what would yuo like in the next version of etpro?
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what would yuo like in the next version of etpro?
i would like that the guns shoot faster like in rtcw
what would you guys like?
what would you guys like?
Re: what would yuo like in the next version of etpro?
imo the rof in et is just fine, relies alot more on accuracy rather than who shoots first.|LpK|Mag wrote:i would like that the guns shoot faster like in rtcw
what would you guys like?
if u want a gun thats shoots fast use the mg42
and regarding what everyone else wants, try to read the forums before posting
well, i dont think the rof in ET are that nice. it should be possible to kill a 1337 guy from behind, ofc its possible but ive played against som reload and e-star guys and even if i get 1-2 hs first he kills me =)
i think etpro has become very nice thats why i didnt write anything more but i wondered what all you other people thougt about it
dont expect this thread to be interesting just by reading the first reply.
i think etpro has become very nice thats why i didnt write anything more but i wondered what all you other people thougt about it
dont expect this thread to be interesting just by reading the first reply.
- KingJackaL
- Posts: 666
- Joined: Thu Jan 08, 2004 3:47 pm
- Location: ChCh, NZ
- Contact:
Nah, there's a TON of new features that could be added, list is longer than my arm. Seriously, masses of stuff. I mean, there may not be so many bugs to fix anymore, but when it comes to features, the list never ends . But, I've just started work implementing a couple of features myself, so for the moment I'll be quiet .frEnzy wrote:i agree, in the fact that i dont believe there are many more features that can be improved as etpro has improved vanilla so much alreadyi think etpro has become very nice
Heh.pro wrote:Revert back to 3.01 code - add the main features like fallbugfix and exploits - FIX the antiwarp code so it doesnt spike people instead of "smoothing" out since a lot of people complain like always.
No.
And alsokekkyoku wrote:bani, please implement these cvars:
b_statwhores
1- How it is now
2- No display of OSP stats
3- Only making stats displayed to the user, "when frags dont determine the winner of the game, it really shouldnt be reported".
b_scorestyle
1- Scoreboard how it is now (displaying of XP)
2- RtCW style scoreboard, with minimal 'points' for frags, but higher points for teamplay like ammo packs, disarming the dynamite, or returning the radar parts. Make XP and levels only displayed to the user.
b_levelsystem
1- XP system how it is now: levels, upgrades etc.
2- Set XP levels for each person, designated by other cvars. For example Field ops are with level 1 battle sense and level 1 light weapons but level 0 signals at all times regardless of their score. Set by something like b_fieldopslevels 1,1,0
b_maxmedics
-No explanation needed.
Thanks.
b_riflenadestyle
1- how they are now
2- Rifle loads and fires the rifle grenade when alt-fire is pressed.
Last edited by kekkyoku on Fri Sep 24, 2004 3:30 pm, edited 1 time in total.