Can some one post the List of the new cmds added to etpro 3.0.0 i need them for my .cfg
![Smile :)](./images/smilies/icon_smile.gif)
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
thx =)
Moderators: Forum moderators, developers
(for cg_drawSmallPopupIcons 0, it is 5. for cg_drawSmallPopupIcons 1, it is 8 ) 0 = disables popup messages entirelyNewdeaL wrote:i still dont know what the command is for the small pop up icons, so i have to do it in the etpro menu, but thats only available in etpro 3, and the leagues are still using 2.0.7... someone plz help me out with this, i want to add it to my config asap
yea, that is what i already knowKendle wrote:All the new stuff is configurable via the new menu options as well. Just hit ESC then click the new ETPro option on the main menu.
setup your binds via the menuworse wrote:yea, that is what i already knowKendle wrote:All the new stuff is configurable via the new menu options as well. Just hit ESC then click the new ETPro option on the main menu.:p
Coz my cfg beginns with unbind all i takes no effect, to change it in the game, because when u start the game another time the hitsounds are there :/
thx @ r0nini luv u
Code: Select all
// ET Pro example client configuration file
// b_debugfakebmodel - allows debugging scripted spawned brushes
// default: 0 valid values: 0, 1
set b_debugfakebmodel 0
// b_goatsound - enables the OSP goat sound on knife kills
// default: 1 valid values: 0, 1
set b_goatsound 1
// b_popupTime - the time in milliseconds between popups
// default: 1000
set b_popupTime 1000
// b_altHud - chooses an alternate HUD layout
// default: 0 valid values: 0, 1, 2
set b_altHud 0
// b_altHudFlags - bitmask for various HUD settings
// add the following together:
// 1 - move round timer
// 2 - don't display rank in HUD
// 4 - RTCW-ish message placement
// default: 0 valid valies: 0-7
set b_altHudFlags 0
// b_chatFlags - when set to 1, team flags are drawn by each chat message
// default: 1 valid values: 0, 1
set b_chatFlags 1
// b_chatAlpha - defines the alpha of the chat text (0 = 100% transparent)
// default: 0.33 valid values: anything between 0 and 1
set b_chatAlpha 0.33
// b_watermarkAlpha - defines the alpha of the watermark (0 = 100% transparent)
// default: 1 valid values: anything between 0 and 1
set b_watermarkAlpha 1
// b_lagometerAlpha - defines the alpha of the lagometer (0 = 100% transparent)
// default: 1 valid values: anything between 0 and 1
set b_lagometerAlpha 1
// b_fireteamAlpha - defines the alpha of the fireteam overlay (0 = 100% transparent)
// default: 1 valid values: anything between 0 and 1
set b_fireteamAlpha 1
// b_drawclock - when set to 1 a clock with your local time is drawn on the hud
// default: 0 valid values: 0, 1
set b_drawclock 0
// b_drawranks - when set to 1, the ranks of other players are drawn on the HUD
// default: 1 valid values: 0, 1
set b_drawranks 1
// b_votetextscale - defines the scaling for the vote text
// default: 0.8
set b_votetextscale 0.8
// b_numpopups Controls the number of popup messages on the hud.
// -1 = default (for cg_drawSmallPopupIcons 0, it is 5. for cg_drawSmallPopupIcons 1, it is 8)
// 0 = disables popup messages entirely
// n = limits number of popup messages on the hud to n
set b_numpopups -1
// b_textcolorfilter - strips certain color characters from most text messages
// default: ""
set b_textcolorfilter ""
// b_descriptiveTextscale - Scales the limbo hud text
// default: 0.8
set b_descriptiveTextscale 0.8
// b_hudYoffset - Moves the hud up so it is out of the way of the demorecord status line.
