Panzers and /kill solution?

Discussion for Bani's Tournament Mod

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r0nin
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Post by r0nin »

Threshold wrote:
bani wrote:you people are still over-thinking this.
Take out /kill all together? :)
no.

fix it in bayonET if you must, but for competition its fine the way it is.
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NewdeaL
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Post by NewdeaL »

thanny wrote: First, let me make it clear that I don't care about clan matches.... Though I'm a programmer by trade

then go make your own god damn mod and name it Etpro for sissies
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=FF=im2good4u
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Post by =FF=im2good4u »

i should make a script that automagicly does /kill when i got health below 50 :D
meLonF
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Post by meLonF »

NewdeaL wrote:
thanny wrote: First, let me make it clear that I don't care about clan matches.... Though I'm a programmer by trade

then go make your own god damn mod and name it Etpro for sissies
rofl :D



would it be possible to make a script that allows you to automatically /kill 1 second before respawn? maybe have a toggle, so as soon as i'm running low on ammo/health i activate the toggle and i'm automatically /kill'ed at the right time (but can untoggle it if the situation changes ;) )
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V6.Sven
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Post by V6.Sven »

Using the same kind of system anti-lag does to predict of you would have died from that panzer shot and still give the xp to the panza?

Nah...too complicated, the solution should be easy.

*side note:
Not a lot of servers are using damage xp...:( I loved the idea :(.
eclipse+
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Re: Panzers and /kill solution?

Post by eclipse+ »

thanny wrote:First, let me make it clear that I don't care about clan matches. ET Pro has more use with public servers than private.
And you are an idiot.
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Ragnar_40k
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Re: Panzers and /kill solution?

Post by Ragnar_40k »

eclipse+ wrote:
thanny wrote:First, let me make it clear that I don't care about clan matches. ET Pro has more use with public servers than private.
And you are an idiot.
I always wonder why some people simply can't keep quite when they don't have to say anything usefull.
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blaz
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Post by blaz »

like the whole purpose of this thread. useless. stfukthxbye.
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Threshold
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Post by Threshold »

r0nin wrote:
Threshold wrote:
bani wrote:you people are still over-thinking this.
Take out /kill all together? :)
no.

fix it in bayonET if you must, but for competition its fine the way it is.
Im not saying to take out I'm asking him what HE is thinking..!!!!!!
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Ragnar_40k
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Post by Ragnar_40k »

Threshold wrote:
bani wrote:you people are still over-thinking this.
Take out /kill all together? :)
You could create cvars in a way, so that slash-kill can be disabled entirely or it is just limited or it behave like default, e.g.:

Value = 0 -> you can't slash-kill resp. after the first selfkill/tk with a weapon its disabled for you.
Value = x, where x is a low number -> you can slash-kill resp. selfkill/tk with a specific weapon x-times before it is disabled.
Value = x, where x is a large number (e.g. 1000), which usually is never reached -> slashkill/selfkill/tk available like before.

And when there are different cvars for each weapon type and slash-kill, you can disable slash-kill, leaving everything else untouched.
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r0nin
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Post by r0nin »

Threshold wrote: Im not saying to take out I'm asking him what HE is thinking..!!!!!!
I know, it was mostly a reply to bani, because it seemed like he would actually force a change on this. But i realized he probably wont. At most make it a choice for serveradmins to enable/disable which means we`ll never see this at anyone who wants to be taken seriously, and the nooby statwhores can get their 1man panzerkills which is LIEK TEH BEGGAST PRBOLEM IN GAEM ATM!! OMGPLZFIX!!11eleven.

Let them get back to their noobservers thinking they are the hottest shit since The Human Torch took a dump. GL to your life.
pyke
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Post by pyke »

Just don't mess with it. It's fine the way it is.
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Threshold
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Post by Threshold »

Well does ET PRO have the option to turn off /kill or is that shrub? I know I saw it on a server but forget which mod. It should not be taken out of Match's but having the option for the server admin would be fine for pub's. It's their server.
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gotenks
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Post by gotenks »

Threshold wrote:Well does ET PRO have the option to turn off /kill or is that shrub? I know I saw it on a server but forget which mod. It should not be taken out of Match's but having the option for the server admin would be fine for pub's. It's their server.
1. that was shrubet
2. it's also their server so they can choose to run another mod or not

V6.Sven wrote:*side note:
Not a lot of servers are using damage xp...:( I loved the idea :(.
zer0 is using this on House of TORMENT ETPRO3.0 66.98.188.115:27960
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NOYB
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Post by NOYB »

Just add a 2 or 3 second delay to /kill.
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