New ETPro 3.0.0 cmd?

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worse
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Joined: Tue Mar 23, 2004 12:14 pm

New ETPro 3.0.0 cmd?

Post by worse »

Hi,

Can some one post the List of the new cmds added to etpro 3.0.0 i need them for my .cfg :) coz i want to disable these hitsounds... they make me crazy :/ :roll:

thx =)
-Fl!nT-
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Post by -Fl!nT- »

theres ingame options for that, + a heap of other tweakable options, text size etc, add +set fs_game etpro to icon target & have a look.
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defragga
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Post by defragga »

just open the et pro 3.0.0 pk3 file, there's a file called example.cfg inside.

this file includes _all_ client commands ;)
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NewdeaL
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Post by NewdeaL »

i still dont know what the command is for the small pop up icons, so i have to do it in the etpro menu, but thats only available in etpro 3, and the leagues are still using 2.0.7... someone plz help me out with this, i want to add it to my config asap
Image

)) NewdeaL
worse
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Post by worse »

Biut i really need these new cmds... ad i didnt found em in these example.cfg :'( ... this had to be something like cg_hitssoud 0 or so... plz more answeres which can help me out of my misery :p
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Threshold
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Post by Threshold »

NewdeaL wrote:i still dont know what the command is for the small pop up icons, so i have to do it in the etpro menu, but thats only available in etpro 3, and the leagues are still using 2.0.7... someone plz help me out with this, i want to add it to my config asap
(for cg_drawSmallPopupIcons 0, it is 5. for cg_drawSmallPopupIcons 1, it is 8 ) 0 = disables popup messages entirely


Go to http://bani.anime.net/etpro/playerguide.html

It's listed to the right of b_numPopups

YOu can also make kill/Death and Echo stuff popup faster with b_popupTime if you didn't know
r0nin
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Post by r0nin »

worse wrote:Biut i really need these new cmds... ad i didnt found em in these example.cfg :'( ... this had to be something like cg_hitssoud 0 or so... plz more answeres which can help me out of my misery :p
b_hitsound 0
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Kendle
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Post by Kendle »

All the new stuff is configurable via the new menu options as well. Just hit ESC then click the new ETPro option on the main menu.
worse
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Post by worse »

Kendle wrote:All the new stuff is configurable via the new menu options as well. Just hit ESC then click the new ETPro option on the main menu.
yea, that is what i already know :roll: :p
Coz my cfg beginns with unbind all i takes no effect, to change it in the game, because when u start the game another time the hitsounds are there :/

thx @ r0nin :) i luv u :twisted:
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fretn
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Post by fretn »

worse wrote:
Kendle wrote:All the new stuff is configurable via the new menu options as well. Just hit ESC then click the new ETPro option on the main menu.
yea, that is what i already know :roll: :p
Coz my cfg beginns with unbind all i takes no effect, to change it in the game, because when u start the game another time the hitsounds are there :/

thx @ r0nin :) i luv u :twisted:
setup your binds via the menu

then close ET

and search etconfig.cfg all your binds will in it
Day by day : http://w.twwwo.be/
worse
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Joined: Tue Mar 23, 2004 12:14 pm

Post by worse »

The problem is arlready gone thx 2 r0nin ;)
But if u know more new cmds, plz post em :D
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defragga
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Post by defragga »

Code: Select all

// ET Pro example client configuration file

// b_debugfakebmodel - allows debugging scripted spawned brushes
// default: 0		valid values: 0, 1
set b_debugfakebmodel 0

// b_goatsound - enables the OSP goat sound on knife kills
// default: 1		valid values: 0, 1
set b_goatsound 1

// b_popupTime - the time in milliseconds between popups
// default: 1000
set b_popupTime 1000

// b_altHud - chooses an alternate HUD layout
// default: 0		valid values: 0, 1, 2
set b_altHud 0

// b_altHudFlags - bitmask for various HUD settings
// add the following together:
// 1 - move round timer
// 2 - don't display rank in HUD
// 4 - RTCW-ish message placement
// default: 0		valid valies: 0-7
set b_altHudFlags 0

// b_chatFlags - when set to 1, team flags are drawn by each chat message
// default: 1		valid values: 0, 1
set b_chatFlags 1

