ET Pro 3.2.1 beta test release RC3
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ET Pro 3.2.1 beta test release RC3
ET Pro 3.2.1 beta test release RC3
Get it here
RC3 is qagame serverside changes only, no new client downloads are required vs RC2.
Download RC2 and unpack RC3 over it.
RC3
bugfixes
fix shuffleteamsxp_norestart crashes
RC2
bugfixes
fix crashes on busy servers (reuse tempEntities instead of panicing in G_Spawn())
weapon pickup bb's are now centered
limbo'd corpses no longer block weapon pickup
RC1
bugfixes
fire missions would appear in freecam
b_demo_nametags and b_demo_dynamitecounter now override shoutcast demorecordings
listcs, setcs no longer truncated
listcs can now take a parameter
readyup status was sent incorrectly sometimes
server crashes hopefully fixed
drowning cheat during pause is now fixed (fix by deus)
"stop refresh" button now available in server browser
ammoracks would continue to dispense during pause
spawntimer would continue counting during pause
private messages werent rate limited
pak0 added to etpro server sanity checking
/ref busted when spam protection triggered
sniper zoom hax fixed
dynamite and limbo'd corpses no longer block bullets
new custom semiadmin commands support - support for vstr and cfg's
Get it here
RC3 is qagame serverside changes only, no new client downloads are required vs RC2.
Download RC2 and unpack RC3 over it.
RC3
bugfixes
fix shuffleteamsxp_norestart crashes
RC2
bugfixes
fix crashes on busy servers (reuse tempEntities instead of panicing in G_Spawn())
weapon pickup bb's are now centered
limbo'd corpses no longer block weapon pickup
RC1
bugfixes
fire missions would appear in freecam
b_demo_nametags and b_demo_dynamitecounter now override shoutcast demorecordings
listcs, setcs no longer truncated
listcs can now take a parameter
readyup status was sent incorrectly sometimes
server crashes hopefully fixed
drowning cheat during pause is now fixed (fix by deus)
"stop refresh" button now available in server browser
ammoracks would continue to dispense during pause
spawntimer would continue counting during pause
private messages werent rate limited
pak0 added to etpro server sanity checking
/ref busted when spam protection triggered
sniper zoom hax fixed
dynamite and limbo'd corpses no longer block bullets
new custom semiadmin commands support - support for vstr and cfg's
Last edited by bani on Tue Aug 16, 2005 10:49 pm, edited 1 time in total.
- HarryHirsch
- Posts: 92
- Joined: Mon Sep 01, 2003 9:28 am
- Location: Germany
its not RC3 related...but maybe a fix 4 RC4
Dont know if etpro could fix it, but i try to explain (its an old bug)
If you are ref on a server and you want to invite someone in your fireteam there is a prob.
a) false output player is not in your team
b) 1 or more players get invited
afaik this problem only occurs if you are ref
Harry
Dont know if etpro could fix it, but i try to explain (its an old bug)
If you are ref on a server and you want to invite someone in your fireteam there is a prob.
a) false output player is not in your team
b) 1 or more players get invited
afaik this problem only occurs if you are ref
Harry
Yeah, it appears to happen randomly when you invite someone. Sometimes it doesn't even invite the player you wanted, but only people from the other team.
Got any old idtech3 tutorials you made or saved? Send them my way.
Two bugs
(1) Even if vote_allow_cointoss is set to 0, it still shows up in the vote menu.
(2) Using objective mode with the following rotation script, loading the same map twice in a row will set nextmap to "map_restart 0".
(1) Even if vote_allow_cointoss is set to 0, it still shows up in the vote menu.
(2) Using objective mode with the following rotation script, loading the same map twice in a row will set nextmap to "map_restart 0".
Code: Select all
set m_oasis "map oasis; set nextmap vstr m_railgun"
set m_railgun "map railgun; set nextmap vstr m_fueldump"
set m_fueldump "map fueldump; set nextmap vstr m_caen"
set m_caen "map caen; set nextmap vstr m_goldrush"
set m_goldrush "map goldrush; set nextmap vstr m_venice"
set m_venice "map venice; set nextmap vstr m_radar"
set m_radar "map radar; set nextmap vstr m_sd4_wl1"
set m_sd4_wl1 "map sd4_wl1; set nextmap vstr m_battery"
set m_battery "map battery; set nextmap vstr m_oasis"
set m_default "set g_gametype 2; vstr m_oasis"
vstr m_default
I assume thats b_flushitems.[AE]Etnies wrote:Stupid question, Iv noticed on afew servers that when you gib a body and the weapon drops, it drops different, kinda turns to the side and makes it easier to pick up, just wondering what the command is? Thanks.
However, it is unlikely that actually makes it any easier to pick up. The server uses a simple hitbox type thing to decide if you can pick the weapon up. The orientation of the model doesn't change that.
send lawyers, guns and money
This is a misconfigured server that has fs_game set to etpro...todd` wrote:Found another bug, I think.
The server browser should only show ETPro servers, but an etpub server slips through. It's the only one, though.
Zinx Verituse http://zinx.xmms.org/
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
those etpro coders think they can have the fs_game dir for thier self !
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>
- =FF=im2good4u
- Posts: 3821
- Joined: Wed Feb 05, 2003 7:30 am
- Location: The Netherlands, HOLLAND
- Contact:
but that doesnt mean they can have it fro thierselfdaita wrote:seems that etpro force the fs_game to etpro, not etpub :]=FF=im2weak4u wrote:those etpro coders think they can have the fs_game dir for thier self !
daita.
<a href="http://bunnyherolabs.com/adopt/showpet. ... dQ=="><img src="http://petimage.bunnyherolabs.com/adopt ... Q0dQ==.png" width="80" height="100" border="0"></a>