known bugs in etpro 2.0.1
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YES!bani wrote:so you're saying that all someone has to do is gib p1, pick up his pf, and he will spawn with mp40, and nobody can get another pf?
![Smile :)](./images/smilies/icon_smile.gif)
I agree that it shouldn't count the same player twice, but it sure as hell looks like it is.bani wrote:doesnt make any sense, because p2 already has a pf, and it doesnt count players twice...
Any rate, I give up. Going to check out the 2.0.2 release... if it's fixed, great, if not, then at least KP knows how to work around it.
eh, it may not be worth mentioning (very well could have been a faulty setup), but i had banners placed in position 4 (on top of screen), but one of them was a bit large... it word wrapped and everything, actually worked great, with the exception that it crashed the server.
ok, i'll try my best to recreate...
i do config, banners working like they should, but one word wraps. i start server, it works great. it gets to the one which word wraps, then all the sudden connection interrupted. it actually shows the banner, but it freezes right after. so, i wait it out. then i go onto the server and try to kill it with a process killer. my first attempt didn't work because it just said "process can not be killed". i try with process killer number 2 (this one is much meaner, will nearly always kill programs, even anti-virus programs)... it says "access is denied" (of course, it's crappy windows 2000)... so i figure, well, if it's gonna be froze, i might as well just load it up again on port 27961. it works, lol. so, i connect... banner comes up.. same thing happens. so, now i try to list the processes to get the PID from them to try to kill them both. i think i made my server cry or something... it tried liting the processes, and it killed everything. not even my ftp server would work after that. i knew the box was still up though, because it would accept the connection, i just couldn't log in.
so, in short, bug in the banner system at position 4 when it has wordwrap. changed to position 2 worked great. it really FUBAR'd the box though. guessing the admins had to reboot it, but they dont have to know i was the one who did it, hehe.
as a few bugs, well, if you're in spectator mode while looking at a covert ops (and can see name labels), it shows up both names at once.
i've got a few more i've noticed, but i'm really tired... i'll make another post about them tomorrow
ok, i'll try my best to recreate...
i do config, banners working like they should, but one word wraps. i start server, it works great. it gets to the one which word wraps, then all the sudden connection interrupted. it actually shows the banner, but it freezes right after. so, i wait it out. then i go onto the server and try to kill it with a process killer. my first attempt didn't work because it just said "process can not be killed". i try with process killer number 2 (this one is much meaner, will nearly always kill programs, even anti-virus programs)... it says "access is denied" (of course, it's crappy windows 2000)... so i figure, well, if it's gonna be froze, i might as well just load it up again on port 27961. it works, lol. so, i connect... banner comes up.. same thing happens. so, now i try to list the processes to get the PID from them to try to kill them both. i think i made my server cry or something... it tried liting the processes, and it killed everything. not even my ftp server would work after that. i knew the box was still up though, because it would accept the connection, i just couldn't log in.
so, in short, bug in the banner system at position 4 when it has wordwrap. changed to position 2 worked great. it really FUBAR'd the box though. guessing the admins had to reboot it, but they dont have to know i was the one who did it, hehe.
as a few bugs, well, if you're in spectator mode while looking at a covert ops (and can see name labels), it shows up both names at once.
i've got a few more i've noticed, but i'm really tired... i'll make another post about them tomorrow
"Common sense isn't very common."
seen in both 2.0.0 and 2.0.1:
cannot pickup items
xp is not saved after reconnect
cannot change spawn point
all these were experienced when a client join is interrupted by server map change
also though not a bug, it is still very annoying for the newbies:
1. newbie joins etpro server with cvar violations
2. ignores the warnings and joins a team
3. is kicked by pb for not having fixed cvars b4 joining a team
4. rejoins the server w/o having fixed the cvars
5. is instantly kicked again because etpro remembers team
fix: kicked players re-joins as spectators
keep up the good work bani
cannot pickup items
xp is not saved after reconnect
cannot change spawn point
all these were experienced when a client join is interrupted by server map change
also though not a bug, it is still very annoying for the newbies:
1. newbie joins etpro server with cvar violations
2. ignores the warnings and joins a team
3. is kicked by pb for not having fixed cvars b4 joining a team
4. rejoins the server w/o having fixed the cvars
5. is instantly kicked again because etpro remembers team
fix: kicked players re-joins as spectators
keep up the good work bani
ah, that's it... the biggest annoyance bug i've found; the name of players will sometimes switch to what they had it previously set to (maybe it actually changes their name to their profile name?). it's really common, and drives people nuts. usually this happens after a fairly recent name change, but i haven't been able to perfectly reproduce it. =\
EDIT:
my friend and i experianced this. i went over to his house (we in the same clan, so he already had etpro installed).. i connected to normal server which i'm ref at. i change my name to kamel, ref up, play a little. after a while, i head on over to our server (this server has etpro, the previous one didn't), and it says my name is mike. it's weird because it will say something like "Kamel has connected" then "Mike has joined the axis team" -- when you look in the tab menu while they are connecting, it will say the name which it was changed back to (mike in this case). so, i change my name back, everything works great. now, i finish playing, then mike returns to the server with etpro (not joining a clean server before this), -- before using /name mike in the console to change his name. it says kamel connected. he changes it back, works fine. after he wakes up the next day, his name is changed back to kamel once more when he joins the server... he changes back through console, everything is peachy, so far, it hasn't changed back to kamel yet.