// b_chatAlpha - defines the alpha of the chat text (0 = 100% transparent)
// default: 0.33	valid values: anything between 0 and 1
set b_chatAlpha 0.33

// b_watermarkAlpha - defines the alpha of the watermark (0 = 100% transparent)
// default: 1		valid values: anything between 0 and 1
set b_watermarkAlpha 1

// b_lagometerAlpha - defines the alpha of the lagometer (0 = 100% transparent)
// default: 1		valid values: anything between 0 and 1
set b_lagometerAlpha 1

// b_fireteamAlpha - defines the alpha of the fireteam overlay (0 = 100% transparent)
// default: 1		valid values: anything between 0 and 1
set b_fireteamAlpha 1

// b_drawclock - when set to 1 a clock with your local time is drawn on the hud
// default: 0		valid values: 0, 1
set b_drawclock 0

// b_drawranks - when set to 1, the ranks of other players are drawn on the HUD
// default: 1		valid values: 0, 1
set b_drawranks 1

// b_votetextscale - defines the scaling for the vote text
// default:	0.8
set b_votetextscale 0.8

// b_numpopups Controls the number of popup messages on the hud. 
// -1 = default (for cg_drawSmallPopupIcons 0, it is 5. for cg_drawSmallPopupIcons 1, it is 8) 
// 0 = disables popup messages entirely
// n = limits number of popup messages on the hud to n
set b_numpopups -1

// b_textcolorfilter - strips certain color characters from most text messages
// default: ""
set b_textcolorfilter ""

// b_descriptiveTextscale - Scales the limbo hud text
// default: 0.8
set b_descriptiveTextscale 0.8

// b_hudYoffset - Moves the hud up so it is out of the way of the demorecord status line. 
// Set to 0 to move the hud flush with the bottom edge of the screen
// default: 10
set b_hudYoffset 10

// b_popupFadeTime - Defines the time in milliseconds that popups take to fade out
// default: 2500
set b_popupfadetime 2500

// b_popupStayTime - Defines the time in milliseconds that popups will stay before fading
// default: 2000
set b_popupstaytime 2000

// b_hitsounds - enables hitsounds
// default: 0		valid values: 0 = disable, 1 = enable, 2 = headshots only
set b_hitsounds 1

// b_shovesounds - enables shovesounds
// default: 1		valid values: 0, 1
set b_shovesounds 1

// b_demo_nametags - float the clientnames above the players, works only in demo playback
// default: 0	valid values: 0 = disable, 1 = visible players only, 2 = all players, 4 = adds clientnum
set b_demo_nametags 0

// b_demo_dynamitecounter - floats a counter above armed dynamite, works only in demo playback
// default: 0
set b_demo_dynamitecounter 0

// b_demo_panzercam, b_demo_mortarcam, b_demo_dynamitecam
// attach the camera to these types of weapons during demo playback
// default: 0		valid values: 0 = disable, 1 = enable
set b_demo_panzercam 0
set b_demo_mortarcam 0
set b_demo_dynamitecam 0

// b_demo_grenadecam
// attach the camera to these types of weapons during demo playback
// default: 0		valid values: 0 = disable, +1 = grenades, +2 = smoke canisters, airstrikes
set b_demo_grenadecam 0

// b_demo_teamonlymissilecam - only attach the camera to weapons from your own team
// default: 0		valid values: 0, 1
set b_demo_teamonlymissilecam 0

// b_demo_followxDistance, b_demo_followyDistance, b_demo_followzDistance
// x,y,z camera offset when attached to a missile
set b_demo_followxDistance 0
set b_demo_followyDistance 0
set b_demo_followzDistance 20

// b_demo_yawturnspeed, b_demo_pitchturnspeed, b_demo_rollspeed
// defines the speed while using the +freecam_* commands (demo playback only)
// default: 1
set b_demo_yawturnspeed 1
set b_demo_pitchturnspeed 1
set b_demo_rollspeed 1

// b_muzzleflash - when set to 1, first person muzzleflash is drawn
// default: 1		valid values: 0, 1
set b_muzzleflash 1

