what would yuo like in the next version of etpro?

Discussion for Bani's Tournament Mod

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|LpK|Mag
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what would yuo like in the next version of etpro?

Post by |LpK|Mag »

i would like that the guns shoot faster like in rtcw :)

what would you guys like?
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Lagger
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Post by Lagger »

bind mouse1 +riverdance so i can dance on their dead bodies, while spamming vsays and howling on ventrilo. plz bani?
SickBoy
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Post by SickBoy »

Lagger wrote:bind mouse1 +riverdance so i can dance on their dead bodies, while spamming vsays and howling on ventrilo. plz bani?
If I had to choose between this and faster shooting, I'd definately go for this 8)
>>steven!
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Re: what would yuo like in the next version of etpro?

Post by >>steven! »

|LpK|Mag wrote:i would like that the guns shoot faster like in rtcw :)

what would you guys like?
imo the rof in et is just fine, relies alot more on accuracy rather than who shoots first.

if u want a gun thats shoots fast use the mg42

and regarding what everyone else wants, try to read the forums before posting
|LpK|Mag
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Post by |LpK|Mag »

well, i dont think the rof in ET are that nice. it should be possible to kill a 1337 :P guy from behind, ofc its possible but ive played against som reload and e-star guys and even if i get 1-2 hs first he kills me =)

i think etpro has become very nice thats why i didnt write anything more but i wondered what all you other people thougt about it :?

dont expect this thread to be interesting just by reading the first reply.
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frEnzy
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Post by frEnzy »

i think etpro has become very nice
i agree, in the fact that i dont believe there are many more features that can be improved as etpro has improved vanilla so much already
pro
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Post by pro »

Revert back to 3.01 code - add the main features like fallbugfix and exploits - FIX the antiwarp code so it doesnt spike people instead of "smoothing" out since a lot of people complain like always.
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KingJackaL
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Post by KingJackaL »

frEnzy wrote:
i think etpro has become very nice
i agree, in the fact that i dont believe there are many more features that can be improved as etpro has improved vanilla so much already
Nah, there's a TON of new features that could be added, list is longer than my arm. Seriously, masses of stuff. I mean, there may not be so many bugs to fix anymore, but when it comes to features, the list never ends :). But, I've just started work implementing a couple of features myself, so for the moment I'll be quiet ;).
pro wrote:Revert back to 3.01 code - add the main features like fallbugfix and exploits - FIX the antiwarp code so it doesnt spike people instead of "smoothing" out since a lot of people complain like always.
Heh.

No. :roll:
kekkyoku
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Post by kekkyoku »

kekkyoku wrote:bani, please implement these cvars:

b_statwhores

1- How it is now

2- No display of OSP stats

3- Only making stats displayed to the user, "when frags dont determine the winner of the game, it really shouldnt be reported".

b_scorestyle

1- Scoreboard how it is now (displaying of XP)

2- RtCW style scoreboard, with minimal 'points' for frags, but higher points for teamplay like ammo packs, disarming the dynamite, or returning the radar parts. Make XP and levels only displayed to the user.

b_levelsystem

1- XP system how it is now: levels, upgrades etc.

2- Set XP levels for each person, designated by other cvars. For example Field ops are with level 1 battle sense and level 1 light weapons but level 0 signals at all times regardless of their score. Set by something like b_fieldopslevels 1,1,0

b_maxmedics

-No explanation needed.


Thanks.
And also

b_riflenadestyle

1- how they are now

2- Rifle loads and fires the rifle grenade when alt-fire is pressed.
Last edited by kekkyoku on Fri Sep 24, 2004 3:30 pm, edited 1 time in total.
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Threshold
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Post by Threshold »

b_simpleitems

Old sytle view of Weapons/Ammo/Health like RTCW.
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hiro
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Post by hiro »

no hitsounds

:P
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Threshold
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Post by Threshold »

hiro wrote:no hitsounds

:P
b_hitsounds 0 :P
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frEnzy
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Post by frEnzy »

i cant play without hisounds now :shock: , it just doesnt feel right
bacon
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Post by bacon »

hiro wrote:no hitsounds

:P
No no no, I think you mean better hitsounds:
- When you get a bodyshot, a telephone ring plays!
- When you get a head shot, a radio tunes in!
- When you hit a teammate, a chicken sound plays!
>>steven!
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Post by >>steven! »

no radios playing cheesy music

like on supplydepot

first obj(even in clan games)= nade radio
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