I do believe, that the current stickycharge 1 behavior has a flaw. Because it actually makes it an advantage sometimes to get killed.
The selfkill always avoided this logical problem, because you could decide yourself whether you want to spawn as a fresh soldier every 30/20 seconds or stay in the game. Now with stickycharge 1, it's more advantageous to get killed by the hands of enemies.
For example yesterday when I played against a mate on ET Pro, he killed me with his Panzerfaust but I dropped a grenade before I died. Of course he ran into the grenade and said "thank you".
![Smile :)](./images/smilies/icon_smile.gif)
However, I can also understand why stickycharge is useful, to reduce spam. I'm not convinced that it's necessary, but I support having this option. So what I would like to suggest is not to remove this setting, but to make it more sane, by either:
a) Changing the default to never completely restore the chargebar. In other words, the only way to restore it completely would be to wait the appropriate time. So getting killed would not be an advantage anymore and spam would still be reduced very effectively.
or
b) Adding a new option (e.g. stickycharge 2) which acts like a.
Please consider.
![Smile :)](./images/smilies/icon_smile.gif)