// b_panzerhack - if 1, moves secondary mp40/thompson to weaponbank 3
set b_panzerhack 1

// b_tjl_draw - when set to 1 enable drawing of trickjumplines
// default: 1		valid values: 0, 1
set b_tjl_draw 1

// b_cmdwarnings - enable/disable tjl warnings
// default: 1		valid values: 0, 1

// b_tjl_stoponnomove - when set to 1, stop recording trickjump lines when you don't move
// default: 1		valid values: 0, 1
set b_tjl_stoponnomove 1

// b_tjl_color - sets the default trickjumpline color
// default: green	valid values: any hex rgb color values, and "red" "white" "green", ...
set b_tjl_color green

// b_tjl_showmaxspeed - draws the maxspeed on the tjl
// default: 0		valid values: 0, 1
set b_tjl_showmaxspeed 0

// b_tjl_stepsize - the distance between two linepoints of a tjl
// default: 0.5
set b_tjl_stepsize 0.5

// b_drawspeed - draws a speedometer on the hud
// default: 0 		valid values: 0, 1, 2, 3, 4, 5
set b_drawspeed 0

// b_speedinterval - the time in milliseconds between two speedometer updates
// default: 100
set b_speedinterval 100

// b_speedunit - the speedunit used for the ups meter
// default: 0 		valid values: 0 (ups), 1(mi/h), 2(km/h)
set b_speedunit 0

// b_predefineddemokeys - if this is set to 1, demo playback uses hardcoded key bindings,
// which cannot be overridden. setting this to 0 lets you use your own keybinds in demo playback.
// default: 1		valid values: 0, 1
set b_predefineddemokeys 1

// b_demo_nopitch - when set to 1, the camera doesn't pitch while it's attached to missiles
// default: 1		valid values: 0, 1
set b_demo_nopitch 1

// b_tracers - enable/disable bullet tracers
// default: 1		valid values: 0, 1
set b_tracers 1

// b_demo_lookat <clientnum> - the freecam looks at the specified player,
// get the clientnum with b_demo_nametags, -1 = disabled
// default&#58; -1
set b_demo_lookat -1

// b_demo_playersprites - float sprites above the players in demo playback
// default&#58; 1		valid values&#58; 0, 1
b_demo_playersprites 1

// b_tjl_quickslot - don't play with this, it's used by /tjl_menu
set b_tjl_quickslot 0

// b_demo_drawspectatormessages - enable/disable drawing "spectator" "shoutcaster" 
// "freecam" "missilecam" in demoview
// default&#58; 1		valid values&#58; 0, 1
set b_demo_drawspectatormessages 1

// b_demorecord_statusline - set the y offset of the "recording demo ... " string
// default&#58; 470		valid values&#58; everything between 0 and 480. 0 disables it entirely.
set b_demorecord_statusline 470

// b_demo_pvshint - draws a line from the camera origin, to the player's origin who 
// recorded the demo
// default&#58; 0		valid values&#58; 0, 1
set b_demo_pvshint 0

// b_logbanners - log server banners to the console
// default&#58; 1		valid values&#58; 0, 1
set b_logbanners 1

// b_tjg_ghostfx - special effects for trickjump ghosts &#40;to distinguish them&#41;
// 0 - no effect, 1 - flicker, 2 - ghost, 3 - flaming, 4 - flame only
// default&#58; 2		valid values&#58; 0-4
set b_tjg_ghostfx 2

// b_mapzoom - zoom level for the map shown in the compass
// default&#58; 5.159	valid values&#58; 1.0-7.43
set b_mapzoom 5.159
ShakesbeeR
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Post by ShakesbeeR »

Is there a command to tune down volume of hitsounds?
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defragga
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Post by defragga »

hmm I think not ... but if u want to disable bodyhit sounds u should use b_hitsound 2

then u just hear the *pling* when u give a heady ;>
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Ragnar_40k
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Post by Ragnar_40k »

defragga wrote:just open the et pro 3.0.0 pk3 file, there's a file called example.cfg inside.

this file includes _all_ client commands ;)
No, there are some commands missing, e.g. resetmaxspeed (although you can set this through the config menu).
The Emperor watch over you.
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