I get it now.
At a fixed point in time, a person can have a max of 2 GUIDS. The non-PB ID one (Which will be the same from now to eternity), and the PB one which can change depending on whether your IP changes.
Scenario:
I have 5 server logs from 5 different servers each one running either straight Wolf or a mod. To track one person down across all the logs I'd have to know both of his GUIDS.
Anyways, thanks for the help.
question about guid
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But neither one of them changes based on your IP. Your ID guid and your PB guid will never change.=SWAT=Kenny wrote:ID guids DO NOT = PB guidsbani wrote:GUIDs are calculated off your cd key, and they always remain the same no matter what server you connect to. This applies to both punkbuster and non-punkbuster servers.
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- Posts: 450
- Joined: Fri Aug 23, 2002 10:17 am
pb mentioned that they were going to bind the ip to the cdkey and then calculate the guid. guess it dont matter to me cause pb just dont do for us.
tihs hsidlihc fo eceip a is yefink
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it.
If alexjones8194 had a penis it would be called "useless." Reason being is all it would be good for is him stepping on it.
Then you either used different CD keys or your game is very badly messed up.
Got any old idtech3 tutorials you made or saved? Send them my way.
- Der Kammisar
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- Joined: Sun Sep 08, 2002 9:23 am
I believe that you need both GUIDS to be recognized no matter how you connect. An admin would know for shure.
A GUID related question and a feature guesstimate:
Is the /players command a stock Wolf thing or a Bani thing?
If it is a Banimod feature, how hard would it be to write to the server log the client's GUID and class upon a client connect connection?
During my brief log research I've decided the following:
GUID is the most stable way to track players.
The server log has far better information (ie classes, ammo handouts, med handouts, shoves, etc. ) than a client log.
A GUID related question and a feature guesstimate:
Is the /players command a stock Wolf thing or a Bani thing?
If it is a Banimod feature, how hard would it be to write to the server log the client's GUID and class upon a client connect connection?
During my brief log research I've decided the following:
GUID is the most stable way to track players.
The server log has far better information (ie classes, ammo handouts, med handouts, shoves, etc. ) than a client log.
=SWAT=DerKammisar