Remove banners, and some stuffs. How-to?

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thompier
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Remove banners, and some stuffs. How-to?

Post by thompier »

I would like to remove:

1. The banners [on the screen];
2. The warning message when we are near landmines/construction area [on the screen];
3. The message when revived by a teammate [on the screen];
4. The message when choosing class [on the screen];
5. The message when near a MG/tank barrier/etc ("you are near the Garrison MG nest") [on the screen];
6. The message when I pick up an MP40, a ammopack, etc. [in the popups];
7. The objective message ("North anti-tank gun destroyed") [in the popups].
8. The icons when opening a door, stabing an enemy, etc. and the icons on the heads of teammates (red cross, ammo, etc).

Is it possible? With which commands?
Thanks a lot.
Rivazza
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Post by Rivazza »

/cl_noprint 1
/cg_draw2d 0

Dont know how to remove some of the other stuff. Hence I know that somethings can`t be removed.
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=FF=im2good4u
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Post by =FF=im2good4u »

cg_draw2d removes all hud ..

i dont think your idea's are psoable for cliens

as for client cant stop banners but u can preven em from showing up in the conosle by b_logbanners 0

but if u mean as a server admin some will be posable:
but if u do map scripting u can reoe the map objective message's
to remove banners as a server do b_banners 0
Rivazza
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Post by Rivazza »

=FF=im2weak4u wrote:cg_draw2d removes all hud ..

i dont think your idea's are psoable for cliens

as for client cant stop banners but u can preven em from showing up in the conosle by b_logbanners 0

but if u mean as a server admin some will be posable:
but if u do map scripting u can reoe the map objective message's
to remove banners as a server do b_banners 0
It removes some of those warnings/etc too.
thompier
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Post by thompier »

To make a summary, I want only the frags (with the message "You killed somebody" and the popup frag messages) to make a "clean" movie.
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gotenks
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Post by gotenks »

thompier wrote:To make a summary, I want only the frags (with the message "You killed somebody" and the popup frag messages) to make a "clean" movie.
afaik, the frags are same as the objective, you remove 1 you remove both
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=FF=im2good4u
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Post by =FF=im2good4u »

nope !

create your own map.script sionce objective messages are wm_anouces from out of the map script
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deej
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Post by deej »

b_althudflags 4
b_hudyoffset 100 (or adapt to suit your screen needs)
cg_drawcompass 0
cg_drawreinforcetimer 0
b_fireteamalpha 0

and some more stuff I can't remember.

try doing some experimenting in console. type /cg_draw and hit tab to see what else can be drawn.
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thompier
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Post by thompier »

I know that, but with this cfg, all that I quote isn't removed.
thompier
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Post by thompier »

The major problem is the banners. :x
No way to remove it? Except to cg_draw2D 0 (popup frag messages will be erased).
Rivazza
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Post by Rivazza »

seta cg_printObjectiveInfo "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "0"
seta b_drawRewards "0"
seta b_drawPromotions "0"
seta b_popupStayTime "0"
seta b_popupFadeTime "0"
seta b_descriptiveTextscale "0"
seta b_drawranks "0"
seta b_drawclock "0"
seta b_fireteamAlpha "0"
seta b_lagometerAlpha "0"
seta b_watermarkAlpha "0"
seta b_chatAlpha "0"
seta b_chatFlags "0
seta b_drawspeed "0"
seta b_popupTime "0"

This should clear up some of the things u mentioned /o\
thompier
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Post by thompier »

Rivazza wrote:seta b_popupStayTime "0"
seta b_popupFadeTime "0"
seta b_popupTime "0"
Only this 3 lines remove something (objective messages "north anti-ank gun destroyed", "objective secured", etc.) but also the frag lines... That had not the goal I wished to be honest. Thanks anyway. :)
Rivazza
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Post by Rivazza »

Let me make some things clear for the persons who dont know what each command does.
(0=no/1=yes)

*seta cg_printObjectiveInfo
Settings this to 0/1 determs if things like "North Gun Destroyed" will be displayed
*seta cg_noVoiceText
Show the text of v-say's.
*seta cg_noVoiceChats
the sound of the vsay itself.
*seta b_drawRewards
The sound+the popup when u get a level in one skill.
*seta b_drawPromotions
Practically the same as b_drawrewards. Displays the medals n stuff.
*seta b_popupStayTime
How much time the popup stays on the screen.
*seta b_popupFadeTime
How much time it takes before a popup fades away.
*seta b_descriptiveTextscale
Displays the popup eg; standing on front of a door, objective, back of an enemy(knife), constructable etc.
*seta b_drawranks
Draw the Rank table at the lowerleft corner of the screen.
*seta b_drawclock
Draws the clock which displays the current local time.
*seta b_fireteamAlpha
The transparency of the fireteam window. Put it on 0 to make it invisible.
*seta b_lagometerAlpha
The transparency of the Lagometer window. Again, 0 to make it invisible.
*seta b_watermarkAlpha
Some servers have a watermark installed which U, if you have you cl_allowdownloads on 1, download and it will popup for some time in-game. But this on 0 to render it invisible.
*seta b_chatAlpha
Transparency of the chatwindow(??)
*seta b_chatFlags
Puts a flag infront of the persons name( in the chat window)from which team he/she belongs. (axis/allies)
*seta b_drawspeed
Draw the speed0meter.(only handy for trickjumping tho.)
*seta b_popupTime
How long it takes before a popup appears on the screen.

I know that some things are wrong, plz correct me WHEN i`m wrong, thx!
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EagleReloaded
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Post by EagleReloaded »

afaik, cg_descriptiveText and b_descriptiveTextScale were related to some messages on your HUD when you were dead or spec about pressing L to enter the limbo menu, mouse 1 to follow the next player etc. They have no effect on "You are near ..." messages nor the small knife image for backstabs.

b_chatAlpha changes the opacity of the background colour of the chat area of the screen, so setting it to 0 means messages simply overlay the screen background as opposed to the green BG of before.

b_drawRanks draws the rank of players beside their name when you put your mouse over them, so turning this off sees only their class letter and name appear.
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Rivazza
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Post by Rivazza »

copy that /o\
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