tdg_sparky wrote:I like the new features and I noticed the new cvars that come with the write-up. I also have a collection of cvars from the 3.1.0 but I notcied by pulling down the console and typing b_ then hitting tab that there are quite a few more hidden cvars. Is there an exhaustive list for all of the bani 'b_' cvars as well as the 'g_' and 'sv_' cvars.
The example.cfg files should cover all of the currently existing b_* cvars (save 1 debug cvar which isn't very useful, and 1 or 2 read-only cvars.) Documenting all of the g_ and sv_ cvars is a project in and of itself.
tdg_sparky wrote:I like the new features and I noticed the new cvars that come with the write-up. I also have a collection of cvars from the 3.1.0 but I notcied by pulling down the console and typing b_ then hitting tab that there are quite a few more hidden cvars. Is there an exhaustive list for all of the bani 'b_' cvars as well as the 'g_' and 'sv_' cvars.
The example.cfg files should cover all of the currently existing b_* cvars (save 1 debug cvar which isn't very useful, and 1 or 2 read-only cvars.) Documenting all of the g_ and sv_ cvars is a project in and of itself.
well i must have a cheap version of etpro 3.1.8 since i'm missing b_noleanactivate, b_simpleitems and b_locationmode (just found this last one yesterday) and possibly more in my example.cfg :p
anyway, really good job for a beta
Read the example.cfg that comes with ETPro 3.1.8 for your first question.
For your 2nd question: these are cvars that ETPro executes automatically at the beginning and end of each round.
Our servers now run on 64 bit steroids. Point your ET to:
- Forgotten Ground StopWatch Server with occasional wolfrof 1
- Fraggle Rock ETPub Server - Mix up ET/UT & Duke Nukem
- Quantity of ammo by pointing a teammate with the crosshair (RtCW feature) ;
- Different colors for simple items (red for medpacks, yellow for ammopacks, keep black for weapons?) ;
- A fireteam which preserves the same size with b_locationMode 1.
thompier wrote:Suggestions for the next release:
- Different colors for simple items (red for medpacks, yellow for ammopacks, keep black for weapons?) ;
what about pink ?
thompier wrote:
- A fireteam which preserves the same size with b_locationMode 1.
Good job Bani.
what needs to be cut down then ? the size of the playernames, the size of the locationname ?
thompier wrote:Suggestions for the next release:
- Different colors for simple items (red for medpacks, yellow for ammopacks, keep black for weapons?) ;
what about pink ?
thompier wrote:
- A fireteam which preserves the same size with b_locationMode 1.
Good job Bani.
what needs to be cut down then ? the size of the playernames, the size of the locationname ?
Maybe just not the changing size all the time. cause it sets my focus on it when changed automatically. Maybe if the loc file is read and the size is fittet to the longest name available (Recalculated it player join/leave fireteam) ?
how would it make coverts even weaker, just put there ammo display to summet like 30/00 as default, u never know it might make them stronger as the enemy will bne too busy packing them up \0/
thompier wrote:
- Quantity of ammo by pointing a teammate with the crosshair (RtCW .
Yes, this has always been in (dare I say it on these forums) Shrub RTCW and was added in the most recent release of OSP. I kind of miss it in ET, but it is less usefull because in ET people can't guzzle up ammo packs if they have full Ammo.