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is there a /general character for banimod

Posted: Sun Mar 16, 2003 2:54 am
by sneaky1
Is there a /general character for banimod that can do any of the things that a normal soldier/lt/medic/eng does? i mean a /general like there is /spy, /pilot and so on?

Posted: Sun Mar 16, 2003 8:56 am
by WeblionX
Nope.

Posted: Sun Mar 16, 2003 10:39 am
by I-M nUbee
no but there is a commanding officer by typing /co in the console. COs get a shotgun and can deploy spawn points. :D

Posted: Sun Mar 16, 2003 7:32 pm
by -[x]- Surge
he's knows that nubee but there is a general mod you can download.

Posted: Tue Mar 18, 2003 2:55 am
by sneaky1
that "general" mod - thats as in "/general" right? any idea's as to what the features are and whether or not it can be used in coordination with banimod or any other mod for that matter???

Posted: Tue Mar 18, 2003 3:16 pm
by Majikthise
Nope, RtCW isn't like Unreal, mods can't be layered.

Posted: Wed Mar 26, 2003 10:37 am
by GanjMahal
Actually I am aware of one mod with a "general" class.

The general can drop ammo, medipacks, throw airstrikes, and plant dyno. His charge bar, supposedly, goes really slow however. I dont know what weapons they can use because, frankly, I havent seen any servers run this mod.