// Set to 0 to move the hud flush with the bottom edge of the screen
// default: 10
set b_hudYoffset 10
// b_popupFadeTime - Defines the time in milliseconds that popups take to fade out
// default: 2500
set b_popupfadetime 2500
// b_popupStayTime - Defines the time in milliseconds that popups will stay before fading
// default: 2000
set b_popupstaytime 2000
// b_hitsounds - enables hitsounds
// default: 0 valid values: 0 = disable, 1 = enable, 2 = headshots only
set b_hitsounds 1
// b_shovesounds - enables shovesounds
// default: 1 valid values: 0, 1
set b_shovesounds 1
// b_demo_nametags - float the clientnames above the players, works only in demo playback
// default: 0 valid values: 0 = disable, 1 = visible players only, 2 = all players, 4 = adds clientnum
set b_demo_nametags 0
// b_demo_dynamitecounter - floats a counter above armed dynamite, works only in demo playback
// default: 0
set b_demo_dynamitecounter 0
// b_demo_panzercam, b_demo_mortarcam, b_demo_dynamitecam
// attach the camera to these types of weapons during demo playback
// default: 0 valid values: 0 = disable, 1 = enable
set b_demo_panzercam 0
set b_demo_mortarcam 0
set b_demo_dynamitecam 0
// b_demo_grenadecam
// attach the camera to these types of weapons during demo playback
// default: 0 valid values: 0 = disable, +1 = grenades, +2 = smoke canisters, airstrikes
set b_demo_grenadecam 0
// b_demo_teamonlymissilecam - only attach the camera to weapons from your own team
// default: 0 valid values: 0, 1
set b_demo_teamonlymissilecam 0
// b_demo_followxDistance, b_demo_followyDistance, b_demo_followzDistance
// x,y,z camera offset when attached to a missile
set b_demo_followxDistance 0
set b_demo_followyDistance 0
set b_demo_followzDistance 20
// b_demo_yawturnspeed, b_demo_pitchturnspeed, b_demo_rollspeed
// defines the speed while using the +freecam_* commands (demo playback only)
// default: 1
set b_demo_yawturnspeed 1
set b_demo_pitchturnspeed 1
set b_demo_rollspeed 1
// b_muzzleflash - when set to 1, first person muzzleflash is drawn
// default: 1 valid values: 0, 1
set b_muzzleflash 1
// b_panzerhack - if 1, moves secondary mp40/thompson to weaponbank 3
set b_panzerhack 1
// b_tjl_draw - when set to 1 enable drawing of trickjumplines
// default: 1 valid values: 0, 1
set b_tjl_draw 1
// b_cmdwarnings - enable/disable tjl warnings
// default: 1 valid values: 0, 1
// b_tjl_stoponnomove - when set to 1, stop recording trickjump lines when you don't move
// default: 1 valid values: 0, 1
set b_tjl_stoponnomove 1
// b_tjl_color - sets the default trickjumpline color
// default: green valid values: any hex rgb color values, and "red" "white" "green", ...
set b_tjl_color green
// b_tjl_showmaxspeed - draws the maxspeed on the tjl
// default: 0 valid values: 0, 1
set b_tjl_showmaxspeed 0
// b_tjl_stepsize - the distance between two linepoints of a tjl
// default: 0.5
set b_tjl_stepsize 0.5
// b_drawspeed - draws a speedometer on the hud
// default: 0 valid values: 0, 1, 2, 3, 4, 5
set b_drawspeed 0
// b_speedinterval - the time in milliseconds between two speedometer updates
// default: 100
set b_speedinterval 100
// b_speedunit - the speedunit used for the ups meter
// default: 0 valid values: 0 (ups), 1(mi/h), 2(km/h)
set b_speedunit 0
// b_predefineddemokeys - if this is set to 1, demo playback uses hardcoded key bindings,
// which cannot be overridden. setting this to 0 lets you use your own keybinds in demo playback.
// default: 1 valid values: 0, 1
set b_predefineddemokeys 1
// b_demo_nopitch - when set to 1, the camera doesn't pitch while it's attached to missiles
// default: 1 valid values: 0, 1
set b_demo_nopitch 1
// b_tracers - enable/disable bullet tracers
// default: 1 valid values: 0, 1
set b_tracers 1
// b_demo_lookat <clientnum> - the freecam looks at the specified player,
// get the clientnum with b_demo_nametags, -1 = disabled
// default: -1
set b_demo_lookat -1
// b_demo_playersprites - float sprites above the players in demo playback
// default: 1 valid values: 0, 1
b_demo_playersprites 1
// b_tjl_quickslot - don't play with this, it's used by /tjl_menu
set b_tjl_quickslot 0
// b_demo_drawspectatormessages - enable/disable drawing "spectator" "shoutcaster"
// "freecam" "missilecam" in demoview
// default: 1 valid values: 0, 1
set b_demo_drawspectatormessages 1
// b_demorecord_statusline - set the y offset of the "recording demo ... " string
// default: 470 valid values: everything between 0 and 480. 0 disables it entirely.
set b_demorecord_statusline 470
// b_demo_pvshint - draws a line from the camera origin, to the player's origin who
// recorded the demo
// default: 0 valid values: 0, 1
set b_demo_pvshint 0
// b_logbanners - log server banners to the console
// default: 1 valid values: 0, 1
set b_logbanners 1
// b_tjg_ghostfx - special effects for trickjump ghosts (to distinguish them)
// 0 - no effect, 1 - flicker, 2 - ghost, 3 - flaming, 4 - flame only
// default: 2 valid values: 0-4
set b_tjg_ghostfx 2
// b_mapzoom - zoom level for the map shown in the compass
// default: 5.159 valid values: 1.0-7.43
set b_mapzoom 5.159