TY Rain for Map Locations

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/*Demoman*/
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Joined: Fri Mar 19, 2004 2:20 pm

TY Rain for Map Locations

Post by /*Demoman*/ »

I just wanted to thank rain for adding back in the target_location .. I know it must have been pretty difficult to add in

now just get to work on +dropweapon :P
Jinks
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Post by Jinks »

I'll buy that and chime in. Thanks guys.
Spark2
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Post by Spark2 »

Yes, they rock. However, the fireteam becomes really large now and the size changes can be distracting. :/ I'd like to suggest two things to mitigate this problem:
1) Allow the client to set a fixed length for location names in the fireteam. Users could then write their own location files with abbreviated locationnames to fit their prefered length. The default could be limited to a resonable length.
2) Allow to disable the rank name, which is really just wasting some valuable space...
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=FF=im2good4u
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Post by =FF=im2good4u »

totaly agreed on wut was written above :D

its awsome fute but fireteam now tkaes 50% of my screen :D

and i was wondering whu does the fireteam got a 10 to 20 uits offset from top of screen ?
dA*Rogue
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Post by dA*Rogue »

I like Spark's comments.
HeReTiC59
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Post by HeReTiC59 »

You can always lower the intesity of the fireteam display,
b_fireteamalpha .5
or whatever
h4ks
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Post by h4ks »

another lovely feature added, idd ;)
about the lenght just add some options similar to the chat ones to resize it (i also find the character a little too large). i remember i never had a problem in rtcw w/ location names lenght, something similar would be optimal i guess ;)
[DD]ZeDoX
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Post by [DD]ZeDoX »

I love it. Fantastic idea.

Does any one have an example on how to edit this for yourself?

If so i would be happy to write documentation for it on the eg.
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=FF=im2good4u
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Post by =FF=im2good4u »

verry simpel

to add your own locatio do /loc_add <Name>

to remove the locatioin you are stading in use /loc_del

to rename the location you are standing in use /loc_rename <name>

to move the location your standing in to the position of you ise /loc_move

and when u are done do /loc_save
[DD]ZeDoX
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Post by [DD]ZeDoX »

where are they stored?
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=FF=im2good4u
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Post by =FF=im2good4u »

well server can have the files in a .pk3

but localy in /etpro/maps/<mapname>_loc_overide.dat
h4ks
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Post by h4ks »

update: a teammate has found this command: b_locationmode, he says its possible to change their visualization somehow and even revert to the coordinates mode if u need (lol). hope its useful for somebody, /me gonna try it now.
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=FF=im2good4u
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Post by =FF=im2good4u »

omg read the docs lol

its a bitflagcvar

Code: Select all

Cvars&#58;
b_locationMode x -
0 = Default &#40;currently 1&#41;
1 = Location names
2 = Location coordinates
4 = Don't check PVS when finding nearest location name
8 = Don't fall back on coordinates when no location found &#40;return "unknown"&#41;
so 0 does 1
1 gives names
2 gives coordinates
3 gives them both
...
8 scews it
h4ks
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Post by h4ks »

ya found that out by myself shortly after :x
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ReyalP
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Post by ReyalP »

Old thread, but anyway, for mappers who want to add location names in their maps with radiant, heres the old entities.def entry from RTCW

Code: Select all

/*QUAKED target_location &#40;0 0.5 0&#41; &#40;-8 -8 -8&#41; &#40;8 8 8&#41;
Set "message" to the name of this location.
Set "count" to 0-7 for color.
0&#58;white 1&#58;red 2&#58;green 3&#58;yellow 4&#58;blue 5&#58;cyan 6&#58;magenta 7&#58;white

Closest target_location in sight used for the location, if none
in site, closest in distance
*/
send lawyers, guns and money
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