railgun exploit

Discussion for any ET/ETPro/BayonET bugs or cheats you find...

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hiro
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Post by hiro »

yep I udated Silicon Slick's tower spawn script with mortis's bugfix and it works a treat. Here's a demo of our resident exploiter doing his best to get in and finding himself denied! :twisted:

http://clanoxygen.com/hiroshima/railgun-fixed.zip
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mortis
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Post by mortis »

lol, busted by etpro!

I see how they were getting in now, anyway. I guess it keeps them 60%+ out, and they gain no protection, even though they can still stick their head and shoulders in.

When I made it any larger, it stuck out the end and blocked legitimate movement. The brush itself is a tall rectangular prism, and the tank is an oval, so it wasn't a perfect fit. I measured the size in Radiant and took a guess as to where they were clipping in from. Of course, they will lose interest in the tank since they can't get inside for cover anymore.
Ramon
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Post by Ramon »

I took the liberty of merging mortis' watertower fix and rangars' additional axis tower spawnpoints (I took the version with 4 new spawn positions). Here it is, not a big deal, just copied & pasted mortis' code and pasted it into rangars script. Tested and working well, hope it's helpful for someone. :wink:

Code: Select all

	http://rapidshare.de/files/9937298/railgun.script.html
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mortis
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Post by mortis »

I've seen this in use..........although those midair spawns are weird!


Sharing mapscripts, ftw!
Ramon
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Post by Ramon »

mortis wrote:lol, busted by etpro!

Argh! I just saw someone found a way into the water tank. I have your script running, mortis, and tested it myself. Tried to get in 'the usual way' by laying on the handrail and crawling inside which had the desired effect: I couldn't get in, just my head was inside. However, when spectating and cycling through the players, I found that someone was inside of the tank, can't tell how he got there. Maybe the playdead-way still works? Image
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Ragnar_40k
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Post by Ragnar_40k »

Could also be some kind of nade jump. When players get tossed around by arty or panzer weird things can happen.
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ReyalP
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Post by ReyalP »

Ramon wrote: Maybe the playdead-way still works? Image
Playdead most certainly doesn't work in etpro :moo:
send lawyers, guns and money
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deej
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Post by deej »

reyalP wrote:Playdead most certainly doesn't work in etpro :moo:
Be careful mentioning that or =FF= might try to code it in LUA ;).
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Ramon
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Post by Ramon »

Playdead most certainly doesn't work in etpro

I run an etpub server with ETPro mapscripts.
Ragnar_40k wrote:Could also be some kind of nade jump. When players get tossed around by arty or panzer weird things can happen.

I think I can rule out the possibility that he got there by accident for it was one guy I spotted numerous times in that tank. He must have found another way in.
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gotenks
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Post by gotenks »

Ramon wrote:
Playdead most certainly doesn't work in etpro

I run an etpub server with ETPro mapscripts.
um... then why post here about them????
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ouroboro
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Post by ouroboro »

deej wrote:
reyalP wrote:Playdead most certainly doesn't work in etpro :moo:
Be careful mentioning that or =FF= might try to code it in LUA ;).
haha! nooooooooooooo!
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gotenks
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Post by gotenks »

i may... i'm trying to make banimod et :P
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ReyalP
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Post by ReyalP »

Ramon wrote: I run an etpub server with ETPro mapscripts.
Well then, it might be an etpub bug...
send lawyers, guns and money
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mortis
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Post by mortis »

Send me a demo, if possible, and I will examine it...
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gotenks
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Post by gotenks »

was the playdead through doors/walls exploit fixed in etpub (for example in goldrush?)
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