thast why im saking here for help... and anyways what makes you think he wouldnt? he seems to be more of a kind guy then you dude (although i havent heard of him in a while) adn thats why im asking any of you for help... i started changing the banianime1.pk3 limbo menu options to make it compatible with 1.0 (wasnt that hard so i guess someone that has the most basic computer programation or engineering skills, or wtv you want to call it, could be able to help me i fixed the menu for the extra class' but there seems to be one problem we cant switch to a normal class unless you disable the previous class by retyping its command
exemple... if your a spy youll need to retype /spy in console to disable the spy and return to normal lieut med eng and soldier class' can anyone help with this part of tha config (thast all there is left for a sucessfull limbo menu finding out how we can either bypass the cancelling or make it execute a serie of command automatically, i g2g to sleep now so ill hope someone will get this soon and one more thing... if anyone can contact bani... tell him to take a look at the posts here... he kindda left us alone
// =================================================
// CLASS GROUP
// =================================================
// BACKGROUND
itemDef {
name window
group grpLimboClass
visible 1
rect 0 0 194 247
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
decoration
background "ui_mp/assets/limbo_generic_background.tga"
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// CLASS SELECT
// itemDef {
// name window
// visible 1
// rect 0 0 60 30
// origin ORIGIN_LIMBO_OPTIONS
// forecolor 1 1 1 1
// backcolor 0 0 0 0
// style WINDOW_STYLE_FILLED
// border 0
// bordercolor 0 0 0 1
// text "Class Select"
// textfont UI_FONT_NORMAL
// textscale .255
// textalign 0 //ITEM_ALIGN_CENTER
// textalignx 5
// textaligny 12
// textstyle ITEM_textstyle_SHADOWEDMORE
// decoration
//
// cvarTest "ui_limboOptions"
// showCVar { "1" }
//
// decoration
// }
// SOLDIER
itemDef {
name window_classSoldierButton
group grpLimboTeam
visible 1
rect 39 35 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "SOLDIER"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 30
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 35 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classSoldierButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classSoldierButton forecolor 1 1 1 1 }
action {
exec "cmd scout";"cmd scout";"cmd spy";"cmd spy";
show "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_SOLDIER;
show window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// ENGINEER
itemDef {
name window_classEngrButton
group grpLimboTeam
visible 1
rect 39 58 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "ENGINEER"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 23
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 58 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classEngrButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classEngrButton forecolor 1 1 1 1 }
action {
exec "vstr engi";
hide "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_ENGINEER;
hide window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// MEDIC
itemDef {
name window_classMedicButton
group grpLimboTeam
visible 1
rect 39 81 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "MEDIC"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 34
textaligny 16
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 81 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classMedicButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classMedicButton forecolor 1 1 1 1 }
action {
exec "vstr medi";
hide "grpLimboWeapon_Soldier*";
hide "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_MEDIC;
hide window_feeder_soldierweap;
hide window_feeder_lieutweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
// LIEUTENANT
itemDef {
name window_classLieutButton
group grpLimboTeam
visible 1
rect 39 104 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 1
backcolor 0 0 0 0
style WINDOW_STYLE_SHADER
border 0
bordercolor 0 0 0 1
cvarTest "ui_limboOptions"
showCVar { "1" }
text "LIEUTENANT"
textfont UI_FONT_NORMAL
textscale .255
textalign 0 //ITEM_ALIGN_CENTER
textalignx 17
textaligny 15
//textstyle ITEM_//textstyle_SHADOWEDMORE
decoration
}
itemDef {
name window
group grpLimboTeam
visible 1
rect 39 104 117 21
origin ORIGIN_LIMBO_OPTIONS
forecolor 1 1 1 0
backcolor 0 0 0 0
style WINDOW_STYLE_FILLED
type ITEM_TYPE_BUTTON
border 0
bordercolor 0 0 0 1
mouseEnter { setitemcolor window_classLieutButton forecolor .7 .7 .7 1 }
mouseExit { setitemcolor window_classLieutButton forecolor 1 1 1 1 }
action {
exec "vstr lieut";
hide "grpLimboWeapon_Soldier*";
show "grpLimboWeapon_Lieut*";
uiScript wm_pickitem2 WM_SELECT_CLASS WM_LIEUTENANT;
show window_feeder_lieutweap;
hide window_feeder_soldierweap;
uiScript setWeaponPics;
uiScript setLimboOptionMenu 2
}
cvarTest "ui_limboOptions"
showCVar { "1" }
}
p.s.: this isnt the original file it has some modifications on it that i tryed (the exec part for all the class' have been changed to exec "vstr (class)" so that didnt work
________
Yamaha SY99 specifications