request autoexec_class_weapon.cfg
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request autoexec_class_weapon.cfg
something like autoexec_soldier_panzerfaust.cfg or autoexec_covertops_sten.cfg
I dont's get it... you can set your default class (with weapon) in your autoexec.cfg (or any other .cfg for that matter) autoexec get's executed ALWAYS... so if you would have those 2 .cfg's only the last one executed will be loaded (all other vars processed in prev. autoexec's will be overwritten)
Or am i misunderstanding your question?
Or am i misunderstanding your question?
[eLiTe]Warriors the online gaming community.
well we already have autoexec_class.cfg, he want's to be able to further fine-tune it. so for example he could not draw the gun when he's an MG, but draw it when he has the flamer.
i see no reason against it, i used to use a custom scipt that allowed for this, but now i've just fallen back to the etpro class files. i can imagine this coming in a future release, though.
i see no reason against it, i used to use a custom scipt that allowed for this, but now i've just fallen back to the etpro class files. i can imagine this coming in a future release, though.
Please direct all gameplay-changing feature requests here.
- EagleReloaded
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- Location: Sydney, Australia
Imo, the ultimate solution to all of this would be the ability to use if structures in your config file, much like in Far Cry and other newer engines. However I have to say that the potential differences you could want dependent upon not only your class but your individual weapon are pretty limited, and could probably be thrown into a vstr quite easily.
Some people play tennis, I erode the human soul.
- EagleReloaded
- Posts: 278
- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
the day i saw a script like that and came here to whine, if i got ANY response other than an outpouring of agreement that it should be gimped, i'd /uninstall the moment i closed my browser.
that would be unbearably lame.
that would be unbearably lame.
Please direct all gameplay-changing feature requests here.
- EagleReloaded
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- Joined: Fri Nov 19, 2004 9:15 pm
- Location: Sydney, Australia
I think using those scripts would be awesome, on public servers at least. I'd knife people in the back on 4 seconds so they kept /killing unintentionally. Same deal if someone ever made a panzerfaust proximity script, just fire one near them on 29 and laugh as they /kill to their frustration ^_^
Some people play tennis, I erode the human soul.
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Re: request autoexec_class_weapon.cfg
skillzilla wrote:something like autoexec_soldier_panzerfaust.cfg or autoexec_covertops_sten.cfg
also autoexec_mapname_axis, _allied would be cool. Good to put spawntimer and specific spawn locations for each side, and without using a key. (I always forget to switch each 1/2 round.
I know this is starting to go overboard but i really like the autoexecs.
- Ragnar_40k
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Re: request autoexec_class_weapon.cfg
I have this in my config:snowtrooper wrote:skillzilla wrote:something like autoexec_soldier_panzerfaust.cfg or autoexec_covertops_sten.cfg
also autoexec_mapname_axis, _allied would be cool. Good to put spawntimer and specific spawn locations for each side, and without using a key. (I always forget to switch each 1/2 round.
I know this is starting to go overboard but i really like the autoexecs.
autoexec.cfg:
Code: Select all
bind s "vstr spawnpt_toggle"
Code: Select all
set spawn_toggle "vstr spawn_red"
Code: Select all
set spawn_toggle "vstr spawn_blue"
Code: Select all
set spawn_blue_0 "set spawn_blue vstr spawn_blue_1; setspawnpt 0; echo ^3>>^1S^3pawn ^1D^3efault<<^7"
set spawn_blue_1 "set spawn_blue vstr spawn_blue_0; setspawnpt 5; echo ^3>>^1S^3pawn close to ^1C^3ommand ^1P^3ost<<^7"
set spawn_blue "vstr spawn_blue_1"
set spawn_red_0 "set spawn_red vstr spawn_red_1; setspawnpt 0; echo ^3>>^1S^3pawn ^1D^3efault<<^7"
set spawn_red_1 "set spawn_red vstr spawn_red_0; setspawnpt 4; echo ^3>>^1S^3pawn close to ^1F^3orward ^1H^3ut<<^7"
set spawn_red "vstr spawn_red_1"
echo "^3>>^1A^3utoexec ^1R^3adar ^1L^3oaded<<^7"
Code: Select all
set spawn_0 "set spawn_toggle vstr spawn_1; setspawnpt 0; echo ^3>>^1S^3pawn ^1D^3efault<<^7"
set spawn_1 "set spawn_toggle vstr spawn_2; setspawnpt 4; echo ^3>>^1S^3pawn close to ^1C^3ommand ^1P^3ost<<^7"
set spawn_2 "set spawn_toggle vstr spawn_0; setspawnpt 5; echo ^3>>^1S^3pawn close to ^1F^3lag<<^7"
set spawn_blue "vstr spawn_1"
set spawn_red "vstr spawn_1"
echo "^3>>^1A^3utoexec ^1B^3attery ^1L^3oaded<<^7"
The Emperor watch over you.
i think most of us already use class selection scripts, so all everyone needs to do is add
; exec my_custom_soldier_with_panzer_file.cfg
to the end of each class selection and you have in effect done this for yourself. i fail to see how it would be more convenient if bani did it for us.
; exec my_custom_soldier_with_panzer_file.cfg
to the end of each class selection and you have in effect done this for yourself. i fail to see how it would be more convenient if bani did it for us.
Please direct all gameplay-changing feature requests here.
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- Posts: 55
- Joined: Sun Jul 18, 2004 8:19 pm
yes but that way seting are loaded before the class changesouroboro wrote:i think most of us already use class selection scripts, so all everyone needs to do is add
; exec my_custom_soldier_with_panzer_file.cfg
to the end of each class selection and you have in effect done this for yourself. i fail to see how it would be more convenient if bani did it for us.
and it would be fine if etpro would exec autoexec_soldier when i switch from mortar to panze but it only works when i switch classes
or, like 8 year old engines such as quakeworld...EagleReloaded wrote:Imo, the ultimate solution to all of this would be the ability to use if structures in your config file, much like in Far Cry and other newer engines. However I have to say that the potential differences you could want dependent upon not only your class but your individual weapon are pretty limited, and could probably be thrown into a vstr quite easily.
you scripters have got it easy... check this out
http://strife.webhop.net/eq240.cfg
scroll down all the way to the bottom... yup, its a script, and that isnt even advanced as some of the stuff ive seen and coded.
BAN PRONEDELAY \o/