Using ETPro resources

Discussions about ET modding (sdk code, player/weapon modeling)

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The Necromancer
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Using ETPro resources

Post by The Necromancer »

I have question :
I would like to use ETPro hitsounds , I dont mind any quality of them ..
I just dont want to confuse anyone who will play my mod with hitsounds on , it is no problem to make my own sounds , but players can be confused..
I understand ppls who cant play with hitsounds..
BTW: I personaly hate them :twisted:
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[MoB]Seany
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Post by [MoB]Seany »

ehh....whats your question? :shock:
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The Necromancer
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Post by The Necromancer »

[MoB]Seany wrote:ehh....whats your question? :shock:
if i can use etpro hitsound wav files .
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Imbroglio
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Post by Imbroglio »

afaik they were wav files from the quake3 hitsounds.... or am i thinking about rtcw hitsounds, gah confused myself now
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The Necromancer
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Post by The Necromancer »

Oh , most played ET mod doesnt have its own resources :?
Never mind but this is not direct naswer :(
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Nail
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Post by Nail »

I believe language is the problem here, I think Necromancer is asking permission to use the etpro hitsounds in his own mod
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Spoofeh
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Post by Spoofeh »

Imbroglio wrote:afaik they were wav files from the quake3 hitsounds.... or am i thinking about rtcw hitsounds, gah confused myself now
IIRC they said that they recreated the wave files from scratch for etpro.
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gotenks
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Post by gotenks »

lol i'm still waiting for bani to give/deny my permission to use banimod sounds (/vsay ownage) in a sound mod i'm doing :(
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