i would like to add that the bug is more than an annoyance, because in our case, punkbuster didn't like mike's name stealing.. if you know what i mean.
EDIT:
my friend and i experianced this. i went over to his house (we in the same clan, so he already had etpro installed).. i connected to normal server which i'm ref at. i change my name to kamel, ref up, play a little. after a while, i head on over to our server (this server has etpro, the previous one didn't), and it says my name is mike. it's weird because it will say something like "Kamel has connected" then "Mike has joined the axis team" -- when you look in the tab menu while they are connecting, it will say the name which it was changed back to (mike in this case). so, i change my name back, everything works great. now, i finish playing, then mike returns to the server with etpro (not joining a clean server before this), -- before using /name mike in the console to change his name. it says kamel connected. he changes it back, works fine. after he wakes up the next day, his name is changed back to kamel once more when he joins the server... he changes back through console, everything is peachy, so far, it hasn't changed back to kamel yet.
i would like to add that the bug is more than an annoyance, because in our case, punkbuster didn't like mike's name stealing.. if you know what i mean.
"Common sense isn't very common."
this is due to the way et handles configs and profiles. it has nothing to do with etpro nor is there anything the mod can do about it.
basically when the game starts up it loads your config out of etmain. then when you connect to an etpro server it switches over to the config in etpro.
the easiest way to deal with it is to have a shortcut for etpro with '+set fs_game etpro' in the commandline.
basically when the game starts up it loads your config out of etmain. then when you connect to an etpro server it switches over to the config in etpro.
the easiest way to deal with it is to have a shortcut for etpro with '+set fs_game etpro' in the commandline.
Known bug (happens in vanilla ET as well), although we don't know the cause yet. It might not be something we can fix in etpro, but as a temporary workaround, turning cg_autoactivate off and then on again will usually make the problem go away.Lagger wrote:cannot pickup items
bani already has a fix for this (basically, ET doesn't always know who a player is yet when it needs to do the stats restore), but it's a fairly major change, so it's not integrated yet. It will probably be in the next major release of etpro, although it might sneak in before then.Lagger wrote:xp is not saved after reconnect
Can you provide some details? I've never seen this before.Lagger wrote:cannot change spawn point
We can't really do anything about this, because PB doesn't give us any indication that it was responsible for kicking a player. You might try to convince evenbalance to make the cvar checking a little smarter, or at least to be more obnoxious with the notification and what needs to be done to correct it.Lagger wrote:also though not a bug, it is still very annoying for the newbies:
1. newbie joins etpro server with cvar violations
2. ignores the warnings and joins a team
3. is kicked by pb for not having fixed cvars b4 joining a team
4. rejoins the server w/o having fixed the cvars
5. is instantly kicked again because etpro remembers team
fix: kicked players re-joins as spectators
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bani wrote:custom maps which use custom icons will have to make special etpro shaders for. or the maps need to use stock icons/symbols for the map objectives.
As an example, take a look at http://et.games.bluecherry.net/etpro/mm ... andmap.pk3, which contains a shader script that fixes the command map icons for mml_church.=FF=im2weak4u wrote:well you can add a .pk3 file whit etpro shaders for those icons and make it dl able
It's a simple addition, and mapmakers can just provide a small separate pk3 for people using etpro who want to get rid of the small visual glitch.
The changes we made to the way the compass works were needed to make sure that things inside the compass are properly drawn when near the edges: for example, look at the larger icons on the compass when they near the edge--they'll sometimes be drawn outside of compass, and they'll sometimes instantly appear partway inside of the compass instead of smoothly scrolling in while you walk.
The change required on the part of the mapmaker is simple enough that we're hoping mapmakers won't mind the slight inconvenience, and they don't need to do anything special if they use the command map icons included with ET (since we've already changed those.)
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