same here, it's done it from 3.1.13? onwards

someone callvotes shuffleteamsxp_norestart, it passes, but seems to do a shuffleteams_xp instead, and goes to warmup

Posted: Mon Jun 27, 2005 9:05 pm
by Locked_On
There are a couple of other threads in here about the same thing. It seems to do it on certain maps.